#nerf Graham damage in act 6.2

2 messages · Page 1 of 1 (latest)

rigid spade
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Ok let's start with the problem, as you well know, if an NPC kills a mob you do not receive items or exp, even if you have done 99% of the damage, this creates a problem when leveling.

This problem occurs in both act 6.1 and 6.2 and generates a loss of time and exp when leveling.

So this suggestion is mainly to reduce the damage that the "Crusader of the Second Squad" NPCs do to the Mobs to the minimum, this in order to reduce the probability that the grahams kill the mobs and generate a loss of exp.

Although this is not a total solution to the problem, since the ideal would be that if the NPC kills the Mob he will give you exp if you do enough damage, this would help avoid unnecessary loss of exp and time.

This only applies to the "Crusader of the Second Squad" NPCs, the "Crusader of the Sixth Squad" NPCs (the static ones) would remain the same, it wouldn't even be a bad idea to buff them to balance the map

sudden swan
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upgrade ur weapon or farm in the other maps u want