#Act 9

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hollow jewel
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Share your feelings about the Act 9 Livestream and what it was shown!

fathom oxide
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heyyy

red tide
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First

midnight schooner
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2

rich rock
open sinew
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so how nosmall dependent is the new act huh

odd ruin
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Amazing update, everything even the little thing from act5 amazing.
Simply amazing gg to Gameforge even if i didn't understand 100% fairy update everything looks amazing

mental basalt
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Hey giys

pallid stag
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No sp rework?

karmic forum
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Did the stream happen already?

open sinew
karmic forum
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can someone post link to VOD?

dire temple
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Any inventory rework or expansion? Rip my bag

sullen reef
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I personally only wanted to ask if there will ever be a Pity system in the Mallboxes like in the old days or maybe a probability list? Using Hundreds of Euros with no jackpot is kinda Frustrating

red tide
karmic forum
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thanks!

autumn crag
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Letsgo

hoary igloo
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Is there any new c exp system?

stray cradle
iron trail
worn abyss
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You didn't show c83 weapons for mage, archer, MA 😦

remote rune
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Quality of the character textures vs new wings textures was terrifying btw ;-; I hope it looked like that only on stream

empty wigeon
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are other materials for c80 eq also getting reduced or only scrolls are getting accessible? on newest int there are no materials

lunar magnet
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Where level from c80 - 90?

rare mesa
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@red tide will it be uploaded to youtube ?

upbeat python
red tide
rare mesa
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@hollow jewel i ask him , because you can put subtitles on youtube!

meager kelp
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I have some questions to ask in regards of stream, that havent been asked.

  1. Is there a penalty for exp like in act 8 where I have to be +/- mob lvl to get optimal exp?
  2. What about new content for fisher and chef sp, those were mentioned as far back as act 8.1 and no news about expanding it
vale carbon
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hmm 30 flat dodge is a bit disapointing

tidal cave
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Its a bug still, will be changed

oblique leaf
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Estimated time c80 -> c90?

dawn canopy
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The map in the mine didn't seem enough big for all dragonveil players to exp

broken pewter
torn patrol
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amount of p2w ?

1-10 in scale

hard badger
dire aurora
stray cradle
stray cradle
viral parcel
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You finally brought back hunting timespaces like Chrysos, nice.
Curious to see if there are also miniboss

tall parcel
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Lol mobs have to die easy. They are too strong.

stray cradle
tall parcel
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Its my wish 🙂 maybe game developer do may be they dont ❤️🙏🏽

raven cradle
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pay2win new fairy system

south timber
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nothing planned for perf stones?

radiant comet
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Why again only raiding?! Thats just trash. Missing the grind on normal maps for some good things. Its not worth again to play on „normal maps“ or doing something else.
Abd why do we have to get EVERYTHING out of the „pitty - token“ system? Why you designed a whole new act, when its enough to grind 1 map for several hours (to 90) and after that only raiding like you dont got a real life? Thats sad.

stray cradle
open sinew
radiant comet
south timber
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hope not the same low drop for equip

stray cradle
valid blaze
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Hopefully will be different in 9.2

stray cradle
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@waxen saddle Is there a horn system equivalent in new raid to get scroll ? If yes, how much raids are needed ? (if it's an information we can get)

radiant comet
burnt lance
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Killcount for the new Fairies is waaaay to high!

radiant comet
burnt lance
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Yeah and it only levels in act9 right? So have fun killing 17k c90 mobbs.

stoic osprey
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Atleast we got a non element raid... thats what really matter 😇👍🏻

radiant comet
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But those scrolls arent the important thing. In my opinion. You will need: scrolls for weapons, armor, secondary, 4 fairys, 12 ressistances (if ure lucky lol) und i think much more. Out of the tokens.

rustic mortar
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Can we talk about secondary weapons?

Dagger has a big crit but it's really bad compared to xbow and gun.

Main swordie weapon seems op compared to others.

Can we get a balance with secondary weapon before the release?

stray cradle
rustic mortar
radiant comet
torn patrol
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mage armor's "incoming dmg reduced" part looks kinda op
30 this armor
20 perti
25 +9 cower
25 from some sp shields

you nullify all physical dmg taken in a pvp scenario

stray cradle
stray cradle
sick pine
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FORTNITE OR BABAJE

shrewd flicker
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I would say to change the buff of the new swordman armor (the one with 3%), because clearly the old one seems better. the lack of def (50% of the old one) feels too much, to then replace it with 5% rec hp twice... it seems quite useless to me, remembering that the magician pumped like a beast on defense compared to the sword, holds more than a sword .

stray cradle
umbral jacinth
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Just balance MA finally.

leaden comet
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Base dmg on dagger is still too low taking into account what was or was not done with the dagger sps , angel any usefull buff(only no elemental is okey but we cant use it) , dh buff with 99enh dmg at start and Red one when we almost die and dont have hp, and assas who in last years only get nerfs in every aspect (weak charge and more CD,bleeding nerf and buff with only 30sec) I'm writing this because I won't fool myself and have hope that we will receive balance patch every quarter or something like this and not annually like nowuncannyAnd why archer get 3k less hp than mage and warrior on armors when we dont have any shields or something "defensive"

strong tartan
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Most disappointing for me was that there are no new shells, it is litterally the same for the 5th time at least from what we could see and putting them onto fairies does not make it better. I really could not care less about the base eq stats. Besides, I could see a compromise to align fairy leveling with the core gameplay by counting mob kills in raids as progress - I personally would hope for CXP in raids, too. Otherwise I hope leveling in groups will be possible in A9 utilizing the previous group XP changes.

wintry owl
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How mage do dmg to giant moss without DG if it is non element bossalts

lucid citrus
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Too late for some countries

blissful marlin
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yes dag is very too low dmg, other secondary weapon are very strong base dmg.
archer have 0 resistence increases, why?

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@leaden comet have tell all i think

gloomy lantern
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Thanks for the a5.1 rework thats nice to see 🙂
I hope the dagger gets a bit more basedmg. And i hope its doesnt take 100h+ for lvl grind cause the focus should be grind the raids and not fight with other people for one map 😇

heady arch
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Pff... I wanna give up my archer...

empty wigeon
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Are moobs at lol getting rebalanced to give xp until c90 or will it be not worth to exp there after c80?

rustic mortar
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#buffarcher

stray cradle
agile gust
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Archer eqs are really good, sword eqs are good but buff/debuff are really bad compared to c80. Mage eqs seems too strong especially armor. Adding res to archer armor should be done the book won't be enough to play mass pvp as archer

agile gust
autumn crag
agile gust
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(talking in pvp obviously, pve yes c90 is better)

autumn crag
royal thunder
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The c80 sword buff was op, i think its a necessary nerf tbh

stray cradle
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How exactly is the change in c Level experience blessing?

royal thunder
agile gust
stray cradle
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Why are y'all complaning about archer, they won't buffs it, it get nerfed after every patches since 2018, get used to it, give up on archer and move on swordman / mages. Those game designers ain't able to do something good from archer since 5 years now and keep nerfing it more and more every years. Wasn't hoping even a bit when watching the stream and once again got confirmed. I guess game designer have something against this class eyes_zoom

rustic mortar
stray cradle
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As someone said above, they even added more hp on mage armor whilst mage having defense and not archer, how cringe, those game designers definitly are mage lovers and mage players, nothing more. Gameforge should start hiring some valuable game designer that wont prefer one class over another one, and don't even try to say they don't, we clearly see it in every patches

agile gust
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Well mage was the worst class in act8 why are you guys shocked it got buffed 😂

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And they kept on nerfing archer because the class was simply far too strong now it's "balanced"

stray cradle
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? Been a long time archer is shit, typically since after 2018, mages was already the second stronger in act 8 after swordman, not for nothing that tons of ppl switched on mages, specialists are stronger, weapons static buffs are stronger, stuffs are cheaper ect but you can't say it was the worst class in act 8 whilst it was one of the best lol

royal thunder
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I think one is talking about pvp and the other one for pve?
I think that pve tier is: archer, mage and sword (idk about MA). For masive pvp a4: archer/mage and then sword, but all are balanced. Then u have arena w/ buffs chloe etc were archer is op, then sword/mage. And pvp 1v1 that the tier is sword, mage, archer, but still depends on the rng.
Ofc its my opinion holyblush

dawn canopy
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Tbh i dont get the point of this channel, feedbacks for what? i don't think they would change them in a week

stray cradle
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I mean, in pve mages will always have an advantage bcs its elemental damages but in pvp, they are better by far, only by looking at mass pvp with the seer, they can heal with low cooldown, invicible skill with low cooldown aswell, looking at voddoo, full bullshit op skills ecr

stray cradle
agile gust
stray cradle
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Since act 7, archers aint top anymore

agile gust
stray cradle
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  • tattoes are buffs, doesn't count in weapon part
agile gust
stray cradle
agile gust
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Well i don't know DV situation, but on real servers literally every pvp player is on double +9 tatts since mid - end act7

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And trust me thats why they keep on nerfing archers, it was unreal that they could one shot everyone with dog shit eqs just because they introduced tattoos

stray cradle
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I have to agree that tattoes are op but then why shouldn't they nerf tattoes ? Get me wrong but everyone can have the same tattoes ? A swordman could in fact do the same even if he would had a lil bit less dmg

agile gust
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Oh yeah i think they should have disabled tattoos on pvp

royal thunder
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And if u go arena were people is using chloe + tattoos u will see that u cant do anything to counter that bc “ignore def”

agile gust
stray cradle
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I mean archer doesn't have to pay for their own mistakes lol, the problem is coming from tattoes so, nerf tattoes buff and fixed

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Actually low-level archer (starting act 7) not having tattoo will have a big disadventage over other classes

royal thunder
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They nerfed tattos, but the most benefited about tattos was the archer

agile gust
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They just did that, they halved piercing stats and introduced def tattoes so other classes have a slight chance vs archers lol

waxen saddle
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I understand how a lot of things are related to each other, especially on overall class balance, but this isn't a balance thread but more of a feedback thread regarding Act 9

agile gust
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Yeah look it's funny people cry on low dmg value on act9 while the dagger has fucking 700% crit with +20 sp and piercing kekw

royal thunder
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@waxen saddle do u have planned to do something similar to lol for a9? Bc on dv and others svs with a lot of people will be imposible to exp

stray cradle
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All people said the secondary weapon of archer had low value and the archer armor had less hp than mage whilst archer dont have defense, thats the main point to get.

waxen saddle
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also, to add our thoughts to this: mages can't crit (with the exception of DG), which is why they have overall more favourable defenses and softcrit values

agile gust
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Either it's too good or it's bad

waxen saddle
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not saying that the previously shown values are final or perfect, just something to keep in mind

stray cradle
agile gust
royal thunder
agile gust
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I don't think they showed boss stats altr

waxen saddle
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we are still in a phase where things can be adjusted, yes.

royal thunder
stray cradle
agile gust
royal thunder
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Thats what im saying, that if that can be changed to a boss “with element”
If they ad sl property, more res reduc on pve stuff, why they give “no element” to a boss?

agile gust
royal thunder
waxen saddle
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same with lower raids (like Act 6), they're already being cleared very fast, so if changes happen there, then they might not be directly related to the new equipment, but let's see

agile gust
stray cradle
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But everything from act 8 raids will be cheaper with release of act9

agile gust
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The only value in them will be for armor runes items i guess

wintry owl
stray cradle
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They have to think at something reliable because there is still some people not done with act 8 so they'll need Valehir / Alzanor raids, if they nerf it completly, highest level wont do them anymore

royal thunder
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@waxen saddle with the a9 patch all the a8 mats that u can craft with horns will be reduced? or just ress?

radiant comet
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Everything. But not sure about the cheap things.. (those for 1-3 horn)

royal thunder
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The scrolls and ress are the important things

rustic mortar
stray cradle
royal thunder
radiant comet
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So, just divide by 2 and youre fine 👌🏻

teal shuttle
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Did they actually test the moss giant raid with normal eq, 8ppl need to complete 2 pre-rooms & 20kkhp with no ele raid boss

radiant comet
stray cradle
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so 100% true about the no-element boss?

vale carbon
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on the stream it had no elem but maybe it'll change

stray cradle
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rly it will be changed?derppose

chilly spade
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I don't think

rose pollen
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I dont think so as well

chilly spade
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non-ele is ok, the latest boss was Ibrahim...

rose pollen
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They'll leave it non element

eager jasper
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The resistances with 20% are from act 6 to act 8. In act 7 it should be 22%, in act 8 24% and in the new act should be 26%.

wintry owl
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I guess the moss raid takes more than 20 mins, you all know what will happen

stray cradle
radiant comet
simple flare
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is there a plan to release more martial artist sps? like their sp5-8?

pseudo pine
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Archer 45% chance for powerup, DG 44,85% chance for powerup+CRIT (w 120 atk) altr Also spellgun for some reason 352% crit vs 335 on bow? elahmm

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Also why bow lower crit chance than spellgun when legit the only mage SP that uses the spellgun has a buff that gives it 30% crit chance drkekw

ornate pier
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Can you make the fairy bet/upgrade window not disapper after applying/canceling new options?

wheat lake
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why does mage have 20 softcritfed while swordsman has 12?

heady arch
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They love mage too much...

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But it's ok. I hope they can boost archer a little bit...

pseudo pine
wheat lake
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well they gave archer a higher softchance but nerfed the softdmg? first time ever seeing this xD

pseudo pine
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I guess we level mage...

wheat lake
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well i got all 4 of em but mage is so meh

pseudo pine
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I skipped MA got the rest

torn patrol
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dg has 29 + 30 crit chance at base, 10 from amora and 10 from 120sl, you can reach 79 crit rate 442 crit dmg without any shells

wheat lake
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i feel like mage is op but dg will be giga op

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to much def + cridmg

wheat lake
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no 5% lower dmg xD

leaden comet
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But 5 more on dagger

wheat lake
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well not the point

pseudo pine
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I think they forgot to reduce crit on spellgun

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Sword crit was leaked at 340%, bow at 350%

wheat lake
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kinda strange

pseudo pine
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If bow was 350, then the spellgun crit damage makes sense

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It looks like they reduced all crit damages by 15% last moment, but just neglected to do it with the spellgun/secondary weaps

royal thunder
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The patch is not finished, all what we saw can be change it.
Prob they dont do it, but it can happen

leaden comet
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With this new thing in armors soft will be really lower in numbers maybe that's why

wheat lake
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i mean im fine with the gun dmg but they need to balance that mage armor a bit

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or give ma and swordsman atleast 16 like archer

leaden comet
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I would tell that these eq will be more balanced instead of a8 eq but this 65% chance soft on mage i think its too much like it will be funny to see this with combo on seer or something xD + if these eq will look like this then they too much nerf sps on archer and too big powercreep in swordy sps

royal thunder
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Sword on a8 was broken af

leaden comet
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On a9 still will be because i dont see any solution to fight fair when there will be more hp so heal runes will be even better , that high soft dmg even without crit in same time having so much defpower with tatto and runes

pseudo pine
chilly spade
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Will you increase drop rate of eq from raid boxes? Nowadays this is absurd.

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For the first few months, players will go on new raids, and then they will go back 3 acts on Erenia and Zenas, because they are definitely more profitable. This is an embarrassment.

south timber
chilly spade
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Okay, i can even bet eq, but still chance of getting ANY EQ is low. I didn't meant r7 or 8, i meant even r1,2 etc...

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Especially from Azgobas

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Fernon's boxes was the finest at all, good chance of eq and rarities

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What will be the gold drop from the new rallies? Honestly? If it dropped 30x 100k or slightly less, it would be fine. I'll say it again, it's idiotic that people keep coming back to act 6 because it's more profitable in terms of money.

leaden comet
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You dont like 80% prob for pots in boxes ?gameforge

leaden comet
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Even if there will be better prizes (i doubt there will be, look act8) 2 useless prerooms will discourage players if there is a chance for shit drop like these pots 💀

heady arch
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Funny thing is i'm playing archer c80 on the new int serv. I have very good eq for what you can actually find there... But as archer, many swordie and mage can compete against me without c80 lvl and good stuff, eq...

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Also, I love dagger SP, but I win my 1v1 (not easily) just because i have very good stuff, res, and SP +20... When most of my opponent have just "décent" stuff, res and SP+15...

stray cradle
torn patrol
stray cradle
torn patrol
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if they balance it well (for damage output and alts issue) it shouldn't hurt much

if mobs in raid have "no attack possible" debuffs, well 💀

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the biggest issue is that one singular weak-strong person diff will be way more feelable, compared to 20 man attacks

radiant comet
eager jasper
lost edge
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what can I say about Act 9, it’s good, and then there will be Act 10, etc.)))

stray cradle
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no cuz ppl will use bot to lvl up fairys its good it can only lvl up on act 9

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"rewarding" 🙂

stray cradle
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What's preventing you to ?

vale carbon
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ofc people can bot on Cmaps too kekw

agile gust
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blud never went on bee map kekw

stray cradle
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What are you talking about, are you on drugs ?

eager jasper
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Alternate Mine Maps with Mullans invaded this. Guard before enter to this map give you access. And how later return to real Nosville without talk to this Guard?

vale carbon
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cause then people have to at least bot with a c60 char

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anyway, I think they mind about exp fairy in act9 I doubt that they will make us kill 500k act9 monster to get few fairy %

stray cradle
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"You can't bot on c-map" was your argument ??

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what are u on about 💀

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Well, ban rate for bots are really low, otherwise people won't risk it to exp fairies on piis ^^'

oblique monolith
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seen enough people just fully exp c10-60 with bots and still running around fine, won't be any different

gloomy lantern
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@waxen saddle is the -4 +7 (dont know how it was) actually the same or not?

torn patrol
wintry owl
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How many OST have been reused in A9 drkekw

chilly spade
eager jasper
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@waxen saddle @hollow jewel ^

willow shuttle
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btw, how are we supposed to exp +80-90 on an overpopulated dv server

radiant comet
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You just need plenty of time and griefing/steeling enough maps

eager jasper
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is many maps i guess, start on mine planes

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with many Frog (Mullans) soldiers

willow shuttle
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on my deadge pl serv i had a problem finding the a8 map, but what about a serv where there are 100x more pple? and i think everyone knows that the maps will have a diff lvl range, bruh

willow shuttle
dusky viper
willow shuttle
dusky viper
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No

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In act 8 go rewatch

oblique monolith
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state minute for that, pretty sure they didnt

dusky viper
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Season said it i have no timestamp sry u need to find it urself

eager jasper
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in lol 60-80 still you enter and exp to 81C

dusky viper
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It will be from 60-79

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Same like 30-59

oblique monolith
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season literally stated in the livestream there are no plans for lol to 90 and that it would be considered for 9.2 if required

willow shuttle
dusky viper
#

When im home im will clip it

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Its still gamforge i wouldnt be suprised if act 9 release and the game is completely unplayable due to bugs and they will delay the release.. wouldnt be the first time

oblique monolith
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still doesnt change that we possibly wont have enough maps to exp to 90 regardless

leaden comet
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final thoughts: 1.Exp on such a server like dragonveil will be impossible or there will be fights for maps if there is no new lod/lol for c90 2.From what we saw on the stream, in the boxes we will find again useless potions in most cases, which will discourage most players from playing in this act like it was with a8 3.About eq - is more balanced than this on act8 , i don't know how this new option will work in armor but otherwise a 65% soft mage chance seems a bit excessive, and there are other things that I can't quite understand , why does the archer have the least hp bonus in armor? where we are the most paper class in this game , after almost each warrior's SP got 200-300 accuracy in SP, the dodge in the army became weak, and you can practically make it useless with 90% accuracy by using the tattoo so what are strong side on archer if other classes now can outdamage archer easy and other things were nerfed in past. 4.New mask and boots - Why make it 5% hp and not flat 3000-5000k hp?, making it with % it will give more to one classes and less to others 5. New Fairy and system - for me its another paid powercreep that will be hard to balance and only do more unbalance to the game. 6.Base on dagger is still too low even with this high crit , with all these reductions and this new thing is armor it will be weak considering what the dagger sps looks like.

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and it would be nice if someone read it and communicated with us, because this is a new act, i.e. something that we have once every 2 or more years, so that no one would write again that nothing can be changed after adding it to the game

lapis ocean
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XP on A9 maps and XP our Fairies in the same A9 maps ....

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Illogic thing

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Tickets for "map int" waiting room, GL GMs

torn caveBOT
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elcio2332 has been warned

Reason: Mass mention

eager jasper
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what? its 5 ppl, -.-

oblique monolith
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I usually have about 5% for r7/8

lapis ocean
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For me number of R7/8 is good in A8 raids, the problem is we got too much useless things in

oblique monolith
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you can drop eq??

agile gust
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I did some calculations and theres a good chance in alzanor
/Vale eq rate is 10% and r7 rate is 5%

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It has nothing to do with a9 thread tho yeet

eager jasper
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check Lucek posts

heady arch
stray cradle
dusky viper
torn patrol
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Okay even lower then xD

stray cradle
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The game design leaves much to be desired xDD

So far :

  • Paper archer nerfing even more
  • No damages on archer when it's the main goal
  • Power p2w creep on fairies
  • No exp spot except maps (which will be full in matter of minutes after the release

I really wonder if they are thinking at it before releasing something 🤔 Not trying to trashtalk or something but for me, they are definitly like "ok that looks good, idc if that will makes the community feels good"

agile gust
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Why i read some people thinking archer will do no damage? Its literally the biggest damage dealer in both pve pvp in a9 😂

wheat lake
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i think archer will be fine but mage will be mega op as usual. u need to spend the least gold for the eq and u got the most for it.

willow shuttle
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In a8 swordy eq and ma was the cheapest, and archer was always the most expensive altn , a8 was by far the worst unbalanced shit in overall

wheat lake
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idk in dv sword eq was similar to archer eq pricewise. a wand with 45dmg and 30 def cost 1b maybe before a9 release ofc.

willow shuttle
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But u know u dont need a 2x dmg sword to win a tournament against other classes that had eq for 20kkk, they are cheap and unfair ngl

wintry owl
willow shuttle
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Blind dg metaalask

willow shuttle
chilly spade
leaden comet
wheat lake
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well maybe the bosses have rly low dmg reduc. on mages idk. and i think for pvp dg will be crazy op bcs he has the 2nd highest crit dmg while having the highest softdef

agile gust
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Stop being deluded guys, archer will be pretty good especially dagger sps on new acts

leaden comet
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xD like in act8 ?

agile gust
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Well rn archer is far better than mage and MA idk what you are crying about😂

leaden comet
torn patrol
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We dont know how much ressi/def/soft hit and crit ress the new bosses have tho mossalts

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Too early to prejudice

agile gust
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I talk about pvp btw

leaden comet
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We dont talk about pve

torn patrol
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Nvm then i go out run

agile gust
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Idgaf about pve balance there doesnt matter if u have c80/90 eqs u'll one shot everything regardless of ur class

torn patrol
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I think you should first classify which pvp group to talk about, to avoid chaos

agile gust
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Well pve balance doesnt really makes sense sir

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If u have c80/90 eq u os everything drkekw

torn patrol
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  1. 1v1
  2. arena (10v10 with full buffs and every abuseable thing)
  3. semi-mass glacernon (5v5 or similar, only pots and self buffs)
agile gust
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Right, was talking purely about 1v1

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In mass pvp archer is ass cause lack of res

wheat lake
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archer op for 1o1 got it

dreamy creek
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I mean, Archer can do a lot of damage mainly with softcrits, without it, with those low base stats you can only tickle other classess. New armors have softcrit reduction which mainly affects Archers. Conculsions are simple, aren't they?

wheat lake
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wait wait wait archer is good in 1o1 but bad in mass pvp?

agile gust
#

Yeah mass pvp is hard for archers imo

leaden comet
#

In act 8 it was bad ovr

wheat lake
#

archer is the best class for mass pvp bcs u 1 shot ppl. without archer nobody dies lol

agile gust
#

I mean for glacernon, for arena beef and sniping chloe ye sure archer top1

wheat lake
#

u are playing on fr server u prob dont know what kind of wars happen on Dv

wheat lake
leaden comet
#

Whats the point of having most crit and soft dmg when swordy can outdamage archer

wheat lake
#

but archer is ass in 1o1 ngl

leaden comet
#

I can have best DMG on paper but in pvp it dont look like that

dreamy creek
wheat lake
dreamy creek
#

Infinity loop of features can be created that way 🤣

leaden comet
agile gust
#

Arask is using arcane wisdom instead of the lion ignore def tatt and hes wondering why he does 0 dmg funny

agile gust
wheat lake
#

yes i feel u . i played a lot of archer. prob had one of the best bow but in 1o1 u just suck compared to the other classes. but for aren u are prob top 1

agile gust
#

If you cant do dmg vs sword use ignore def one i promise u one soft crit with dagger = bye bye

leaden comet
wheat lake
#

its like this . swordsman useless in arena but op in 1o1

#

mage good in arena and 1o1 and archer trash in 1o1 but op in arena

leaden comet
agile gust
#

Mage kinda trash in both for me

#

Just seer using anti heal ig

wheat lake
#

well to be usefull as mage u need 1b gold. to be usefull as archer u need 10b :/

willow shuttle
agile gust
wheat lake
#

well dh is nice but u loose vs every range player

agile gust
#

You just do 1 dmg 3x time then 50k soft crit boom

#

And if its onyx/dragon proc boom one shot yeet

leaden comet
agile gust
leaden comet
#

And 6k more if these 50% dont trigg

agile gust
#

Sin will probably be S tier tho

dreamy creek
agile gust
wheat lake
#

i think they could atleast give the c90 bow the same softchance as the 80 bow.

dreamy creek
wheat lake
#

but it is ok if its stays like this bcs 80 and 90 bow are the same for supp

wheat lake
agile gust
leaden comet
#

On paper not in practice

dreamy creek
#

What we're talking about here is the self-sufficiency which do not exist in case of Archers. When you go mass with tons of buffs then yes, Archers scales well, more base from buffs, bigger crits, bigger softs etc. But when you go without them then you will get rekted

agile gust
#

Well my archer with average eqs was capable of fighting top tier swords, only lost to mages

wheat lake
#

if u ask me they should remove chloe, buff dmg especially archer dmg and nerf the softdef of mage

#

not to much but a lil bit is still needet in my opinion

agile gust
dreamy creek
#

yup, 50k, 60k, just for the next 10-15 hits to be for 1k

agile gust
#

Ye then if you land 2 soft crit you win

wheat lake
#

archers biggest prob is his low soft chance and lack of def. 1 stun and u lost while other classes can easy win after stuns etc

agile gust
#

If you dont like rng battle dont play archer xD

leaden comet
#

2 softcrits for 50k are -50k on pvp so its not even half on your HP on sword xD

wheat lake
#

well archer now has a 45% chance for soft so maybe the rly fixed the prob. i feel like dagger sps will be fine but bow seems to weak

agile gust
#

You guys just got too used to play top tier 0 counter play class during act6-7 where archer was the most tank, dmg dealer, ranged etc everything at the same time

dreamy creek
leaden comet
#

Archer was most tank wow drkekw

dreamy creek
#

So when you go 50k then it get reduced to 40k and bye bye

wheat lake
wheat lake
#

i feel like bow needs critdmg like gun, mage needs same softdef like swordsman.

agile gust
#

Well they said that eq values were not set in stone, i think we can expect some small nerfs on mage armor especially 🤔

wheat lake
dreamy creek
wheat lake
dreamy creek
#

They would have to, true

#

I did not said it will be easy, right

agile gust
#

And we dont even know if they did test the eqs, because all those red reduce and fairy increase will probably break pve, and all those changes on pvp eqs have to be tested

willow shuttle
#

But even with this c90 mage eq the swoedy can still oneshot me with sp 10?

wheat lake
#

sp10 swordsman xD meme sps

chilly spade
willow shuttle
dreamy creek
#

I mean, I find this kinda funny, bersererk 500 base damage from buff when DH only 99 yeet

chilly spade
oblique monolith
leaden comet
#

Assas 1100 base berseker on sword 2100 base dmg

wheat lake
#

berz is prob the best sp ingame for usage

#

top exp sp, top raid sp and one of the best pvp sps

dreamy creek
#

zerker got 500 base damage, 20% damage which scales amazing with his base damage

#

what more do you need?

willow shuttle
wheat lake
#

ye berz needs a similar ult like sp 10

willow shuttle
#

Anyone know how the c90~~ books will work on the hp and mp?

chilly spade
frosty ingot
#

why did they create a feedback thread without the values and act being live emoji_29

#

don't know if anyone talked about nerfing A6 raids again but i think it should be done

#

when we all be able to do 20 raids/h you'll be sure nobody will do a9 raids

#

like what happend with act8 tbf

leaden comet
#

You cant do 20 even if you oneshot all

#

And nerfing old raids because new ale worthless is not the way

frosty ingot
#

be ready for inflation again then

viral parcel
frosty ingot
#

it had +20 sps mats / armor runes too

viral parcel
#

Raids were useful only for scrolls

frosty ingot
#

you can't get dragon gems in asgobas IC actually

#

but i get what you mean

#

IC was the best idea of act8 can't forget that

#

it made the act a bit more bearable

willow shuttle
#

Maybe pple will continue to do a8 raids for these rainbow stones, idk eng name

frosty ingot
#

for pvp ppl ye

agile gust
#

Ye its mandatory for armor runes kekw

willow shuttle
agile gust
#

Maybe if act9 has same eq rate as act8 people will give up on a9 fast

agile gust
frosty ingot
#

hope they made scrolls fairly easy this time 🙂 🙂 🙂

frosty ingot
#

didn't liked paying 600mil to convert

#

even tho it's not really my concern i'll do glacerus and erenia instead anyways

agile gust
#

Watch them do 30 min raid with 150 needed horn for 1 scroll uncanny

leaden comet
willow shuttle
spare night
# agile gust Maybe if act9 has same eq rate as act8 people will give up on a9 fast

they don't need to increse eq drop rate, just r7 drop rate.

My suggestion before they release a9 is:
Extend a8 LoL until c83 or c85 before the release, so ppls can xp without fighting each other, then reduce to c80 again when new lol comes out. Improve by 15% the xp from monsters in the top part of c60-80, so the xp is enough for the first 3-5 lvls.
Do you don't wanna risk the same problems of a8 where you company need to rush to release a 8.2 part where most of ppls gived up to xp for full maps no?

About no ele boss:
I like the idea, but the defence lv. of boss need to be +8 in my opinion or less resistances than other bossess. It is a 8 player raid boss, if you give same stats as a normal boss, it is a real pain to kill, because half of the raid is not a top "dmg dealer", 1 is a bk, 1 destroyer, 1 holy mage and maybe 1 crusader for lv.5 debuffs that reduce defence lvl. The other half are probabily the "dmgers"

stray cradle
wintry owl
agile gust
wheat lake
#

i have all 4 c80

#

i can say it ❤️

agile gust
#

then you know how ez it is to beat everyone as archer atm expect sword 😏

stray cradle
willow shuttle
wheat lake
agile gust
#

would have been good if there wasnt 1000 prerooms that players loves and enjoy 🤩 🤡

spare night
pseudo pine
#

I aint reading all that but they said after 80 you can still join lol, but I guess after 82 its not gonna give good exp anyways

spare night
vale carbon
#

The erenia raid type is probably the better raid road, 1 map with some things to do ( seal kill / lever mobs / etc) then 1 miniboss and then the boss. I hope the 9.2 raid will follow this way alte

willow shuttle
#

Maybe this raid 8 ppl will be like that uh, anyway guessing wont help anything, we have to wait

agile gust
#

Ye just have to wait a little more to know if lv90 raids are better tha n h90 raids

vale carbon
wintry owl
#

Are they going to change moss into water raid elahmm

spare night
wintry owl
#

that's a 8 people raid, you need to do 20kk dmg on no element boss if they don't change anything, sounds fun to hv a no element boss then

spare night
stray cradle
spare night
spare night
# stray cradle Are you lost ? 💀

Well no. But ppls are complaining before trying the raid. Nostale have a lot of mechanics that increase your dmgs. Fernon, Glagla, Zenas, Erenia and so on

eager jasper
#

I guess all bosses raise his hp with players get 90C and eq.

stray cradle
simple flare
#

act8 raid dailies should be reworked to award something useful instead of that minimal amount of champ exp 🤡

stray cradle
#

Do act 7 one, they are actually better aaltd

vale carbon
#

and they said that daily quest that give Cexp will give a way more

leaden comet
#

But we dont know what is "way more" for them drkekw

lapis ocean
#

From 0.2 to 0.3 drkekw

wintry owl
spare night
# wintry owl It is still a no element boss, mages without DG are not welcome to do this raid ...

Are you sure about that?
Consider that they have started to put critical damage reductions on bosses, and if they are high it does not mean that the DG is necessarily better than the seer or other specialist cards (same for other classes), and similarly, it could have greater dark resistances making it better on other elements. Nothing would change even if it were a water element with all the same resistances, seer or at most DG would probably be preferred and not necessarily the red magician.
The game is change a lot from the past. No ele boss don't mean anymore -> Only critical hit. The difference from no elemental boss to other element is just that each element get the same bonus and not some advantage of some element to others

oblique monolith
quiet lance
#

I love how people started complaining even before its realising. It is end game content, it has to be difficult to get through. Why do you talk about DG, if seer or other cards are a way better, especially if there are pre-rooms and they didn't even show their stats. It is always funny how poeple cry about the overstated level of new content (the same people have problem to do a8 raids and asgobas after 2 years). Guys, you should be happy that new content can be challenging and not doable for everyone.

wheat lake
#

red mage till boss

#

then dg or seer prob

agile gust
#

But new raids gives more pots than anything so let us cook

wheat lake
#

atleast the pots have new artwork ❤️

torn patrol
#

I am personally okay for some sp's being meta in a new act: having a dedicated fire sp especially redmage as a mage was pretty useless/optional before alzanor came out, because you could hunt glace even with jaja at some point

eager jasper
#

I wonder what additional effect these new pots will have. The dragon ones gave extra hp.

teal shuttle
#

@tidal cave
I wonder why Entwell always end the whole Act suddenly. The mysterious traveller & Fernon's main stories just stop there without any development. And A8 just got one main story & 1sp, quite sad we coundn't have a deeper content just like previous A1 - A3.

eager jasper
#

And Lateore Egg with closed in these egg Eri Windspear and Rect Lact.

agile gust
#

Yeah

#

it's super obvious scam, and they added another scam now apparantly we don't only need fairy bead to trade fairies, we also need perfum kekw , how greedy are they exactly

rustic mortar
#

Less atk on pots moved on fairy

radiant comet
#

POV: You're lower than H60 and cant event upgrade the fairy for atk/deff % 😄

agile gust
#

Yes why use 1k gold pot when u could instead now pay 1b for ur 4 fairies to make up for the nerf 🤡

rustic mortar
#

1-13% values and your fairy has to be +7 to +9 to gain the effect. Since chance of upgrading are low and effects from +7 to +9 are 4 good and 4 bad, you will have to spend a lot and reset it if you fail

radiant comet
#

Am i the only one, who dont even care about those effects?
You will need hundreds of hours to get even ONE of them.

#

Thats to far in the future drkekw

rustic mortar
wheat lake
#

fernon +9 2b

rustic mortar
wheat lake
#

i mean u can change the effects so doesnt matter

simple flare
#

I really just don’t understand as to why they are nerfing this, after it has been like this for years, they’re making us 10% atk weaker, then making us spend billions to get back to what we already had previously, is there even a reasoning behind it

rustic mortar
wheat lake
#

yes

rustic mortar
#

Effects are fixed

radiant comet
rustic mortar
#

There is a table of the effects you can get

wheat lake
#

i mean

violet olive
#

elahmm Are they gonna nerf the gold need from +17 to +20 as QoL for the new act or no? i calculate that you need 1b of pure gold only from +15 to +20. If we consider scrolls + items it's up to 1.5kkk in event on average. More without

violet olive
#

Yeah the problem are not the 1.5b each sp or 1,1b if you use gold + scrolls only. But the fact is that normally you will do with 11 SP. 11 SP = 1.1b * 11 = 12.1b

#

Also i will know if they will increase tatoos event from 30% to 50%. It's time now to help reach +9+9 elahmm 2 act are passed from the release

wheat lake
violet olive
# wheat lake 2 acts are passed and good player have +9 9 tats? whats ur point

That's not true, i know and asked to many "normal players" that play with low number of alts or that play less time or that play with only 1 charater. The player that normally in this game are called "casual player" but they are not so casual because they play more or less everyday and the number of players that goes over +7+7 (but also +5+5) tatoos it's so low that you will be impressive about that. And because 2 acts are passed they should help and making easier old upgrades

wheat lake
#

i have 2 chars with +9 thats and i failed 400 times on both chars. not fair for us that sold theire souls for that shit

#

and i never made +20 myseld but i alrdy have 400 fails from +14 to 15 and i dont complain

dapper ore
violet olive
#

They also need reduce time to get the "best" or improve old things (like what they did with scrolls a8. But hey they are free, tatoos are money making, do you wanna lose money? Nah!)

dapper ore
#

Nonetheless even if there are some bad points, for now act 9 seems better than act 8.
But we shall wait few days/weeks after its release to see how it really is (cf droprate of useful items in raids, should be indicated though)

violet olive
# dapper ore Nonetheless even if there are some bad points, for now act 9 seems better than a...

Just a point that i will add.
I asked many times in the years to make different and better % in betting, in runes system, in upgrade equipments and many other stuffs.
Ex lv.1-85 all equipments have a different rate in % of upgrade this things and bettings, same for c1-30 eqs. They are super old things but a new players can have the chance of speed-up that process. Same for a reduction on parfume needed. Did you see something like that that was made in the years? Obv. i don't ask that when a9 comes, c60-80 eqs get easier chances, but cmon really c10-30 eqs are so usefull nowdays?

dapper ore
#

We make suggestions but at the end it still belong to dev team to chose what to apply or not, whatever if it's good or shitty.

violet olive
oblique monolith
#

bad mindset with thinking "it is unfair if it is easier now when I failed so many times"
it is a good thing if some things get more accessable and easier progressing after a long time

wheat lake
#

Some things should get easier. But tats and +20 not.

violet olive
wheat lake
violet olive
# wheat lake u good bro? why are u malding that much. they made everything easier for beginne...

Yes i'm good. I'm not malding, i'm just saying that old content need an increase. If they still continue to add things that only nerd with many alts can get the gap becomes so high that peoples that don't rush the same nerding can't challenge anymore. Consider that there are some c80 with c80 eqs that barley was added in valehir and alzanor raids because they don't have the "requirements" for doing that raids (runes 13% atk, tatoo atleast +7+7 or +8+8, sp+20 and so on). More they gonna increase the cap more the game become worst. Now in 2024 will have an other gap difference -> 13% atk and other on fairies upgrade. So it's the time to make easy tatoos to not improve more the gap

wheat lake
radiant comet
wheat lake
#

avt9 will be good then. u can drop lots of gold while playing 1 char 🙂

dapper ore
#

If so, that will be good.
Btw, would it be possible to exp on act9 maps under c80 lvl ? I haven't seen the stream, don't know if mobs has the shitty Clvl with Cexp penalty like in act8

violet olive
upbeat python
#

Last ts of act8 bugged?

stray cradle
#

no, restart game

agile gust
#

Spent 20min for duo the raid with ruler, then boss debuff i one shot the team because i have to hit people and we loose altn

violet olive
oblique monolith
violet olive
oblique monolith
#

just use brain and switch weapon, it's not that hard

violet olive
#

what a game make you switch weapon for dealing less dmg? alts

oblique monolith
#

would be the first thing you'd think of when having to attack an ally 5 times to remove a debuff on them

violet olive
#

but it need to be a very weak weapon, so like a sword lv.15. I don't think that someone that has +20 sp and +9+9 tatoos deal low dmg even with c10 eqs. You should remove both, main and 2nd weapon and this is a bit stressed.

oblique monolith
#

if you deal dmg on a c80 armour with a lvl 15 0+0 weap, you shouldn't be doing the raid in tthe first place alts

violet olive
agile gust
#

switching is not an option because even with dogshit eq i would hit too much since i'm zerk +100+20 with +9 tatts, buff etc, and if it's too low lvl i'll miss and wont save

frosty ingot
#

random rat monster : 4k1-4k6 raw dmg
valehir boss from raid : 3k7-5k1 raw dmg
A RANDOM RAT MONSTER ALMOST DEALS LIKE VALEHIR pls wake up

#

rework monsters dmg and exp gain

radiant comet
#

Searching rework for the new fairys.

How is it possible, that i have to finish a9, to start with it? xD

You need 30 raids of both, per fairy. But the fairys arent the priority, its equipment and ressistance.
So good luck, you have to finish a9 to start with the fairys. Thats somehow the wrong direction..

violet olive
leaden comet
#

Or skip a9

violet olive
#

Anyway a8 and a9 pve jewerly should be reworked in effects. Due to the high boss dmgs + high chance crit + high crit dmg now we need defense. And pvp jewerly has crit reduction defense around 45% extra for a8 that makes them better than pve jewerly. Wtf is that. @waxen saddle im waiting for a change in pve jewerly a8 and a9 with also crit reduction dmg. It is literally a scam that pve jewerly are less usefull than pvp ones in a9 boss raid. What pve jewerly are usefull to be used ? For older raids only?

#

What's the point of making 2 type of jewerly where the pvp ones are more usefull in pve than pve itself in new act?

desert oasis
#

Fairy exp rework where pepeWTF

oblique monolith
violet olive
#

They said more high lvl is the monster more xp u gain. Is not that now?

radiant comet
#

It is, but they never said, that there will be a good amount of exp

violet olive
#

elahmm disappointed everywhere. I thought they was fight the bot at piis.

oblique monolith
pseudo pine
#

The ressistances of regular mobs with an element in a9 should be reduced. We are with dark SPS and the light mobs somehow remain, they should not have the same res as raid bosses.

shut orbit
frosty ingot
shut orbit
frosty ingot
shut orbit
#

I don't see a problem with the raw damage, similar to what they've done with every act, raw damage of mobs on maps are similar to the raid boss in previous act majority of the time, if anything lower they should lower resistance/hp.

Tanking ain't difficult with the A9 mobs I've found

agile gust
frosty ingot
#

Lowest roll from rat monster = highest roll from a Belial boss

shut orbit
waxen saddle
#

Flat value in rightclick-info is also not a good indicator of how "strong" something attacks.
Bosses have much higher weapon levels on top of additional "bonus damage" provided by invisible skills, so there's no point in discussing about rightclick-values you see on a monsters instead of discussing about the actual damage you receive

shut orbit
#

There just complaining for the sake of it and don't do any research, try explaining and they just fixated on the flat value to begin with

I see no issue with monsters in A9 apart from xp gain, any other issue, most likely resolved once u get into using new equipment.

shut orbit
#

+8 = 90% +9= 120%

frosty ingot
#

it makes almost no difference, and most valehir skills are debuffs not actual skills

frosty ingot
shut orbit
#

It does make a difference xD

frosty ingot
#

my armor is +12 in pve they have maluses xd

#

don't 90% or 120% that doesn't work like this

shut orbit
#

My armour is shit and I have 0 issue xD

frosty ingot
#

try to tank 15 rat monster at the asme time

shut orbit
#

Resistance c80 armour with runes and I tank fine, even in raids

frosty ingot
#

you'll die almost instantly or use a lot of FP, that wasn't case even for strong monster in LoL or ice dungeon

shut orbit
#

Raid mobs I tanked for about 90secs before team came, used 6 fps, don't see ur point?

frosty ingot
#

sure pepe_clown

#

you can say whatever you want on discord that's not true you know it

shut orbit
#

Wasn't ur point anyways not damage u received?

#

XD

frosty ingot
#

my point is that the monster are way too powerful if you still don't understand you need to actually read

shut orbit
#

They aren't tho

oblique monolith
#

imo it is fine if they are too powerful/hit like a truck, tanky and require a group
their exp gain is just hot hot garbo

shut orbit
#

That's true xp rate is crap, but monster themselves are fine

#

Supposed to be killed in group of 2/3 like A7 mobbing low level, obviously pointless leveling atm till xp is sorted but, yeh they ain't too powerful or daunting

amber lance
#

Fairy TS should be tradable imo or you should give it in a daily quest

#

It's a bit annoying that it's only obtainable in the floor at the end of the raid

silent tangle
#

I tried 1 h exp with Frogs 1st map. Only 3% / 1h, really disappointing.
I used all these things:
wand h80 r7+10 pvm, (fairy 80%), gravitans+15, atk/def potions, blessing ancelloan, fairy booster, dino set (hat, costume, wings), bee glasses, a8 pvm hat, a8 pvm gloves/shoes (fairy %), accessories a8 (fairy%), star tarot, chocolate skin, all alts buffs + wedding buff (exp%), Froga S S S over +50 , Panda +60.
Ok, frogs are only first mobs you find in a9. But I remember bees in a8, when all of us were at c60 (and certainly without all the things mentioned above xD) and: 25-30% about easely.
ATM I tried only this map. But I heard that even in the others you don't reach more than 8/9% per hour.
Doing some calculations, the result tells us that it is faster to exp in LoL at least up to c85!!!
So what's the point of exp in the new act?
IMHO you have to reconsider how much xp points you can gain from ALL a9 monsters, including frogs!

And, I agree with those commented that you should decrease defences / resistances for all a9 monsters. I know: your goal is to limit the solo exp, but with this system the characters who have elemental set (like me), especially mages, are really at a disadvantage!!

#

OK: LoL is a separate map with different dynamics.
There I think you get around 15-20 per hour currently in c80?
But what about deers in ice prison where at c79 I got at least 9/10% per hour and surely I wasn't using all the stuff mentioned above at the time?
So: if now I go to exp in a8 with deers, maybe over 10% per hour (maybe more). So why I should exp in a9? No sense XD

#

Monster power: I think you should change these too, because monsters are too strong. Lower the damage received a bit.
But most of all lower it quite a bit def / res. Resistance above all, otherwise it would no longer make sense to set element in the new act.
I speak for mages (no crit damage): with + gun c80 your resistance decrease is 65. Some monsters have 150/160/170% res!!! Too high!

willow shuttle
#

Y, compare alzanors son vs some random monster from act 9, no words

wheat lake
#

gotta be the worst act ever. raidboxes worth 13kk r7 in 3 days. nobody is exping bcs it takes way to long . item prices drop more and more.

violet olive
radiant comet
#

Im just gonna buy everything from other player and wait with exp for lol in a9.2..
in my opinion its not worth a single hour to grind for those exp if i have to use 24/7 the 100% potions.
I dont care if its content for more than 1 player („against solo exp-ing“).
In just a few days/weeks its impossible to afford so much potions. Only the rich player will be allowed to get that grind.
The raids seems to be okay. But again, also not worth the grind. Its bullshit to grind 120 times each raid on 4 Characters for the fairys and after that again a few hundred times for each charakter to get the new ressistance or equipment scrolls.
Thats actual really sad. Never thought that i will miss the a7 solo raiding… i hate it, to put my real life in a bin just to be at the screen almost every day at the same timeslot. I want to be a „free“ player. Raiding if i want to, and not because those other 11 guys got time between 8 and 10 pm.

In my opinion after 3 days: the worst act we have ever seen. But lets wait how it will be in future.

EDIT: and dont forget about the COOL NEW STUFF. LIKE THE FAIRY TIMESPACE.
Oh wait, its just a drop of a raid.

flint snow
#

Yeah Fairy TS should definitely be more accessible

leaden comet
#

The thing is why we should do new stuff ? to make more new raids when you will have all new stuff? They should rework game modes or add new ones so we can play with these items because for me grind for more grinding is boring and useless

radiant comet
#

It would be fun if there would be more Options to achieve things. Why ist it only raiding - why not improve the fairy timespace: youll get 1 of those pitty items for the successfull finish of a timespace.
Would just be an idea. So you can grind for the stuff, or just go for the raids.
So you dont have to do raids if you dont want to and you dont have to grind if you dont want to. But on both ways youre able to progress.

stray cradle
#

1 - Make mobs weaker (reduce this overcreeping defense stat ong)
2 - Make boss spawn more often
3 - Make arma raid easiier
4 - Make fairy timespace more accessible
5 - Add a real way to exp, 3% per hour on maps, nobody gotta reach c90 (except no life players) till act 9.2 LOL

cinder forum
# stray cradle 1 - Make mobs weaker (reduce this overcreeping defense stat ong) 2 - Make boss s...
  1. Mobs are pretty ok with their tankines they just hit like a truck. 2. From that what i know boss spawns like the 5.2 ones. 3 Raid is easy, boss is just a joke with his one shot mechanics, cause he uses it too often, if he would only one shot lets say 2/3ppl at the start of the boss map and never again it would be well made raid. 4 Well why endgame content should be accesible for everyone, people didnt equip their self well to make less money from raids. In peak with top pve eq squad you can do max 9/h. its 27 FTS imo its pretty reliable amount for that it's an endgame content for people that spent thousands of hours making their best to gear up. 5. Most of the maps gets you to 7 to max 9% xp/h. Solo is almost same but you clear slower and use much Fullpots so most likelly not worth. Also the XP Penalty still exist in game and its still working. They didnt removed it.
agile gust
#

It's same as act8 with better loot chances it seems, so i'd say it's second worst after act8 :p

wheat lake
# cinder forum 1. Mobs are pretty ok with their tankines they just hit like a truck. 2. From th...

The mobs are waaay to tanki but the worst part is not theire tankines. its the fact that ALL of them are ranged mobs and deal 3x the dmg LOL mobs deal. U can exp with 2ppl maybe thats the way but u get 7% H alone so i dont wanna know what u get if u do a 2 man clear xD. Im using a +20 zerker with 53 atk, +9 tats ,s dmg 80 sword ,120 atk 80 ele stats,full buffs , all books, saturation 3 and i Still struggle. I wonder what ppl with "normal" eq and sp are going to do xD.

cinder forum
wheat lake
#

I will try to exp with a friend of mine (similar eq and sp like me) and tell u guys if its any better. I higly doubt it

wheat lake
#

If u talking about the rework, which came with Lol, its meant for lol.

cinder forum
#

nah it came like 2 patches ago or something

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also count the xp penalty

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.+- 6

wheat lake
#

if u get the same xp with 2 ppl it becomes easier bcs u have pandapull for everry mob. have to test it today

cinder forum
#

go for labo

wheat lake
#

secret lab?

cinder forum
#

y

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u can clear 2 maps

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as 2

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or the pollutus side maps

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Also every % depends on what bonuses u run

grand jewel
#

Beyond this, however, perhaps their damage is too high, perhaps it is due to the fact that I still don't have c80 or c81 armour, but perhaps they should be limited slightly (I wouldn't touch the defensive factor if you modify the XP obtained)

A negative point but it is that today it is almost contraindicated to expare in act 9 given that the mobs give much less than those of act 8 (Alzanor/Valeir map) overall and this seems very strange to me. Since they are maps where it is not possible to easily exploit solo exp given the power of the various enemies, I would say that it is better to do something about it.
For me the best choice would be to apply the shared Exp mechanic that exists in LoL or to increase Exp by 20-40% (this depends on whether or not it is possible to expend solo in future maps) obtainable so as to be able to exp team without making too much of a loss.

For the rest, perhaps there are materials for the h90 that are too rare to drop.

cinder forum
#

I wrote couple of messages higher XP Penalty still exist, how you want to get good xp amount from mob that have 7 lvls more than you

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Firstly you have to get to point where you are +-6 lvls

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then you get a normal xp

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They said they will remove it but they didnt

stray cradle
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The fact that mobs are unbeleivably strong for the exp they give 🤡 act 9 is useless for most of us atm, we gain more exp by doing end mobs in act 8 and we are doing them far faster and without even using pots, that act 9 is nothing more than a circus

cinder forum
#

Bruh, you have XP penalty for +-6 lvl mobs you have to be atleast lvl 81 to get full xp from mobs holy dude. Do you have like sp +15 0 pp or what or eq without anything

#

show us what u have under P button + eq/sp ss

#

then we can talk

lofty seal
#

apart from the penalty, which is literally only -10% at that 7 level, they also have their base exp being lower than what end a8 mobs have. that's what they're saying. in a8 we ignored the penalty up to 30% because mobs had enough base exp to make it worth changing the map even with such a high penalty. a9 it's not worth it even if you're at same level. You can go in 3 to get decent exp, sure, but why would you if you can just do the same in alzanor map, get slightly more and spend less pots magedrink the only reason to lure in a9 before h86 (because at that level the penalty in a8 becomes too much) is because you have to get materials/seals.

anyway, i also feel that some mobs tend ot resist way too much, and i think it's becuase of their high res. I'm only a wk, not a zerker, and i don't have all the impressive stuff that "everyone" has, i'm much closer to the average with my build but i do still have a good enoguh c80 set, and it's insane the difference between a normal hit and a crit/softcrit, and even more insane how some of the enemies (not all of them, strangely) become extremely easy to deal with when i destroy their res through ED. I'm okay with them being geared towards forcing you to exp in party of 3, using debuffs to make them feel like the mobs we're used to, but as someone who has barely an hour or so each day that's been slowly progressing through quests, their innate tankiness it's just way too much for someone who wants to just play the act without caring too much, especially with how many room full of mobs that force you to pot constantly there are in the act TSs.
This feels like an Elsword update, where you have to be highly optimized to do stuff at a "normal" pace, and if you're not you have to struggle every single step you take and burn a lot of resources just to continue.
This only happened with 6.1 in past nostale, as far as i recall.

#

If you want players to enjoy the act and not consider wether to just ignore it entirely and wait for the no-lifers to sell their stuff, mobs have to be taken down a notch, probably giving priority to reducing their attack power and increasing their exp rate, and after that we can try again and see if their defence makes sense, since it makes sense for them to be tanky in order to be used as a party and not for solo exp, but there has be to a reason to actually do it

As for raids, i haven't done them enough, but i'd say that a couple of the bosses attacks (without considering how bugged giga-arma is) do hit way too hard for no real reason. But they do seem more fun than previous raids, even though we're continuing with the trend of double pre-boss maps (when it was said for a8, i honestly hoped that it would've been one map, like a1-2 raids)

edit: Also, i don't understand why MQ gives such little exp. i thought that you made the new version of exp rewards to give higher exp without having toworry about it being too much during double xp. I've arrived at what seems like maybe the half point of the act? i see that i only have 3 TS remaining to do, so i assume it's near half quests done, and i've done only 6-7% or so between rewards and mobs. I assume the raid quests of the MQ will give much more, since it's usually the case, but i do ask myself what was the change for if we're getting even less than previous acts. a8 gave something like 20% total with all of its MQ i think? a7 was slightly more if i recall correctly, with all the time spent in TS and no possibility of boosting the reward, it seems like a9 will even less in the end. Ofc time will let me see how it will end up, but for now it feels like it doesn't make sense.

cinder forum
#

c80 7-8 % mobbin a9 / c81 10-12% mobbin a9 depends on map

#

ye 10% mr expert

grand jewel
lapis ocean
#

In valehir in 3 days divine pots up their price x3 in bz, items to craft it too, will have a problem of seals very soon too and nobody xp because its too hard so farm raids is useless because nobody buy items from them. Gg.

#

1300 divine pots used in 9h of pollutus with top tier team of the server for à tanky swordy like me, i cant imagine less strong players 🤡

#

That pot nerf was à very good idea, 108 likes on that suggestion, its à world record ! All is fine, no ? 🤡🤡🤡🤡

pseudo pine
lapis ocean
#

And if there is no c45 sword to buy?

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Come play valehir, its dead af

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Try too and tell me how many u used pots

pseudo pine
lapis ocean
#

🤡

willow shuttle
viral parcel
#

Honestly it just seems like an act8 with only differents materials and stronger monsters.
I guess we will never have a new innovative act like act7, this was really the peak

lapis ocean
#

Its a8 but with old mecanics too like farm ts for crafting items, but yep its a8 unplayable version

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Dont sell ur c80 eq too fast, they have a long time before being useless

willow shuttle
#

Pple here who say not to complain about exp and monsters are somehow edit:"i dont want a ban"unwise*, sorrylimmy

lapis ocean
#

Only 2 good things in a9 : city is cool and maps/ raids not explode my eyes ! GG

viral parcel
lapis ocean
#

And why lonely farming them and no group farming ? Why we dont have choice to farm item solo or in group in a mmorpg ? What à f*cking no sense idea

willow shuttle
#

For me its noice that the eq is now fairly balanced and drop from raids? But whats the point if the seals are super expensive and the other raid is bugged

lapis ocean
#

In valehir there will have no seals pretty soon so rip 🤡🤣

willow shuttle
lapis ocean
#

If i want to play lonely at one game, i play to Final Fantasy or Dragon Quest, i dont farm ts in nostale.

willow shuttle
lapis ocean
#

They were at less than 10k 1 week ago (Valehir)

agile gust
lapis ocean
willow shuttle
violet olive
# cinder forum They rowerked duo/trio exp u get almost same or a bit more

In duo you don't get the double of monsters such as lol. Its different.
LoL -> each one does 11% you get the same xp as in solo or little more but with party players with you
Maps rework -> if both does 11%, the monster give 50% xp more, but it also divide by 2
Ex:
Monster give 1k-> each players does 11%, the monster give 1.500. Where then it's divided by 750 to a player and 750 to another one. So in duo each monster give 25% to each players, but you more or less get the same because you are faster to kill.

agile gust
#

it's normal rat as same atk stat as valehir nosclown

violet olive
silent tangle
#

FYI: I just exp in a8 at ice prison with all mentioned yesterday. I'll write again what I used yesterday exping with frogs (+82) and get 3% in an hour:

wand h80 r7+10 pvm, (fairy 80%), gravitans+15, atk/def potions, blessing ancelloan, fairy booster, dino set (hat, costume, wings), bee glasses, a8 pvm hat, a8 pvm gloves/shoes (fairy %), accessories a8 (fairy%), star tarot, chocolate skin, Froga over +50, Panda +60

Today I used red instead of gravitans. My red is better than my gravitans, +17+100 (53 atk, 33 elem)
And... I received about 2,5% in an hour.

All this is very strange because up until c79 I was getting 8/9% about per hour and the reduction seems very excessive to me given that the prison mobs are at +80.

At this point I'm wondering: has anything changed in the calculation of the exp formula once reaching c80? Otherwise, I can't explain this excessive difference!

#

At this point I just have to try in LoL if there are any differences there too, I'll tell you as soon as I can...

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@tender beacon sorry if I tag you but I would like to understand if there has been any change in the exp formula starting from c80 because otherwise I can't explain all this.

lapis ocean
#

New Meta :

gloomy lantern
#

Rip Ma

silent tangle
#

However, in my very modest opinion, if all this (attack, defenses and exaggerated resistances of act 9 mobs) were designed to limit solo exp and favor group exp, it is not the right solution.

The most appropriate solution would have been a complete edit, done really well and not like the one you made recently, on the exp formula in general, which should literally be modified from the base by eliminating the penalties in case of an active group and simply, adding a certain amount of % exp additionally earned if you are in a group with players of similar level as you and who are active. Only in this way would it be convenient for anyone to exp in a group in ALL maps, because in any case, since there was the "group boost", anyone (both average players, normal players, and strong players) would exp faster in a group than in solo.

#

Like it works in any other normal online game. 🤷‍♂️

violet olive
#

Also there is an extra point, if the idea is to make peoples xp in group of duo or trio the drop rate need to be higher. It is the same as a8 where you can xp solo, but here you need to divide the loot with another or other 2 peoples. This is very baddo, because, the item requires for craft some items are rare and some of them are getting only from some monsters with low % (0.3%) and you need a ton of them. 900 monsters for 1 jew and you need more of them and for more crafting items. Image if you need to divide for 2 or 3

frosty ingot
#

just build 21/21 armor rune +10 double def enhanced

#

easy guys trust

agile gust
strong tartan
violet olive
#

Valehir is higher and +9 and skills oppii

strong tartan
willow shuttle
lapis ocean
#

Let's 👍 to the suggestion if u agree 🙂

hidden orbit
# silent tangle At this point I just have to try in LoL if there are any differences there too, ...

I did 1 hour of LoL with blessing ancelloan, star tarot, Forga B (13%), Panda, 12% Weapon Xp, Xp potions, full dino set and i took about 7.5-8%. It seems that the amount of Xp points require to 80-81 is twice 79-80. Good luck for the 89-90... I will took litterally about 300h+ to up 80-90 and maybe more if you moobing on A9 Maps.
So have fun with gear that no one can wear and see you at A9.2 with maybe a new LoL kekw

silent tangle
#

So, you agree with me... something changed with exp formula from c80 ò.ò

hidden orbit
#

Spending thousand hours to reach max lvl in big 2023... no thanks

simple spindle
#

a9 brutally boring TSs

oblique monolith
silent tangle
#

I got 2,5% this morning in ice prison ... 2,5%!!!! Something is not clear to me in the exp calculations from c80.

hidden orbit
dapper ore
#

Also found I gain less exp since a9 update : in one hour in gravel gorge being c68 I gained almost 15% per hour without Cexp cost, now I barely got 10% with nutcracker cost (wich is supposed to increase Cexp now) so maybe I messed something or maybe the whole Cexp formula has been changed?

oblique monolith
#

but there is no way you get 2.5% in ice dungeon at c80 rn tho

hidden orbit
#

There is obviously a bug, according to NosApki, mob in Ice Donguon give in average 200k xp, in Act 9 its ~80k for frogs, 140-150k for average mobs and 215k for the giant monster rat wich is the highest (so still less than ice dungeon drkekw ) there is no way you gain 2,5% /hour, i will try it later to confirm that but i think it’s true

dapper ore
dapper ore
#

Oh.
And is there somewhere we can see a tabler or something with the amount of exp for each Clvl?

violet olive
#

yes. @grand jewel send my link to him. I'm bored to do that

wheat lake
#

bro... i was free this week for new act. i thought if raids etc are bugged i can atleast exp but nah. they legit fuc*** nostale up. instead of looking into the exp problem EVERYONE IS COMPLAINING ABOUT. they keep nerfing raids xD.

lapis ocean
#

They are more busy about troll on discord than listen our feedbacks

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They dont really test in real condition the contents, we do that for them, we create suggestions about that ect and what ? They troll and change things who nobody tell them to do

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GG.

hidden orbit
dapper ore
lapis ocean
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It's terrible ....

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Idk why they created feedback and suggestion topics if they just ignore us (and troll us)

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One more no sense about this game to add on my list i think

dapper ore
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I had a bit of will to really come back on the game with a9 announcement.
But I feel it's going away when I see how it is.

lapis ocean
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Oh, test FF14 if u dont know already

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There is a free trial for a lot of contents, if u want to really play it cost 13euros per month, and no need more IRL money to do all contents

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Hahahaha funny isnt it ?

dapper ore
#

I tried it but don't feel like ill start another mmorpg from 0

lapis ocean
dapper ore
#

Unless it's nostale classic alte

violet olive
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well they fixed pollutions problem, and arma raid problem, next time maybe the find new way for xp

lapis ocean
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The big problem of pollutus is not the boss, it's the map 2

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Did they change something about it ? Obviously no

stray cradle
#

@waxen saddle Fix the exp

wheat lake
#

no bro lets nerf raids 🙂

stray cradle
#

They won't fix anything, when u see that one time he says that potion atk nerf have no impact and next time he said potion atk was too strong, I wonder if he even knows what he's talking about 🤔

dapper ore
#

Well, once NosTale had a good development team.
Then entwell crumbled and they let gameforge, who was the main editor, take the lead.
Now there is more new content.
In the noswheel.
And new slovenly acts.

violet olive
#

Can you please add some Mullan Tool in a daily quest? We need a ton of them, we don't get them from raids but only from frogs if i remember. And we need many but many of thems, even x5-x10 daily or less would be appreciate 🙂 Maybe you can add a x5,x5 when you finish a giga-arma raido and a pollutus raido + the tokens 🙂

We need around
450 + 75 + 300 + 150 * 3 + 200 * 4 of them, it's really a lot. Around 2k

violet olive
#

Or do you plan to add it in 9.2 later in a daily/raid? Because how it is right now it is truly a painful, because it's the most requested item but also the lowest one in drop rate and you can get only by 2 specific monsters

radiant comet
#

Then go and grind for it lol 😮
Yesterday you laughed at me for complaining about having "only raid content" and now your complaining because there is 1 (!) single item you have to grind for drkekw
Funny.

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Ah wait, lets fix it like a8 drops. put it everywhere and also in raid chests as trash loot. For less grind and more raiding 😄

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And Edit: Im pretty sure, you will buy it anyway.

violet olive
radiant comet
#

I got the point - and thats the point im missing in this game since a6.
Normally, it has to be balanced. the first half of people ist raiding, the other half is grinding. So they can sell each other.

But right now, this game is unballanced as hell on that point. 95% raiding, where you have to find a nice team and quitting real life. And 5% trying to grind on those 1-2 items on 7 channel (de-server) on a single map.

This item will be a big bottleneck - im pretty sure about that.

radiant comet
#

Still not sure, which one said, it would be easier to get access into late game. I think he was drunk.
I think, the gap will be monsterious between rich 24/7 player and casuals.

hidden orbit
#

I do my math i found approximatly 620 millions CXP

violet olive
#

how did you do?

hidden orbit
# violet olive how did you do?

based on my cxp gain on one Elite Blessed Undead Dragon in LoL during Asbobas hour :
I gain 0.27% per dragon,
1 Dragon = 3 150 000 EXP * 3 (asgobas hour) = 9 450 000 EXP * 0.04 = 378 000 CXP * 4.25 (My own bonus Xp, blessing, tarot, potion, shell etc...) = 1 606 500 CXP
Cross product 1 606 500 for 0.26% = 617 884 615 for 100%
So +/- 620m Cxp for only the first lvl alts

violet olive
#

not the most correct way. Just check in ranking tomorrow with your %. There are too many variable that can be wrong in here

hidden orbit
#

And the result seems consistent like for c79-80 its 463m they juste added +150m to grind 😂

wheat lake
#

i did my fairy 5x +5 and i got 5x exp. wtf is this shit rate again.

pseudo pine
wheat lake
#

i did 2h today aswell on the a9 maps and 1h on lol

#

lol gave like 9,5 and the map gave 6,5 xD

hidden orbit
stray cradle
#

@waxen saddle Fix exp #2

frosty ingot
pseudo pine
#

Reduced in HP from 760

#

Not reduced in HP, but the crystal rat survived the longest to begin with....

radiant comet
#

You got a reference screen how it was before?

pseudo pine
#

The mobs with 110 res werent the problem, the mobs with 150-170% res were the problem and it didn't get reduced HP

pseudo pine
agile gust
#

rat is mini boss, it's okay for it to be tank

pseudo pine
desert oasis
#

Or a Sky full of stars

stray cradle
#

Ok but fix exp, reduce defense stat and make raids easier now

#

They only nerfed robots, I don't call it an improvement

silent tangle
#

Thank you for the update but I think It's not as good as it sounds. Although yet to be tried.
The real problem about mob stats are resistances.
They are too high on some monsters so those who are set on element, especially mages, are affected by this.
You have decreased HP and attack: this once again favors solo exp but only for classes that deal critical damage!
And if a mage change set in attack, will never do the same damage as the other classes due to the critical!

stray cradle
grand jewel
stray cradle
lofty seal
grand jewel
#

enemy give low exp and witout speed...

stray cradle
silent tangle
#

Mage set attack will never be able to do the same damage as the others that deal critical damage, which is why mages set themselves on element, because they play with the res drop and the same results in PvE.

silent tangle
stray cradle
#

The fact is that there is 3 defense type : close, distant, magic, so reducing defense stats are for all classes, y'all dumb or what ? Stop talking 💀

lofty seal
#

reducing res is also for all classes

silent tangle
#

If you decrease only hp and attack received, with your critical set class you deal 100-150k critbug.
Before stats changes: 5-6 shots
After: 3 shots

#

Mages:
Before stats changes: 20 shots
After: 17/18? XD

stray cradle
silent tangle
#

also other classes can set in element

lofty seal
stray cradle
#

They cant deal up with mages yeet

silent tangle
#

with c80 equips there is a -60 res drop for all classes, and -65 for mages 🤷‍♂️
I don't see that big of a difference

grand jewel
# stray cradle The fact is that there is 3 defense type : close, distant, magic, so reducing de...

....So the other classes don't have expano elemental damage with the Pirate all? You know that decreasing the res increases the damage to everyone, decreasing the HP doesn't... the Wizard who does zero damage due to the presence of only res being a class that is based only on that you could also put a ridiculous def on the magic but as long as the elemental damage does not enter it will always do less damage than the other classes and then it would be enough to bring the res from 150 -> 130 and each class would already increase in damage... and the magician would in any case do less damage than the other classes.

stray cradle
#

Why y'all even arguing if u can't understand that a mage will always be strong in element than any other classes ? Y'all are mages I got it. Now reduce the defense stats

grand jewel
lofty seal
#

i was literally a scout in your asgo group last year drkekw all classes have been playing through elemental damage for a long long long time, we all know that 2k ele skill dmg means nothing really, otherwise S-ele dmg would be broken as well. mages do "more" ele dmg only because they are FORCED to do more ele dmg because atk SL stats gives them crit that they can't use. So they have no choice but to go full fairy

silent tangle
#

and monsters have 160/170% res there is a big, big, big problem

stray cradle
#

The fact is that a mage is built for elemental damages, not other classes, subject close. They have to reduce defense stat and not res easy to understand

silent tangle
#

other classes sets in attack -> bugcrit . And mages? nosville hamster damage 🐹

silent tangle
stray cradle
#

Non sense

grand jewel
# stray cradle Non sense

Lowering the defense alone would unlikely increase the BK's damage alone, and the other classes would barely feel it. While today we have enemies that cancel elemental damage and therefore any class is involved (so much so that WK is stronger even for light mobs...) beyond that this stalemate makes a class unplayable in many maps... what's the point? do something if 1 in 4 cannot be efficient. However, the drop in res would benefit the other classes.. it is not said to bring the res to 110% it would be too much but even just 5-10% more and already everything changes for everyone making it more fluid there is no need to lower the defenses. Remember that Elemento scales on the attack anyway.

It makes no sense to further boost the BK purposely, it seems to me that it is already a unique enough useful sp on the sword to make it even more unique in sense.

hidden orbit
stray cradle
hidden orbit
dreamy creek
#

Just for the next hit to be 110k

grand jewel
#

yes but Archer have crit , mage give 10k every hit

keen fulcrum
#

Where is music

eternal frigate
#

at this point the act looks like for children, nerf is too strong, mobs are 2/3 hits for someone with eq

neon fern
#

+1

dark sinew
#

+1

rotund iron
#

+1

pine plover
#

+1

dark sinew
#

I got 82c 55% lvl exp was hard, but it is too easy now. People with 60c lvl eq can exp on new maps now xD You said "people have to end 80c lvl eq to farm new act" Actually this act is totally "XD" bcs of moobs nerfs.

eternal frigate
radiant comet
coarse fjord
#

Please nerf the mobs so ppl without clvl eq can also exp 🤓

rotund iron
pine plover
#

grzes - 80 aw have armor 28h lv

dark sinew
solemn veldt
radiant comet
# dark sinew LOL you think 70-80 full pots per h is too much? XD

If i think about the percentage, to H90, i think about 6% is a nice value to calculate with.
so, 10 * (100/6) = 10 * 16,5 = 165 hours with 80 full potts per hour , so i would need 13.200 full potions.

Our server dont event got enough materials for 30 people grinding on c90. So yes, that might be a problem. The price get up about 70% in the first week.

That will be a big problem.

grand jewel
dark sinew
#

I got 10% per h, so maybe you exp 6% per h. Its only 10lvls... U want idk 20% per h? This act was enjoyable bcs was harder than previous acts. Actually i got moobs on 3/4 good hits and they doing 0 dmg xD u dont need 80c lvl eq now to end this act and its sooo saad

hollow jewel
#

In what areas/maps you think the monsters are too weak now?

wheat lake
#

They are trolling. I tested the new mobs and can say that thr hp now feels right. They still deal a ton of dmg tho.

radiant comet
#

I would like to see his equipment.

#

Otherwhise his words arent worth anything.

#

And its not a challenge, just because you use full potions.
It would be a challenge if you have to grind a tower like a7.2 for exp. THATS a challenge. Potions are gold, nothing else.

frosty ingot
dark sinew
wheat lake
#

@dark sinew keep telling u that darling

dark sinew
#

On exp you got flower whole time so every hit is bon/crit bon

wheat lake
#

No u dont get flower that often

dark sinew
#

bro but idk i have the most experience on this act i actually did 30-40h on maps

#

moobs are too weak now

wheat lake
#

I did test it a bit now and it felt 1000x better

#

Before that u couldnt kill the mobs

wheat lake
#

Yes its so easy now. I 1 shot them now gg i want a10 now

radiant comet
dark sinew
#

Lol i could kill moobs and u didnt? Maybe get better EQ. People forgot its end game act. GF on their stream said "people have to end 80c lvl eq to join this act" I dont have top1 eq 80c lvl i got standard EQ and im 1 shoting this moobs.

wheat lake
#

I got prob better stuff then u do but ok.

#

I did 4x c80

#

Got +9 tats +20 sp and im zerker

rustic mortar
radiant comet
wheat lake
#

Yes they are scared that more ppl start to exp bcs they made it normal

radiant comet
#

And its impossible to one shot those monster.
So, please stop talking trash. And maybe, think about a real life. if you got the time to grind for 40-50 hours while the work needs to be done.

frosty ingot
#

they want to gatekeep access to exp so only nolifer tryhard pveler can exp

dark sinew
#

Idk guys you are really trolls. IT SHOULD BE END GAME ACT. Was hard and enjoyable, actually all people can join, dont need EQ 80c lvl, dont need good SP, all can join. People with better eq 80c lvl killing moobs on 3-4 hits, thats all. It shouldnt looks like this...

agile gust
#

Why complain that mob are easier to kill? I dont understand

stray cradle
agile gust
radiant comet
#

Endgame = Using 100% Potions?! never read so much trash in a chat.
Get into pvp, there u can use more potions. I mean, its youre definition of "endgame"

agile gust
#

Why would any man that is not jobless nerd wants the xp to take 2x more time xd

radiant comet
#

Because they are sad, that there will be competition on the maps.

agile gust
#

Ah yes

#

If its doable by not nerd then bad

lofty seal
#

I mean, they are saying that Mons are too Easy now, but the DMG calc and their def stats are the same. If they can deal so much DMG now, It means that they Only had to do One more hit before the change, since the damage they are doing should be the same unless something bugged
So... Where exactly was harder for them?

frosty ingot
#

they are doing less damage and less HP so obviously it's easier now

radiant comet
#

Nothing, he said, that his dmg peaks are about 200k.
Thats me unbuffed drkekw
Still no answer, why i need to use full potions.

lofty seal
radiant comet
#

thats his full argumentation. "Its to lazy, not enough potions to use"

dark sinew
#

U rly dont understand 1 thing. Actually u dont need to end act 8, u can skip act 8 and join act9 and end this xDD But when u end act 8 u killing moobs on 3-4 hits. Its sad thats all. Nerfs are bcs people without EQ were crying.

lofty seal
#

If you can "one-shot" these Mons now, you could "two-shot" them before, so difficulty Is basically the same

dark sinew
#

U can get 81c lvl on lol, get 81c armor and exp on maps if u dying 🙂

#

free tip for you x)

lofty seal
#

I have reached 150k hits with Only my Wolf and ED, but it's definitely not consistent enough to Say that i do It all the time and that Mons are too Easy lol

agile gust
dark sinew
#

im not nerd 24h. Exp like 2-3 tarots per day

agile gust
#

You said you expd 30-40h and act came monday

dark sinew
#

Yes and we got friday? 5 days btw

agile gust
#

3x5 = 30-40?

#

Smartest troll

dark sinew
#

2-3 tarots is 6-9h XD

agile gust
#

Oh i though 2-3h

#

Ye 9h xp ao jobless as i said

frosty ingot
#

he expd 9h per day emoji_29

violet olive
#

So 6-9h a day. I never xp so much even in 2x xp. How ppls cant dont have around 15 c80 right now if they dont have nothing to do in life elahmm

agile gust
#

Xp 9h on normal week day with no event XDDD

#

Some ppl really out of touch with irl

dark sinew
#

no point to talk with you anymore i think. U just want 50% exp per h, moobs hitting for 500dmg bcs u dont want waste full potions. You are just trolls. I hope they will un-nerf moobs on maps and this act will be hard and enjoyable and not for people with 60c lvl eq who can join easily, but for people who end act 8, but if u end act 8 u dont have moobs for 3-4 hits. Thats all.

agile gust
#

As i said i have better eqs than you i can already xp. They make new act so ppl can enjoy it not act reserved for nerds

frosty ingot
#

We don't all have 9h per day to exp on nostale you know

#

The update was needed

dark sinew
#

ITS MMO BTW XD If u got time u are stronger if u not you are weaker xD

agile gust
#

Now increase xp elahmm

dark sinew
#

hahahaha this mental xD

lofty seal
#

Also, almost all of us simply denied the fact that removing 200k hp made It so that everyone can instakill the mobs, It Just made It so It needs less hits but the damage you do Is exactly the same

violet olive
#

So big nerd will cry more

agile gust
#

Go find job youll see game differently

stray cradle
dark sinew
#

U just dont understand how MMO games works, but w/e

hidden orbit
stray cradle
#

Average excuse when u are wrong : "but u dont know how it works" clowning

agile gust
lofty seal
hidden orbit
#

WAIT ?! She is not ??

violet olive
dapper ore
violet olive
#

So not easy act

agile gust
stray cradle
radiant comet
#

100%

violet olive
#

Im waiting for a daily for mullan tools. If they fix that problem the other can be "droppable"

#

With some efforts

#

Yeah i dont know how works the xp fairies system if we really need 850k monsters or not

violet olive
#

But they said in future there are more ways of xp them. So i hope the books suggestion that give xp of aurellina get used in the future

stray cradle
#

When u know Daveius .. You will understand why yeet

lofty seal
#

Dave has to hear everybody to make sure to have a complete report to give, and knowing exactly what they were complaining about would have also helped their case

Instead.... It happened what happened

#

Never said It had to be equally, although I did imply it

Anyway, we should stop It, it's still a feedback thread

little kernel
#

Add Arrow in act 9 xD
I went to Nosville to buy them

lapis ocean
#

That wave of trolls omg yeet

violet olive
#

I would also suggest to not remove fairies from 110% to 80% when you add in pearl. Because this discourage selling new fairies and so also to buy them with parfume when you get a "top fairies" +9 because you need to xp them. And for how the system is thought, noone would xp everytime a new fairies from 80 to 110. This is a big loss in market and also for gf

stray cradle
#

You can't use that kind of emote with a IQ lower than 2, have some selfrespect, if I'm dumb, you don't even exist

stray cradle
dapper ore
#

Btw I wondrr why since a8 there are more and more items boosting fairy elements if it's to fight mobs who has so much res that you can't properly deal them elemental damages derppose
I can't really do a9 yet (well maybe now it's nerfed i can continue quest until raids), I'm not the smartest guy but I don't understand devs on that point

radiant comet
dapper ore
#

Maybe next big price noswheel item will reduce enemy res by 35% rangheeze

radiant comet
#

Partner buff for tripple S „gives you 30% ressistance down on enemies“ 😂

wheat lake
#

not everything is perfect rn but let us be thankfull that they made the mobs killable 🙂

dapper ore
#

After all it's not even a week.
Maybe some other adjustments are in the starting blocks

odd ruin
#

uhm a few complains
1)Im a pve player, the fact i need to make a pvp armour for pollutus is nosense
2) Exp map are awful a few days ago I was exping i checked the price of full pot and i said okay im not gonna touch this game for a while. I hope that this nerf to mobs is huge, still not enough to make me log in.
3) This act requires too much farming for everything even the most basic things
4) Fairy system that requires a nosmall item in the upgrade is the worst choice gf could do, i think is the first time ever this is happening

oblique monolith
hidden orbit
desert oasis
stray cradle
#

Average 3 - 4 same dumb 12 y.o kids

radiant comet
safe dome
# stray cradle Ego up player/ wondering why u that dumb 😅

Your mind is so simple, your only way to cope with it, is to insult people disagreeing with you, many people have expressed their opinion on your lack of knowledge about the damage calculation of the game and you have done nothing but spit useless insults

spare night
#

I like the reduction of resistances of monsters, it will speed up the xp process a little bit

stray cradle
pseudo pine
#

Bro is 1 shotting all mobs after change but before change he didnt, but some mobs didnt get changed and he 1 shots them now...? Big troll

tidal cave
safe dome
spare night
tidal cave
#

4 people are level 82 and 2 shadow fairies were crafted so far (checked over all languages)

hidden orbit
#

4 people are 82 ?! 🚿 🚿

chilly spade
#

Make pollutus rats minibosses larger

tidal cave
#

Or we put free glasses in the shop 🙈

chilly spade
stray cradle
violet olive
#

Ppls are focus on raiding, finding things and then when 2x xp comes xping

tidal cave
#

yep wasnt meant as "see, its totally doable now" - was more as an information

leaden comet
pseudo pine
#

(Lower them please)

wheat lake
#

i did exp alot today and im rly happy with the changes. it feels good to exp now.

gloomy lantern
wheat lake
#

8,5

#

with max exp

radiant comet
hidden orbit
#

8.5% at c80 what it will be at c85-86 3% /hour than 1.5 for c90 😅
By the way i still don’t understand why ice dungeon give about 2.5% while they are mobs who give the most xp in the game

lofty seal
#

yeah, exp seems to be stilll a sore point, especially with how weirdly a lot of people have been getting such low amount for no evident reason, but considering how many materials are needed to craft all the pieces of act 9, it may be less impactful than we think

since there have been changes, i will review my previous feedback now that i had time to go back and re-try luring, and i agree with what baitingbus said: the changes seemed small looking at them, but in practice they have made a really good difference. my armor without s% def still takes a good chunk of damage from mobs and they still make me use pots, but it's not a constant stream of them as it was before, even in solo luring, i still feel like i have to be careful but i can allow myself to get distracted for a couple of moments without instantly assuming i'm already respawned at the city. As an average c80 archer, the glassiest class, i say it's definitely a good balance with the mobs.
Especially the beginning part, going from mullans to robots inside the mines doesn't feel like it throws you instantly inside the highest difficulty possible, i can now see the difference between the various steps of the story (i tried to recreate the process i have been through before the changes when i was doing the quests to review this part) and the gradual increase in mobs fighting back.

#

Other than solo luring and TSs and going a little bit forward with the quest i've been at, i've also tried party luring again, to find seals. I did polluted zone 1, we were 2 wk and 1 swordie who constantly changed SP, and i was able to do around 40 mins before having to go away. The rythm with the minibosses doesn't feel that bad, considering we were also the only ones luring, having 9 seals in those 40 mins seems decent enough to be sustainable without making them worthless too soon (there were other people but they were waiting for us to spawn them without doing anything helpful). You still have to consider that they have to be balanced for 7 channels, with 2 maps for each miniboss, and if we assume that eventually those maps will be used relatively frequently for exping and seal farming by more than one group at a time, like it used to be in a5, the it looks good for the long term of seal avalaibility. I still wish there were at least a daily to guarantee you one seal each in order to do the raid daily without having to worry about pre-farming it, for the people who have even more less time, but i can understand if they wanted to avoid that to guarantee that maps will keep being used and materials will keep being found, considering all the other stuff we've been lashing out about them

correction: Prism says 3 maps each miniboss, so even better

#

Whatever i haven't talked about, my previous feedback remains what i think about it magedrink but the mobs make sense now (even though some of them are still a bit of a pain to take down with such high res, so i'm curious as to what solo mages have to say about this)

leaden comet
#

DG aoe base attack problem solved drkekw

willow shuttle
#

I dont have a pve eq(just sdmg+13 rune, sp 100) but on sp in element i dont have dmg, compare it to dh 120 build, my dmg is super shit

upbeat python
#

Do we lose fairy when it fails to upgrade?

tidal cave
#

No, only Materials

wheat lake
stray cradle
#

¯_(ツ)_/¯

hidden orbit
wheat lake
#

Idk

dark sinew
#

I see new professors of exp on chat. 3% on 85-6, when on 83 its ~9% per h xD Mages cant exp, when mage in my family exp 11% per H. Its not problem with act but with your mental and equipment btw xD Just wait for 9.2, you will get lol and stop crying rly. All people who exp, just doing it and not crying. As i said its problem with you not with act xD

agile gust
#

Blud took 5min of his 9h daily xp to post this message

hidden orbit
violet olive
#

Is there any idea of change a8 daily reward and boxes of valehir and alzanor? Because with a9 the a8 is complete death elahmm

stray cradle