They are slow, have bad armor against premium ammo an they have lots of weakspots so why won't you make the turret stronger but leave the weakspots as they are. There's things like 705A, is7, is4, 279 etc that have nearly impenetrable turrets and very small to no weakspots if angled or hulldown so what is the point of leaving the German heavys like they are?
Im not saying they need to be impenetrable monsters like hulldown S.conq or chieftain but at least make the tanks strong at the points that shouldn't be weakspots!
For example buff the turret fronts of the E100 to 280+ instead of 270 and pzkw7 to 300+ but leave the actual weakspots (like lower plate and cupola) As they are so They are strong if they hide or angle the hull so they can fire back without getting easily penetrated trough the turret front.
#E 100 and PZ.KPFW.VII need a Rework
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In general, all super heavy vehicles have lost their usefulness in the game, most tanks have the penetration to get ahead of them and now with the arrival of super alpha damage it is suicide to play the role of heavy.
the turret on the pz7 is the weakpoint lol
the side armor is meaningless when a stock tvp can pen it on the ring
and anything with like 260 pen can go straight thru the gun mantlet
more like 230 pen
i pen it in a patriot
You mean suicide to play any role other than 183 mm go boom
Yes but it shouldn't be that's why i made the post 🤦♂️
Nah hulldown is7, is4 etc is still op af and u can't really do anything against them
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It is but it still gets fckd by premium if it's multiple enemies
The only thing you can rely on is the hp but they are melting in the current meta because things like Avre exist
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My AVRE disagrees.
Every German heavy is outperforming the Taran when you excluding the top 5% of players
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The German heavies are by definition OP. They win far more than most tanks
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Why do they have high win rates? The stronger something is, the more OP it is, and the more games it’ll win
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Sure but since 90% of players suck, the German heavies end up being more OP than the taran
In competitive, where everyone is good, the taran is stupid OP and is banned in most tournaments at this point
Win rate correlates to average power level
So by that logic the wz132 needs a nerf and the bmps need buffs
The bmps definitely need buffs. Most era 2 lights aren’t that good. The 132 is fine as is. Being near the top of a group of bad tanks doesn’t mean you’re good. Similar to the Wiesel, best era 3 missile light/TD, still worse than mid era mbts
Bmps definitly dont need buffs
Based on their actual performance, they do. And my opinion too, the bmp2 just struggles to do anything significant
Idk if someone is struggling to do good in the bmps its a them problem not the tank being bad
I can do 6k easy by just autoaiming in the bmp1
The bmp1 with a 600m/s heat round?
I use the 300m/s heat lol
The bmp1 is solid. It fits as a tier 1 era 2 tank pretty well. I just think the bmp2 is meh
300 heat pens the same stuff as 400 heat. Take the shell velocity my guy
Nah i like my pen
Like shooting at a hulldown conqurer or cheif you are not gonna pen them with 300 but you will with 400pen and 600m/s is still garbage
Big gun on the E100 needs penetration improvements
150mm gun and still 246 AP pen at Tier X😂
Taran needs skill? Are you high? Literally takes the least amount of skill in the game besides artillery
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So by your logic the op Weisel and the e25 takes skill? since those are paper tanks too.
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Absolutely not. Not even a little bit. You clearly don't understand anything about this game. Also in what universe does the tiger have armor. The tiger also sees tier 9 while the e25 has pref and only sees tier 8
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That one I'll accept
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No ego just your statements aren't factually accurate. Saying the taran takes skill is laughable statement
Saying that the taran takes more skill to do well in than the VK72 is factually accurate
You have it backwards. They said the taran takes skill. It doesn't take any skill to play that monstrosity. VK72 definitely takes skill to play well. I don't fear a VK72 I fear a taran sitting in the back
Yeah like why do i need to aim at the e5 weakspots when i can shoot gold in the taran to pen it everywhere like im penning a arty. TDs with a turret high penning gun takes no skill to play
The vk72 wins way more than the taran, it’s a better tank
Its skewed by dreadful players. The player with most battles in the taran has 12.5k battles played with a 42.5% winrate.
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No thats just how bad some of the player base is. The VK is more forgiving but I'd 100% rather fight a great player in the VK vs a great player in the taran.
I can't imagine having 12k battles in a tank honestly. My most played i think at 600 something
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the fact that you say the taran doesnt take skill and you only have a 50% win rate in it says a lot
S-heavies in general lost their shine. I think a way to fix this would be rebalancing a few OP Prems and prioritizing adding more urban maps to the gane
*game
The Taran obviously takes skill to play. An example of a skill-less tank would be the Molot. With the Taran, you'd have to be good enough to use camo to ur advantage, and other TD stuff I dont care about cuz I don't play TDs
Super heavies have the highest win rates. They’re statistically the most OP tanks in the game
Why does WR matter?
It's not on the specific tank of why they win
There's much more factors that go into winning that one single tank sub-class
Like, strategy, or team coordination
The only OP S heavy I can think of is the Type 5. The rest are either mid or bad
No, it’s literally just power level. Over thousands of games it evens out. Super heavies have the highest average power level. It’s not a debate
TF is a power level???
How strong something is, how much it wins
Like I said, WR doesn't correlate at all to tank performance
Win rate is tank performance lol
The tank performance is the average damage all players in that tank achieve, it's K/D ratio, etc
WR is the entire team.
If a tank can do lots of damage but can’t win, is it really that good?
No
It’s literally not though when you look at 1 million battles
Okay, align the stats of each game and see how well they overall preformed
(do it with a computer)
It's not that hard to get a computer to condense all the info into one document. Which is why I don't like it when WG won't nerf something like the AVRE or the Molot just because is has a fair WR
Go to wotstars. They have that
WR is the only factor for power level
That’s a problem with WG’s exp distribution
Orrrrer
Perhaps it's because maps are designed for SH. Most players who go down SH lines can't adapt to their play. Or some players who play SHs are bad
Or
Orrrrr
you could hypothesize that SHs in general are usually bad
But they’re not. You just don’t understand their role
They're role is to be at Frontline combat, and absorb the damage for their team
Don't assume things about me
And that role is the most important role
Thus, making them fantastic for city maps but horrible for maps like Prok
I'd probably say lights are the most important. They spot things so every single tank on your team can shoot at them
They’re not bad on stuff like Prok
also, light tanks hard counter them by spotting them so they get obliterated by arty, TDs, get swarmed by mediums, etc
All they got is good frontal armor, a good gun, and high health
For anyone who doesn’t do much damage in any tank (so like 75% of players), super heavies are by far the best class. Absorbing damage is the most useful that they can do, doing less damage doesn’t matter
IMO, actually having mobility is better. Which is why for example, I'd pick the E5, Or the Chieftain. Over a Maus or a type 5 any day
Their armor doesn't matter if the new player (who already struggles in all other classes) can't angle it correctly
It does matter. A maus can absorb 700 more damage than a Chief and bounces happen often enough that it’s more like 1500 more damage absorbed
Which is probably why I always find Mauses and Type 5s blindly charge at my team and die
A good player might, but if you’re not good, super heavies are OP
These players would’ve done that in their Leopard 1. Taking 30s longer to die and doing the same amount of damage is better
Plus they take longer to yolo since they’re slow so they live longer
The Leo does similar damage as the Maus per shot but ok
Wait nvm
100 damage dif
No, that means the enemy has a higher amount of time chipping their health off before they can get to a position where they can shoot back
Plus, have you forgotten? SHs are arty magnets. If the game has an arty, you can almost guarantee enemy arty will shoot AP at them. 1. Since they're shooting AP, they can pen the top and obliterate them. 2. They'll shoot AP Because SHs are slow. So they have a lower chance of missing
Super heavy absorbing arty fire means one less dpm teammate absorbing arty fire. Listen the stats prove it, high armor tanks have much higher win rates
What happens once the SH is dead? Also, I've talked to arty players, they say they use AP on SHs, and use any other ammo on any other class. So it's not necessarily wasting the arty's ammo
Okay, I'm not gonna argue with you anymore. If you love super heavies so much. Play then yourself and come back to me
I dislike them. They have low carry potential. They’re bad tanks for good players
Superheavies are simply more foolproof. A bad player can do better in a type 5 because of HE spam and okish armor. Also overall superheavies aren't fun to play. So the people that play them really enjoy them, meaning they have more gameplay to gain skills with that tank. There's a reason more people play the American heavies than German heavies, they are simply better for more moderate to skilled gamers.
Superheavies are more niche to play, requiring different skills and more patience than other tank classes and other heavies
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How many battles do I have in it though?
I dont even have it equipped currently
59 i checked.
196 battles and a 72% wr. Number of battles shouldn't matter. If it doesn't take skill like you claim then you should have a 60% or higher wr in it. Even at 60 battles
Still doesn't change the fact it doesn't take skill to play. Sit in the back and snipe. Have camo net, have camo perks and just wait for someone to drive into your vision and shoot. Load heat and you barely need to aim. I wasn't great in it bc I can't play like that. I don't have the patience to sit in the back and wait I was driving that thing to the front bc I was getting annoyed. Why I took equipment off of it.
Only td I really play at tier 10 is the 4005
Occasionally the e4 or 263 but most of my battles in e4 where from my scrub days many years ago
That’s the wrong way to play it lol. Sitting in the back is useless. Play it like a medium
I'd rather just be in a medium then. Its just one of those tanks that isn't fun for me I get 0 joy out of playing it. Mediums are by far the best class to play for me. Followed by light tanks
Im actually surprised I have 60 battles in the taran I was certain it was about 30.
If it takes no skill, preference shouldn’t matter, it should be easy to do as well in it as your other tanks
There is a reason its on so many players highest damage game all time that don't play cold war.
Even the big console youtubers say its broken and takes no skill. Petty, vishaw, eclipse granted he says every new tank is broken so I'd take that with a grain of salt.
Buff suggestions for the E-100 Turret front armor from 270-310mm turret sides from 150mm-170mm turret rear is still 150mm turret roof from 65mm-85mm hull sides from 120mm-140mm Huss UFP from 200mm-215mm hull LFP from 150mm-120mm Gun Mantlet from 250-350mm. Power 2 Weight from 9.77-8.70