#E 100 and PZ.KPFW.VII need a Rework

147 messages · Page 1 of 1 (latest)

clever jungle
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They are slow, have bad armor against premium ammo an they have lots of weakspots so why won't you make the turret stronger but leave the weakspots as they are. There's things like 705A, is7, is4, 279 etc that have nearly impenetrable turrets and very small to no weakspots if angled or hulldown so what is the point of leaving the German heavys like they are?
Im not saying they need to be impenetrable monsters like hulldown S.conq or chieftain but at least make the tanks strong at the points that shouldn't be weakspots!
For example buff the turret fronts of the E100 to 280+ instead of 270 and pzkw7 to 300+ but leave the actual weakspots (like lower plate and cupola) As they are so They are strong if they hide or angle the hull so they can fire back without getting easily penetrated trough the turret front.

haughty crystal
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In general, all super heavy vehicles have lost their usefulness in the game, most tanks have the penetration to get ahead of them and now with the arrival of super alpha damage it is suicide to play the role of heavy.

floral reef
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the turret on the pz7 is the weakpoint lol

exotic geyser
floral reef
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and anything with like 260 pen can go straight thru the gun mantlet

exotic geyser
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i pen it in a patriot

strange oar
clever jungle
clever jungle
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clever jungle
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It is but it still gets fckd by premium if it's multiple enemies

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The only thing you can rely on is the hp but they are melting in the current meta because things like Avre exist

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spare rapids
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spare rapids
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spare rapids
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spare rapids
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Sure but since 90% of players suck, the German heavies end up being more OP than the taran

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In competitive, where everyone is good, the taran is stupid OP and is banned in most tournaments at this point

spare rapids
long lava
spare rapids
long lava
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Bmps definitly dont need buffs

spare rapids
long lava
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Idk if someone is struggling to do good in the bmps its a them problem not the tank being bad

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I can do 6k easy by just autoaiming in the bmp1

spare rapids
long lava
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I use the 300m/s heat lol

spare rapids
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The bmp1 is solid. It fits as a tier 1 era 2 tank pretty well. I just think the bmp2 is meh

spare rapids
long lava
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Nah i like my pen

long lava
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Like shooting at a hulldown conqurer or cheif you are not gonna pen them with 300 but you will with 400pen and 600m/s is still garbage

brittle harbor
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Big gun on the E100 needs penetration improvements

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150mm gun and still 246 AP pen at Tier X😂

slender marsh
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clever jungle
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slender marsh
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slender marsh
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That one I'll accept

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slender marsh
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No ego just your statements aren't factually accurate. Saying the taran takes skill is laughable statement

spare rapids
slender marsh
clever jungle
spare rapids
slender marsh
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Its skewed by dreadful players. The player with most battles in the taran has 12.5k battles played with a 42.5% winrate.

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slender marsh
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I can't imagine having 12k battles in a tank honestly. My most played i think at 600 something

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floral reef
cunning oxide
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S-heavies in general lost their shine. I think a way to fix this would be rebalancing a few OP Prems and prioritizing adding more urban maps to the gane

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*game

cunning oxide
spare rapids
cunning oxide
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It's not on the specific tank of why they win

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There's much more factors that go into winning that one single tank sub-class

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Like, strategy, or team coordination

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The only OP S heavy I can think of is the Type 5. The rest are either mid or bad

spare rapids
cunning oxide
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TF is a power level???

spare rapids
cunning oxide
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Like I said, WR doesn't correlate at all to tank performance

spare rapids
cunning oxide
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The tank performance is the average damage all players in that tank achieve, it's K/D ratio, etc

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WR is the entire team.

spare rapids
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If a tank can do lots of damage but can’t win, is it really that good?

spare rapids
cunning oxide
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Yes

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Like I said, WR is more than one single tank

spare rapids
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It’s literally not though when you look at 1 million battles

cunning oxide
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Okay, align the stats of each game and see how well they overall preformed

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(do it with a computer)

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It's not that hard to get a computer to condense all the info into one document. Which is why I don't like it when WG won't nerf something like the AVRE or the Molot just because is has a fair WR

spare rapids
cunning oxide
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Then don't look at just WR

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WR isn't the deciding factor

spare rapids
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WR is the only factor for power level

cunning oxide
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What's the point of winning if your on the bottom half of the team?

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*you're

spare rapids
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That’s a problem with WG’s exp distribution

cunning oxide
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Orrrrer

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Perhaps it's because maps are designed for SH. Most players who go down SH lines can't adapt to their play. Or some players who play SHs are bad

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Or

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Orrrrr

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you could hypothesize that SHs in general are usually bad

spare rapids
cunning oxide
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Don't assume things about me

spare rapids
cunning oxide
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Thus, making them fantastic for city maps but horrible for maps like Prok

cunning oxide
spare rapids
cunning oxide
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also, light tanks hard counter them by spotting them so they get obliterated by arty, TDs, get swarmed by mediums, etc

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All they got is good frontal armor, a good gun, and high health

spare rapids
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For anyone who doesn’t do much damage in any tank (so like 75% of players), super heavies are by far the best class. Absorbing damage is the most useful that they can do, doing less damage doesn’t matter

cunning oxide
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IMO, actually having mobility is better. Which is why for example, I'd pick the E5, Or the Chieftain. Over a Maus or a type 5 any day

cunning oxide
spare rapids
cunning oxide
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Which is probably why I always find Mauses and Type 5s blindly charge at my team and die

spare rapids
spare rapids
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Plus they take longer to yolo since they’re slow so they live longer

cunning oxide
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Wait nvm

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100 damage dif

cunning oxide
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Plus, have you forgotten? SHs are arty magnets. If the game has an arty, you can almost guarantee enemy arty will shoot AP at them. 1. Since they're shooting AP, they can pen the top and obliterate them. 2. They'll shoot AP Because SHs are slow. So they have a lower chance of missing

spare rapids
cunning oxide
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What happens once the SH is dead? Also, I've talked to arty players, they say they use AP on SHs, and use any other ammo on any other class. So it's not necessarily wasting the arty's ammo

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Okay, I'm not gonna argue with you anymore. If you love super heavies so much. Play then yourself and come back to me

spare rapids
wild compass
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Superheavies are simply more foolproof. A bad player can do better in a type 5 because of HE spam and okish armor. Also overall superheavies aren't fun to play. So the people that play them really enjoy them, meaning they have more gameplay to gain skills with that tank. There's a reason more people play the American heavies than German heavies, they are simply better for more moderate to skilled gamers.

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Superheavies are more niche to play, requiring different skills and more patience than other tank classes and other heavies

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slender marsh
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I dont even have it equipped currently

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59 i checked.

floral reef
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196 battles and a 72% wr. Number of battles shouldn't matter. If it doesn't take skill like you claim then you should have a 60% or higher wr in it. Even at 60 battles

slender marsh
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Still doesn't change the fact it doesn't take skill to play. Sit in the back and snipe. Have camo net, have camo perks and just wait for someone to drive into your vision and shoot. Load heat and you barely need to aim. I wasn't great in it bc I can't play like that. I don't have the patience to sit in the back and wait I was driving that thing to the front bc I was getting annoyed. Why I took equipment off of it.

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Only td I really play at tier 10 is the 4005

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Occasionally the e4 or 263 but most of my battles in e4 where from my scrub days many years ago

spare rapids
slender marsh
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I'd rather just be in a medium then. Its just one of those tanks that isn't fun for me I get 0 joy out of playing it. Mediums are by far the best class to play for me. Followed by light tanks

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Im actually surprised I have 60 battles in the taran I was certain it was about 30.

spare rapids
slender marsh
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There is a reason its on so many players highest damage game all time that don't play cold war.

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Even the big console youtubers say its broken and takes no skill. Petty, vishaw, eclipse granted he says every new tank is broken so I'd take that with a grain of salt.

brittle harbor
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Buff suggestions for the E-100 Turret front armor from 270-310mm turret sides from 150mm-170mm turret rear is still 150mm turret roof from 65mm-85mm hull sides from 120mm-140mm Huss UFP from 200mm-215mm hull LFP from 150mm-120mm Gun Mantlet from 250-350mm. Power 2 Weight from 9.77-8.70