#SP Gardener & Improve alchemy system and Mini Land

6 messages · Page 1 of 1 (latest)

digital flame
#

New SP like Angler, Pet Trainer, Chef.

I wish SP Gardener would a treat to normal active.

You can plant something in your Mini Land and take profit after some times.

SP Gardener would have a skill "Plant" which open menu where you chose what you want to plant (you need a seed to plant something). After selecting, an object is spawning in the place where we stay.
Above object you see the time left to collect items.
Profit you collect like Fragrant Grass on NosVille Meadows and an object disappear.
You have a timebox to collect your profit after lost items.

or.. killing mobs, like mandra 🙂

SP Gardener would have skill to decrease time left, upgrade plant (better profit) and increase chance for better profit (as buff).

SP Gardener would be available in early game like 20lvl and then we can remove Fruit, Red Fruits, Sugar Beet, Cereal Grains and others from loot from mobs and add them as base level of gardener. Seeds will be available to buy in Malcolm, Eva or a new NPC.

We need to have a place to plant our seeds, so It would be nice to making our Mini Land bigger.
I see an option to expand our Mini Land for planting.

In higher level of the SP you can plant new seeds which give you mats required for alchemy.

  • HP and MP pots
  • removing specific debuff or group of debuffs.
  • Increase character speed
  • Increase gold earned
  • Better food (for higher level, foods from NPC are just useless), e.g.: % heal -> Your HP and MP will be increased by 10% in 5s.
  • Increase element energy
  • Increase defense for pets and partners
  • Permanent improve statistic for character, pets and partners (one-a few time use)
  • Teleport amulet (you jump in x distance)

Each act would have their own seeds and alchemy.

humble moon
#

Nice idea, I like it but I think the next lifestyle will be something related to mining (miner system like m2)

fleet barn
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I like most of the idea, seems cool, but removing the drops like red fruit and stuff I'd think twice about it, but still is good idea

half light
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Its a good idea but, but we already have various elements that makes that you are saying..
I think introducing an SP Gardener with such extensive features isn't necessary, we can reduce to a little % of usage, because we already have various existing elements that provide similar benefits. For instance i will suggest some things:

HP and MP pots can be crafted or bought.
Removing specific debuffs can be done with existing potions and spells.
Increasing character speed is possible with speed sp 1 of archer, mounts, and certain SPs like warrior.
Increasing gold earned is already influenced by certain pets like the Super Fortune Bushtail .
Better food options are available, and some already provide percentage-based healing with sp chef.
Increasing element energy can be done with specific items and buffs.
Increasing defense for pets and partners can be achieved with various pet trainer.
Permanent stat improvements can be gained through other means like equipment and buffs.
Teleporting can be done with acceleration and mounts.
altn Adding another SP with these features seems redundant. Instead, I suggest making the SP Gardener more of a fun and engaging option for early levels, like up to level normal 50. It could provide simple benefits and activities that make the early game more enjoyable, without overlapping too much with existing mechanics. This way, it offers a unique and entertaining experience without complicating the game's balance and existing systems.

worn tundra
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Supporting the idea, i can finally start to sell fentanyl alts

gloomy tree
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It will be even conected with chef SP, so i agree