#Act 9
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heyyy
First
2
lol no.
so how nosmall dependent is the new act huh
Amazing update, everything even the little thing from act5 amazing.
Simply amazing gg to Gameforge even if i didn't understand 100% fairy update everything looks amazing
Hey giys
No sp rework?
Did the stream happen already?
planned, but not in act9 patch
can someone post link to VOD?
Any inventory rework or expansion? Rip my bag
I personally only wanted to ask if there will ever be a Pity system in the Mallboxes like in the old days or maybe a probability list? Using Hundreds of Euros with no jackpot is kinda Frustrating
thanks!
Letsgo
Is there any new c exp system?
no
Except no longer loosing champ exp by dying like a nub
You didn't show c83 weapons for mage, archer, MA 😦
Quality of the character textures vs new wings textures was terrifying btw ;-; I hope it looked like that only on stream
are other materials for c80 eq also getting reduced or only scrolls are getting accessible? on newest int there are no materials
Where level from c80 - 90?
@red tide will it be uploaded to youtube ?
on a9 🤦♀️
i don't know, ask to @hollow jewel
@hollow jewel i ask him , because you can put subtitles on youtube!
I have some questions to ask in regards of stream, that havent been asked.
- Is there a penalty for exp like in act 8 where I have to be +/- mob lvl to get optimal exp?
- What about new content for fisher and chef sp, those were mentioned as far back as act 8.1 and no news about expanding it
hmm 30 flat dodge is a bit disapointing
Its a bug still, will be changed
Estimated time c80 -> c90?
The map in the mine didn't seem enough big for all dragonveil players to exp
system remains the same other than aforementioned death penalty, there is also an extension to clvl exp bonus buff, that tart hapendam thingy, which lasts until c60 now
amount of p2w ?
1-10 in scale
I selled my wife for endgame acc
11
55
absolutely
You finally brought back hunting timespaces like Chrysos, nice.
Curious to see if there are also miniboss
Lol mobs have to die easy. They are too strong.
We dont even know ?
Its my wish 🙂 maybe game developer do may be they dont ❤️🙏🏽
nothing planned for perf stones?
Why again only raiding?! Thats just trash. Missing the grind on normal maps for some good things. Its not worth again to play on „normal maps“ or doing something else.
Abd why do we have to get EVERYTHING out of the „pitty - token“ system? Why you designed a whole new act, when its enough to grind 1 map for several hours (to 90) and after that only raiding like you dont got a real life? Thats sad.
no
I know what you mean, act9 is very similar to act8 and most ppl didn't like act8
Its obvious the same. You just neee more raids for much More Tokens
hope not the same low drop for equip
will be, as always 😄
Hopefully will be different in 9.2
@waxen saddle Is there a horn system equivalent in new raid to get scroll ? If yes, how much raids are needed ? (if it's an information we can get)
Its the same. 100% the same. Just more what u need. Fairys, new ressistance etc. For those tokens like in a8
Killcount for the new Fairies is waaaay to high!
It doesnt matter cause they start with the actual max 😂
Its just really sad, how you can achieve them.
You have to finish act 9 to get them (tokens / speed raids)
Und after that, the killcount will start 😂
so 200 horn for scrolls ?
Yeah and it only levels in act9 right? So have fun killing 17k c90 mobbs.
Atleast we got a non element raid... thats what really matter 😇👍🏻
They didnt showed the actual number. We‘ll habe to wait :/
But those scrolls arent the important thing. In my opinion. You will need: scrolls for weapons, armor, secondary, 4 fairys, 12 ressistances (if ure lucky lol) und i think much more. Out of the tokens.
Can we talk about secondary weapons?
Dagger has a big crit but it's really bad compared to xbow and gun.
Main swordie weapon seems op compared to others.
Can we get a balance with secondary weapon before the release?
Not changing from before 😄 Archer always has been nerfed after every act till 2018, won't change anytime soon
3 pairs pve are enough for covering 100% each element
Not sure about that. I think, there will be new debuffs and stuns. If i think of a5.2: they already got ressistance down of about 110% (?)in the instant combat.
mage armor's "incoming dmg reduced" part looks kinda op
30 this armor
20 perti
25 +9 cower
25 from some sp shields
you nullify all physical dmg taken in a pvp scenario
180h/c90
depends when they'll put exp event 😄
FORTNITE OR BABAJE
I would say to change the buff of the new swordman armor (the one with 3%), because clearly the old one seems better. the lack of def (50% of the old one) feels too much, to then replace it with 5% rec hp twice... it seems quite useless to me, remembering that the magician pumped like a beast on defense compared to the sword, holds more than a sword .
Then we would need to change archer one too tho, hitrate, speed and dodge are typically c80 armor
Just balance MA finally.
Base dmg on dagger is still too low taking into account what was or was not done with the dagger sps , angel any usefull buff(only no elemental is okey but we cant use it) , dh buff with 99enh dmg at start and Red one when we almost die and dont have hp, and assas who in last years only get nerfs in every aspect (weak charge and more CD,bleeding nerf and buff with only 30sec) I'm writing this because I won't fool myself and have hope that we will receive balance patch every quarter or something like this and not annually like now
And why archer get 3k less hp than mage and warrior on armors when we dont have any shields or something "defensive"
Most disappointing for me was that there are no new shells, it is litterally the same for the 5th time at least from what we could see and putting them onto fairies does not make it better. I really could not care less about the base eq stats. Besides, I could see a compromise to align fairy leveling with the core gameplay by counting mob kills in raids as progress - I personally would hope for CXP in raids, too. Otherwise I hope leveling in groups will be possible in A9 utilizing the previous group XP changes.
How mage do dmg to giant moss without DG if it is non element boss
Too late for some countries
yes dag is very too low dmg, other secondary weapon are very strong base dmg.
archer have 0 resistence increases, why?
@leaden comet have tell all i think
Thanks for the a5.1 rework thats nice to see 🙂
I hope the dagger gets a bit more basedmg. And i hope its doesnt take 100h+ for lvl grind cause the focus should be grind the raids and not fight with other people for one map 😇
Pff... I wanna give up my archer...
True
Are moobs at lol getting rebalanced to give xp until c90 or will it be not worth to exp there after c80?
#buffarcher
Archer eqs are really good, sword eqs are good but buff/debuff are really bad compared to c80. Mage eqs seems too strong especially armor. Adding res to archer armor should be done the book won't be enough to play mass pvp as archer
Mage seems over the top, i don't think archers can realistically beat mage lmao

Swordie armor buff seems op in pvp though, and mage armor buff seems op in pve
Armor sword is dog shit lol, 50% def and 10% reflect is far better
(talking in pvp obviously, pve yes c90 is better)
We’ll see it anyways, maybe you’re right but I was like : being able to cancel a stun (especially in mass pvp, and especially considering pets hitting you) seems so OP
The c80 sword buff was op, i think its a necessary nerf tbh
How exactly is the change in c Level experience blessing?
They said that u have the buff until c60, probably the same buff.
Agreed tbh it was too cancer
Why are y'all complaning about archer, they won't buffs it, it get nerfed after every patches since 2018, get used to it, give up on archer and move on swordman / mages. Those game designers ain't able to do something good from archer since 5 years now and keep nerfing it more and more every years. Wasn't hoping even a bit when watching the stream and once again got confirmed. I guess game designer have something against this class 
Archer is not bad, it just can't be compared to swordie/mage because it hasn't a proper identity. Archer should be balanced doing less dmg than mage and more than swordie but it does not happen.
Not as simple as that, mages should be elemental damages while archer should be average damages and not elemental, sworman should be a mix of both. However, you can't say that archer ain't bad, less hp, less damages, bottomed sps after every balancing (like really stop touching the scout or the sin to nerf it, already got nerfed enough, soon will be more interesting to fight without sp)
As someone said above, they even added more hp on mage armor whilst mage having defense and not archer, how cringe, those game designers definitly are mage lovers and mage players, nothing more. Gameforge should start hiring some valuable game designer that wont prefer one class over another one, and don't even try to say they don't, we clearly see it in every patches
Well mage was the worst class in act8 why are you guys shocked it got buffed 😂
And they kept on nerfing archer because the class was simply far too strong now it's "balanced"
? Been a long time archer is shit, typically since after 2018, mages was already the second stronger in act 8 after swordman, not for nothing that tons of ppl switched on mages, specialists are stronger, weapons static buffs are stronger, stuffs are cheaper ect but you can't say it was the worst class in act 8 whilst it was one of the best lol
I think one is talking about pvp and the other one for pve?
I think that pve tier is: archer, mage and sword (idk about MA). For masive pvp a4: archer/mage and then sword, but all are balanced. Then u have arena w/ buffs chloe etc were archer is op, then sword/mage. And pvp 1v1 that the tier is sword, mage, archer, but still depends on the rng.
Ofc its my opinion 
Tbh i dont get the point of this channel, feedbacks for what? i don't think they would change them in a week
I mean, in pve mages will always have an advantage bcs its elemental damages but in pvp, they are better by far, only by looking at mass pvp with the seer, they can heal with low cooldown, invicible skill with low cooldown aswell, looking at voddoo, full bullshit op skills ecr
To make us think they care about the community 😂
Archers were top tier from act6 until act8.2 were armor runes and tattoos nerfs happens lol
In act 6 I agree, after act 6 no
Since act 7, archers aint top anymore
You never own piercing +9 then, archers literally one shot everybody with no counter cause scout shield lmao
The fact is that right now, you are talking about 0.10% of the actual players, almost no ones having maxed tattoes
- tattoes are buffs, doesn't count in weapon part
If you play on dead server true, but on fr/de etc everyone and their mother had piercing +9 xD
I'm on Dragonveil and even here, I barely see people with +9 tattoes xD
Well i don't know DV situation, but on real servers literally every pvp player is on double +9 tatts since mid - end act7
And trust me thats why they keep on nerfing archers, it was unreal that they could one shot everyone with dog shit eqs just because they introduced tattoos
I have to agree that tattoes are op but then why shouldn't they nerf tattoes ? Get me wrong but everyone can have the same tattoes ? A swordman could in fact do the same even if he would had a lil bit less dmg
Oh yeah i think they should have disabled tattoos on pvp
And if u go arena were people is using chloe + tattoos u will see that u cant do anything to counter that bc “ignore def”
Yeah those people don't understand all the nerf on archers but it's little to no counter play since tatts realease
I mean archer doesn't have to pay for their own mistakes lol, the problem is coming from tattoes so, nerf tattoes buff and fixed
Actually low-level archer (starting act 7) not having tattoo will have a big disadventage over other classes
They nerfed tattos, but the most benefited about tattos was the archer
They just did that, they halved piercing stats and introduced def tattoes so other classes have a slight chance vs archers lol
low-level archers aren't wearing c90 equipment so that point is kinda invalid for this discussion here
I understand how a lot of things are related to each other, especially on overall class balance, but this isn't a balance thread but more of a feedback thread regarding Act 9
Yeah look it's funny people cry on low dmg value on act9 while the dagger has fucking 700% crit with +20 sp and piercing 
@waxen saddle do u have planned to do something similar to lol for a9? Bc on dv and others svs with a lot of people will be imposible to exp
All people said the secondary weapon of archer had low value and the archer armor had less hp than mage whilst archer dont have defense, thats the main point to get.
700% 
Anticrit where
it may be added with Act 9 part 2, let's see
also, to add our thoughts to this: mages can't crit (with the exception of DG), which is why they have overall more favourable defenses and softcrit values
I don't know, archer balance is too hard anyway
Either it's too good or it's bad
not saying that the previously shown values are final or perfect, just something to keep in mind
A lot of people using dg in pvp so in that point
Yeah maybe a little nerf on mage armor is welcome xD
The things that we saw yday can change? Like the raids or boss stats?
I don't think they showed boss stats 
we are still in a phase where things can be adjusted, yes.
The element then
or no-element
It has no element yesterday
Are some changes on older raids planned? Because act9 introduce again a lot of res reduction and fairy dmg, and overall dmg also, we will crush the older raids like it's nothing and it will kinda kill the economy 
Thats what im saying, that if that can be changed to a boss “with element”
If they ad sl property, more res reduc on pve stuff, why they give “no element” to a boss?
You still do elemental damage to no elem monsters sir 
Yeah but if the boss have 280 res 🤡, and still its worst than if it have element
no changes planned for the release of Act 9. Overall, people will shift away from Act 8 raids anyways, and Act 7 raids already barely take time to be cleared
same with lower raids (like Act 6), they're already being cleared very fast, so if changes happen there, then they might not be directly related to the new equipment, but let's see
Yeah but thats the problem like in act8 rn, older raids are so simple and quick they tend to be way more profitable than act9 raids especially if you guys made act9 as hard as act8
But everything from act 8 raids will be cheaper with release of act9
I was more talking about act6-7 raids act8 raids will be abandonned really fast
The only value in them will be for armor runes items i guess
Now they are considering of capped dmg in A6,7 & 8 raids 
They have to think at something reliable because there is still some people not done with act 8 so they'll need Valehir / Alzanor raids, if they nerf it completly, highest level wont do them anymore
@waxen saddle with the a9 patch all the a8 mats that u can craft with horns will be reduced? or just ress?
Everything. But not sure about the cheap things.. (those for 1-3 horn)
The scrolls and ress are the important things
Give more light to secondary weapons or just make them only support and not playable (like with dg, aa, sin etc...)
30 horns for scroll, 20 for res
and for weapon scroll, 30 too?
Im not 100% sure. But they said something like „everything for 50% less horns“
So, just divide by 2 and youre fine 👌🏻
Did they actually test the moss giant raid with normal eq, 8ppl need to complete 2 pre-rooms & 20kkhp with no ele raid boss
Thats not final. And we actual dont know the stats of the boss. If you think of slade in a3, maybe hes getting more dmg by critical hits - so it just seems to be much hp.
And i think, they tried to finish this raid more than just one time
so 100% true about the no-element boss?
on the stream it had no elem but maybe it'll change
rly it will be changed?
I don't think
I dont think so as well
non-ele is ok, the latest boss was Ibrahim...
They'll leave it non element
The resistances with 20% are from act 6 to act 8. In act 7 it should be 22%, in act 8 24% and in the new act should be 26%.
I guess the moss raid takes more than 20 mins, you all know what will happen
Will be nerfed in a few times just like asgobas did when it was too complicated 😄
I hope it wont take longer than 5-10 min. Otherwhise the whole act will be skip-able for every player with real life. Imagine getting a nice team for weeks when you got real life 😂
is there a plan to release more martial artist sps? like their sp5-8?
Act 9.2
Archer 45% chance for powerup, DG 44,85% chance for powerup+CRIT (w 120 atk)
Also spellgun for some reason 352% crit vs 335 on bow? 
Also why bow lower crit chance than spellgun when legit the only mage SP that uses the spellgun has a buff that gives it 30% crit chance 
Can you make the fairy bet/upgrade window not disapper after applying/canceling new options?
why does mage have 20 softcritfed while swordsman has 12?
They gave archer a big boost, but then decided to give mages 3 big boosts 😄
well they gave archer a higher softchance but nerfed the softdmg? first time ever seeing this xD
I guess we level mage...
well i got all 4 of em but mage is so meh
I skipped MA got the rest
65% chance for 120% soft, still has the highest soft def 
dg has 29 + 30 crit chance at base, 10 from amora and 10 from 120sl, you can reach 79 crit rate 442 crit dmg without any shells
Soft is the same i think?
no 5% lower dmg xD
But 5 more on dagger
well not the point
I think they forgot to reduce crit on spellgun
Sword crit was leaked at 340%, bow at 350%
kinda strange
If bow was 350, then the spellgun crit damage makes sense
It looks like they reduced all crit damages by 15% last moment, but just neglected to do it with the spellgun/secondary weaps
The patch is not finished, all what we saw can be change it.
Prob they dont do it, but it can happen
With this new thing in armors soft will be really lower in numbers maybe that's why
i mean im fine with the gun dmg but they need to balance that mage armor a bit
or give ma and swordsman atleast 16 like archer
I would tell that these eq will be more balanced instead of a8 eq but this 65% chance soft on mage i think its too much like it will be funny to see this with combo on seer or something xD + if these eq will look like this then they too much nerf sps on archer and too big powercreep in swordy sps
Sword on a8 was broken af
On a9 still will be because i dont see any solution to fight fair when there will be more hp so heal runes will be even better , that high soft dmg even without crit in same time having so much defpower with tatto and runes
majority of the act mage was the broken one till the nerfs hit and swordie took over
Will you increase drop rate of eq from raid boxes? Nowadays this is absurd.
For the first few months, players will go on new raids, and then they will go back 3 acts on Erenia and Zenas, because they are definitely more profitable. This is an embarrassment.
and then just Bet some equipment, it's what they want : B€T
Okay, i can even bet eq, but still chance of getting ANY EQ is low. I didn't meant r7 or 8, i meant even r1,2 etc...
Especially from Azgobas
Fernon's boxes was the finest at all, good chance of eq and rarities
What will be the gold drop from the new rallies? Honestly? If it dropped 30x 100k or slightly less, it would be fine. I'll say it again, it's idiotic that people keep coming back to act 6 because it's more profitable in terms of money.
You dont like 80% prob for pots in boxes ?
As an alcoholic? No. 
Even if there will be better prizes (i doubt there will be, look act8) 2 useless prerooms will discourage players if there is a chance for shit drop like these pots 💀
Exactly
Oh yes, swordie with double def and tatoo it's something ....
Funny thing is i'm playing archer c80 on the new int serv. I have very good eq for what you can actually find there... But as archer, many swordie and mage can compete against me without c80 lvl and good stuff, eq...
Also, I love dagger SP, but I win my 1v1 (not easily) just because i have very good stuff, res, and SP +20... When most of my opponent have just "décent" stuff, res and SP+15...
because those game designers are keep buffing swordman and mages lmao
and now raids are 12 person / 8 person .-.
Don't understand that tho, it's cringe af, those raids have pre-room and are only 8 ppl, who did the game-design seriously 💀
if they balance it well (for damage output and alts issue) it shouldn't hurt much
if mobs in raid have "no attack possible" debuffs, well 💀
the biggest issue is that one singular weak-strong person diff will be way more feelable, compared to 20 man attacks
They will raid for the fairies. 😂
I agre with Lucek. This is a complete failure. After updating the boxes at my place very little drops r7/8 and when it drops only mats drop from them. From Weak Azgobas also drop mats. Only once I had a slightly better eq.
what can I say about Act 9, it’s good, and then there will be Act 10, etc.)))
no cuz ppl will use bot to lvl up fairys its good it can only lvl up on act 9
"rewarding" 🙂
What's preventing you to ?
ofc people can bot on Cmaps too 
blud never went on bee map 
What are you talking about, are you on drugs ?
Alternate Mine Maps with Mullans invaded this. Guard before enter to this map give you access. And how later return to real Nosville without talk to this Guard?
cause then people have to at least bot with a c60 char
anyway, I think they mind about exp fairy in act9 I doubt that they will make us kill 500k act9 monster to get few fairy %
"You can't bot on c-map" was your argument ??
what are u on about 💀
Well, ban rate for bots are really low, otherwise people won't risk it to exp fairies on piis ^^'
seen enough people just fully exp c10-60 with bots and still running around fine, won't be any different
@waxen saddle is the -4 +7 (dont know how it was) actually the same or not?
-4 +6, and yes it probably won't change because it'd need a full change in the system
How many OST have been reused in A9 
It's a pity that so few people notice it and don't talk about it... Later, Entwell/GF thinks that we agree to such a thing and does not increase the chance of getting the equipment.
@waxen saddle @hollow jewel ^
You just need plenty of time and griefing/steeling enough maps
Land of life ?
on my deadge pl serv i had a problem finding the a8 map, but what about a serv where there are 100x more pple? and i think everyone knows that the maps will have a diff lvl range, bruh
lol is +80 max
Did u watch the livestream? They said lol will be extended from 80-90
yes, in a9,2 or something 🙂
state minute for that, pretty sure they didnt
Season said it i have no timestamp sry u need to find it urself
in lol 60-80 still you enter and exp to 81C
season literally stated in the livestream there are no plans for lol to 90 and that it would be considered for 9.2 if required
When im home im will clip it
Its still gamforge i wouldnt be suprised if act 9 release and the game is completely unplayable due to bugs and they will delay the release.. wouldnt be the first time
still doesnt change that we possibly wont have enough maps to exp to 90 regardless
final thoughts: 1.Exp on such a server like dragonveil will be impossible or there will be fights for maps if there is no new lod/lol for c90 2.From what we saw on the stream, in the boxes we will find again useless potions in most cases, which will discourage most players from playing in this act like it was with a8 3.About eq - is more balanced than this on act8 , i don't know how this new option will work in armor but otherwise a 65% soft mage chance seems a bit excessive, and there are other things that I can't quite understand , why does the archer have the least hp bonus in armor? where we are the most paper class in this game , after almost each warrior's SP got 200-300 accuracy in SP, the dodge in the army became weak, and you can practically make it useless with 90% accuracy by using the tattoo so what are strong side on archer if other classes now can outdamage archer easy and other things were nerfed in past. 4.New mask and boots - Why make it 5% hp and not flat 3000-5000k hp?, making it with % it will give more to one classes and less to others 5. New Fairy and system - for me its another paid powercreep that will be hard to balance and only do more unbalance to the game. 6.Base on dagger is still too low even with this high crit , with all these reductions and this new thing is armor it will be weak considering what the dagger sps looks like.
and it would be nice if someone read it and communicated with us, because this is a new act, i.e. something that we have once every 2 or more years, so that no one would write again that nothing can be changed after adding it to the game
XP on A9 maps and XP our Fairies in the same A9 maps ....
Illogic thing
Tickets for "map int" waiting room, GL GMs
Reason: Mass mention
what? its 5 ppl, -.-
I usually have about 5% for r7/8
For me number of R7/8 is good in A8 raids, the problem is we got too much useless things in
you can drop eq??
I did some calculations and theres a good chance in alzanor
/Vale eq rate is 10% and r7 rate is 5%
It has nothing to do with a9 thread tho 
check Lucek posts
I agree... I dont understand how archer can deal damage against all this réduction 😂
@waxen saddle's magic game designer power 😂
%2 exp/h
Almost 4000 accounts are c80 right now on dragonveil 🙂
Okay even lower then xD
The game design leaves much to be desired xDD
So far :
- Paper archer nerfing even more
- No damages on archer when it's the main goal
- Power p2w creep on fairies
- No exp spot except maps (which will be full in matter of minutes after the release
I really wonder if they are thinking at it before releasing something 🤔 Not trying to trashtalk or something but for me, they are definitly like "ok that looks good, idc if that will makes the community feels good"
Why i read some people thinking archer will do no damage? Its literally the biggest damage dealer in both pve pvp in a9 😂
i think archer will be fine but mage will be mega op as usual. u need to spend the least gold for the eq and u got the most for it.
In a8 swordy eq and ma was the cheapest, and archer was always the most expensive
, a8 was by far the worst unbalanced shit in overall
idk in dv sword eq was similar to archer eq pricewise. a wand with 45dmg and 30 def cost 1b maybe before a9 release ofc.
But u know u dont need a 2x dmg sword to win a tournament against other classes that had eq for 20kkk, they are cheap and unfair ngl
How could mage become op when the mobs are no element 
Blind dg meta
talking about pvp

DG is the best option for non-ele bosses
We dont write here he will not do damage , but will do less than other class that have much more hp and defence things
well maybe the bosses have rly low dmg reduc. on mages idk. and i think for pvp dg will be crazy op bcs he has the 2nd highest crit dmg while having the highest softdef
Can you tell me how you will do less damage than other classes with more crit and more soft damage than other classes? 
Stop being deluded guys, archer will be pretty good especially dagger sps on new acts
xD like in act8 ?
Well rn archer is far better than mage and MA idk what you are crying about😂

We dont know how much ressi/def/soft hit and crit ress the new bosses have tho 
Too early to prejudice
I talk about pvp btw
We dont talk about pve
Nvm then i go out 
Idgaf about pve balance there doesnt matter if u have c80/90 eqs u'll one shot everything regardless of ur class
I think you should first classify which pvp group to talk about, to avoid chaos
- 1v1
- arena (10v10 with full buffs and every abuseable thing)
- semi-mass glacernon (5v5 or similar, only pots and self buffs)
archer op for 1o1 got it
I mean, Archer can do a lot of damage mainly with softcrits, without it, with those low base stats you can only tickle other classess. New armors have softcrit reduction which mainly affects Archers. Conculsions are simple, aren't they?
wait wait wait archer is good in 1o1 but bad in mass pvp?
Yeah mass pvp is hard for archers imo
In act 8 it was bad ovr
archer is the best class for mass pvp bcs u 1 shot ppl. without archer nobody dies lol
I mean for glacernon, for arena beef and sniping chloe ye sure archer top1
u are playing on fr server u prob dont know what kind of wars happen on Dv
oh ok thought u meant arena
Whats the point of having most crit and soft dmg when swordy can outdamage archer
Oh no dw.its same on fr
but archer is ass in 1o1 ngl
I can have best DMG on paper but in pvp it dont look like that
The point is that having most crit and soft dmg can be reduced by introducing new broken stuff to armors. Create a problem and provide a solution, right?
u still have the most dmg but vs swordsman u do 0 dmg without softcrit bcs they have so much def
Infinity loop of features can be created that way 🤣
That's why i write in practice its look different than on paper
Arask is using arcane wisdom instead of the lion ignore def tatt and hes wondering why he does 0 dmg funny
XDDD man

yes i feel u . i played a lot of archer. prob had one of the best bow but in 1o1 u just suck compared to the other classes. but for aren u are prob top 1
If you cant do dmg vs sword use ignore def one i promise u one soft crit with dagger = bye bye
I even test this tatto with alerian its only good in mass pvp when someone have full buffs
its like this . swordsman useless in arena but op in 1o1
mage good in arena and 1o1 and archer trash in 1o1 but op in arena
Why u talk things and dont test it wtf
well to be usefull as mage u need 1b gold. to be usefull as archer u need 10b :/
We tested these tattoos with allerian, what is the argument
, ignore def is op in cringe mass fights maybe.. for an arch
Well i did test it and abused it to rekt most swordman on my serv "pls stop use dh" 
well dh is nice but u loose vs every range player
You just do 1 dmg 3x time then 50k soft crit boom
And if its onyx/dragon proc boom one shot 
Still any argument why its soo op when i do 3k less on arcane in 35-40k DMG range
It will be even worse on act9 imo
And 6k more if these 50% dont trigg
Sin will probably be S tier tho
Isn't that because mass pvp nowadays is carried by amount of buffs that you have? Afaik Archer scaling is the best, so the more buffs you got the stronger you get
Ahh i didnt read it
Thats why they "only" gave dagger 300 base dmg, cause if you give more the 100000% crit will os everyone
yes prob
i think they could atleast give the c90 bow the same softchance as the 80 bow.
And you just prooved that you're wrong. If you need 49593495934349 buffs to kill someone then you're just too weak. Play without them and then join into the discussion
You mean softdmg ?
but it is ok if its stays like this bcs 80 and 90 bow are the same for supp
yes
Well since i own a decent c80 archer i can tell you you dont need those buffs, they just crack the class because archer has the most soft dmg
On paper not in practice
What we're talking about here is the self-sufficiency which do not exist in case of Archers. When you go mass with tons of buffs then yes, Archers scales well, more base from buffs, bigger crits, bigger softs etc. But when you go without them then you will get rekted
Well my archer with average eqs was capable of fighting top tier swords, only lost to mages
if u ask me they should remove chloe, buff dmg especially archer dmg and nerf the softdef of mage
not to much but a lil bit is still needet in my opinion
Just not true, watch good archer doing 1o1 they rekt -50-60k easily vs anyone that is not mage with only self buffs
yup, 50k, 60k, just for the next 10-15 hits to be for 1k
Ye then if you land 2 soft crit you win
archers biggest prob is his low soft chance and lack of def. 1 stun and u lost while other classes can easy win after stuns etc
If you dont like rng battle dont play archer xD
2 softcrits for 50k are -50k on pvp so its not even half on your HP on sword xD
well archer now has a 45% chance for soft so maybe the rly fixed the prob. i feel like dagger sps will be fine but bow seems to weak
You guys just got too used to play top tier 0 counter play class during act6-7 where archer was the most tank, dmg dealer, ranged etc everything at the same time
The problem is almost 20% reduction of damage (which I'm almost sure that will reduce the final damage by 20%) on softcrits
Archer was most tank wow 
So when you go 50k then it get reduced to 40k and bye bye
yes i know it will reduce the soft dmg, which is the only dmg from archer
thats true archer was op. but they still have to balance all sps
i feel like bow needs critdmg like gun, mage needs same softdef like swordsman.
Well they said that eq values were not set in stone, i think we can expect some small nerfs on mage armor especially 🤔
hopefully.. i feel like mana shield in combo with 20 softdef extra seems kinda broken
I've always had an opinion that the best that designers can do to this game is to remove softs at all. The most broken rng stuff in the game, and rework the damage system
would be a good idea but they rly have to buff the dmg alot to compensate for this
And we dont even know if they did test the eqs, because all those red reduce and fairy increase will probably break pve, and all those changes on pvp eqs have to be tested
But even with this c90 mage eq the swoedy can still oneshot me with sp 10?
sp10 swordsman xD meme sps
Especially on LoL, right? 
Dh and berserk are the best for me in lol
berserker 
I mean, I find this kinda funny, bersererk 500 base damage from buff when DH only 99 
I'd say im 50% with u
zerk just oneshots the mobs before seer can voke to hit any spells 
Assas 1100 base berseker on sword 2100 base dmg
berz is prob the best sp ingame for usage
top exp sp, top raid sp and one of the best pvp sps
zerker got 500 base damage, 20% damage which scales amazing with his base damage
what more do you need?
Sp 10 for oneshot everyone in pvp
ye berz needs a similar ult like sp 10
Anyone know how the c90~~ books will work on the hp and mp?
Replaces the dragon ones
why did they create a feedback thread without the values and act being live 
don't know if anyone talked about nerfing A6 raids again but i think it should be done
when we all be able to do 20 raids/h you'll be sure nobody will do a9 raids
like what happend with act8 tbf
You cant do 20 even if you oneshot all
And nerfing old raids because new ale worthless is not the way
more people will be able to solo it tho
be ready for inflation again then
Act9 raids will still be useful for fairies and their upgrades though, act8 raids hadn't something like that
wdym
it had +20 sps mats / armor runes too
Something that you could get in Asgobas CI, without doing the raids
Raids were useful only for scrolls
you can't get dragon gems in asgobas IC actually
but i get what you mean
IC was the best idea of act8 can't forget that
it made the act a bit more bearable
Maybe pple will continue to do a8 raids for these rainbow stones, idk eng name
for pvp ppl ye
Ye its mandatory for armor runes 
Lf plant runes
Maybe if act9 has same eq rate as act8 people will give up on a9 fast
I have it on my xbow 
hope they made scrolls fairly easy this time 🙂 🙂 🙂
Pls no
didn't liked paying 600mil to convert
even tho it's not really my concern i'll do glacerus and erenia instead anyways


It is used to extend the great fun and spend time on super interesting profit only raids, what an ignorant person..
they don't need to increse eq drop rate, just r7 drop rate.
My suggestion before they release a9 is:
Extend a8 LoL until c83 or c85 before the release, so ppls can xp without fighting each other, then reduce to c80 again when new lol comes out. Improve by 15% the xp from monsters in the top part of c60-80, so the xp is enough for the first 3-5 lvls.
Do you don't wanna risk the same problems of a8 where you company need to rush to release a 8.2 part where most of ppls gived up to xp for full maps no?
About no ele boss:
I like the idea, but the defence lv. of boss need to be +8 in my opinion or less resistances than other bossess. It is a 8 player raid boss, if you give same stats as a normal boss, it is a real pain to kill, because half of the raid is not a top "dmg dealer", 1 is a bk, 1 destroyer, 1 holy mage and maybe 1 crusader for lv.5 debuffs that reduce defence lvl. The other half are probabily the "dmgers"
Def not ?
Nah open your mind u cant say that 
DG is still bad for leveling, there r a lot of mobs in stream have no ele
well i've tried all class expect ma at top level so ye my mind is pretty opened, have you tried others classes than archer before crying? 👼
then you know how ez it is to beat everyone as archer atm expect sword 😏
bcs dg is supposed to be pvp ?
Ancelloans will and expin with dg at 10c vietnamflashbacks 
maybe good in the new raid with no ele
would have been good if there wasnt 1000 prerooms that players loves and enjoy 🤩 🤡
Just 2, i tought that for a9 they comes out with 5 or more. I'm pretty disappointed for that
I aint reading all that but they said after 80 you can still join lol, but I guess after 82 its not gonna give good exp anyways
Yes, because the lvl of monsters in LoL are c75/76, except dragon c82, but atleast we can try to reach c83 for new eqs
The erenia raid type is probably the better raid road, 1 map with some things to do ( seal kill / lever mobs / etc) then 1 miniboss and then the boss. I hope the 9.2 raid will follow this way 
It's cute how naive are you
Maybe this raid 8 ppl will be like that uh, anyway guessing wont help anything, we have to wait
Ye just have to wait a little more to know if lv90 raids are better tha n h90 raids

Glace+a6+kerost meta 🤝
Are they going to change moss into water raid 
Why? Finally we have a No element raid since a5
that's a 8 people raid, you need to do 20kk dmg on no element boss if they don't change anything, sounds fun to hv a no element boss then
you don't know boss stats yet. Like res / lvl defence and atk, if there are mechanics that help you to do more dmgs if you do smthing
You are too much elaborating, keep it simple, it's nostale, not lost ark
Well glacerus has some mechanics like that . Plus the stats and lvl defence and ress can be lower aswell. So it's nostale not lost ark 
Are you lost ? 💀
Well no. But ppls are complaining before trying the raid. Nostale have a lot of mechanics that increase your dmgs. Fernon, Glagla, Zenas, Erenia and so on
I guess all bosses raise his hp with players get 90C and eq.
Forgotten mechanics since pre act 7
act8 raid dailies should be reworked to award something useful instead of that minimal amount of champ exp 🤡
Nobody asking you to do act 8 daily quest 👼
Do act 7 one, they are actually better 
and they said that daily quest that give Cexp will give a way more
But we dont know what is "way more" for them 
From 0.2 to 0.3 
It is still a no element boss, mages without DG are not welcome to do this raid then. I ain't understand wht is your expectation to a no ele boss.
Are you sure about that?
Consider that they have started to put critical damage reductions on bosses, and if they are high it does not mean that the DG is necessarily better than the seer or other specialist cards (same for other classes), and similarly, it could have greater dark resistances making it better on other elements. Nothing would change even if it were a water element with all the same resistances, seer or at most DG would probably be preferred and not necessarily the red magician.
The game is change a lot from the past. No ele boss don't mean anymore -> Only critical hit. The difference from no elemental boss to other element is just that each element get the same bonus and not some advantage of some element to others
we wont know until boss values are out, could have very low magic def/soft def
just make a dg then ❤️
yes prob
I love how people started complaining even before its realising. It is end game content, it has to be difficult to get through. Why do you talk about DG, if seer or other cards are a way better, especially if there are pre-rooms and they didn't even show their stats. It is always funny how poeple cry about the overstated level of new content (the same people have problem to do a8 raids and asgobas after 2 years). Guys, you should be happy that new content can be challenging and not doable for everyone.
It's fair for content to be hard if its rewardfull if its correct to say
But new raids gives more pots than anything so let us cook
atleast the pots have new artwork ❤️
I am personally okay for some sp's being meta in a new act: having a dedicated fire sp especially redmage as a mage was pretty useless/optional before alzanor came out, because you could hunt glace even with jaja at some point
I wonder what additional effect these new pots will have. The dragon ones gave extra hp.
@tidal cave
I wonder why Entwell always end the whole Act suddenly. The mysterious traveller & Fernon's main stories just stop there without any development. And A8 just got one main story & 1sp, quite sad we coundn't have a deeper content just like previous A1 - A3.
And Lateore Egg with closed in these egg Eri Windspear and Rect Lact.
Yeah
it's super obvious scam, and they added another scam now apparantly we don't only need fairy bead to trade fairies, we also need perfum
, how greedy are they exactly
Less atk on pots moved on fairy
POV: You're lower than H60 and cant event upgrade the fairy for atk/deff % 😄
Yes why use 1k gold pot when u could instead now pay 1b for ur 4 fairies to make up for the nerf 🤡
1-13% values and your fairy has to be +7 to +9 to gain the effect. Since chance of upgrading are low and effects from +7 to +9 are 4 good and 4 bad, you will have to spend a lot and reset it if you fail
Am i the only one, who dont even care about those effects?
You will need hundreds of hours to get even ONE of them.
Thats to far in the future 
Not true but you'll have to spend around 500kk for a good +9 fairy
fernon +9 2b
A bad +9 maybe
i mean u can change the effects so doesnt matter
I really just don’t understand as to why they are nerfing this, after it has been like this for years, they’re making us 10% atk weaker, then making us spend billions to get back to what we already had previously, is there even a reasoning behind it
No wait.
From +1 to +9 you gain the effects, then you have to reroll values
yes
Effects are fixed
that the c90er cant farm erenias in 1 min.
There is a table of the effects you can get
i mean
Are they gonna nerf the gold need from +17 to +20 as QoL for the new act or no? i calculate that you need 1b of pure gold only from +15 to +20. If we consider scrolls + items it's up to 1.5kkk in event on average. More without

Yeah the problem are not the 1.5b each sp or 1,1b if you use gold + scrolls only. But the fact is that normally you will do with 11 SP. 11 SP = 1.1b * 11 = 12.1b
Also i will know if they will increase tatoos event from 30% to 50%. It's time now to help reach +9+9
2 act are passed from the release
2 acts are passed and good player have +9 9 tats? whats ur point
That's not true, i know and asked to many "normal players" that play with low number of alts or that play less time or that play with only 1 charater. The player that normally in this game are called "casual player" but they are not so casual because they play more or less everyday and the number of players that goes over +7+7 (but also +5+5) tatoos it's so low that you will be impressive about that. And because 2 acts are passed they should help and making easier old upgrades
i have 2 chars with +9 thats and i failed 400 times on both chars. not fair for us that sold theire souls for that shit
and i never made +20 myseld but i alrdy have 400 fails from +14 to 15 and i dont complain
How many time has passed since fernon fairy release then still has a high amount of item required with stupidly low droprate in now useless raids?
Exactly that too. They literally don't do any adjustment of old content most of time. Update only the "Help in XP" is not the only problem or help that a new player need
They also need reduce time to get the "best" or improve old things (like what they did with scrolls a8. But hey they are free, tatoos are money making, do you wanna lose money? Nah!)
Nonetheless even if there are some bad points, for now act 9 seems better than act 8.
But we shall wait few days/weeks after its release to see how it really is (cf droprate of useful items in raids, should be indicated though)
Just a point that i will add.
I asked many times in the years to make different and better % in betting, in runes system, in upgrade equipments and many other stuffs.
Ex lv.1-85 all equipments have a different rate in % of upgrade this things and bettings, same for c1-30 eqs. They are super old things but a new players can have the chance of speed-up that process. Same for a reduction on parfume needed. Did you see something like that that was made in the years? Obv. i don't ask that when a9 comes, c60-80 eqs get easier chances, but cmon really c10-30 eqs are so usefull nowdays?
We make suggestions but at the end it still belong to dev team to chose what to apply or not, whatever if it's good or shitty.
And how many alts do you use? Hoe much do you play? If you think it's not fair then it's not fair that they increase +15 from 1% to 1.5%, or for new players that the get only 25k from erenia when it was 50k. And so on. Or it's not fair for ppls that did +100 dark and light sp before a6 that now they are more easy. Now they cost 400M before 2B-3B a trash +100. 🤷♂️
bad mindset with thinking "it is unfair if it is easier now when I failed so many times"
it is a good thing if some things get more accessable and easier progressing after a long time
Some things should get easier. But tats and +20 not.
Explain why. Without any reason ur statment is value 0'
Because you did and back in the past you did not made dark sp+100? The choice it's up on what you did and what you didn't in the past because you was and are a looser?
u good bro? why are u malding that much. they made everything easier for beginners. rest is good.
Yes i'm good. I'm not malding, i'm just saying that old content need an increase. If they still continue to add things that only nerd with many alts can get the gap becomes so high that peoples that don't rush the same nerding can't challenge anymore. Consider that there are some c80 with c80 eqs that barley was added in valehir and alzanor raids because they don't have the "requirements" for doing that raids (runes 13% atk, tatoo atleast +7+7 or +8+8, sp+20 and so on). More they gonna increase the cap more the game become worst. Now in 2024 will have an other gap difference -> 13% atk and other on fairies upgrade. So it's the time to make easy tatoos to not improve more the gap
perf 100 sps stayed the same. i just got easier to get the stones. same for obsidian. price went to 1/3 of its original price when a7 was released. this game is p2w and ppl get rewardet for it . u have to life with it.
Not really. At least on german server its nearly impossible to cash so much money, that you can play with those „no real life“ dudes with their 20 equipped alts.
So, Yeah, there must be somethinh that other player cant achieve. But not everything.
avt9 will be good then. u can drop lots of gold while playing 1 char 🙂
If so, that will be good.
Btw, would it be possible to exp on act9 maps under c80 lvl ? I haven't seen the stream, don't know if mobs has the shitty Clvl with Cexp penalty like in act8
C82 just few of them mostly c87. Before c75 you dont get enought xp.
Yes they will have a5.2 drop but also i think they are strongly hard because if i remember partner get a buff in these maps or smth like that. Pretty usless if you gain 20k and spent 15k each mob.
If they are strong a c60 and even before c80 will be hard to xp
Last ts of act8 bugged?
no, restart game
Spent 20min for duo the raid with ruler, then boss debuff i one shot the team because i have to hit people and we loose 
I suppose you oneshot the other in the team for the much gear difference
you need to equip ur alts with c80 armour + res now 
basically the stronger you are, therefore the more you have spent on carvings, sp, and other stuff, the more you are a problem and a handicap for your team. same argument if you are below average, the poorer you are, the more problematic you are because anyone can kill you easily. I prefer a dmg cap max on the debuff for the hit that you recieve
just use brain and switch weapon, it's not that hard
what a game make you switch weapon for dealing less dmg? 
would be the first thing you'd think of when having to attack an ally 5 times to remove a debuff on them
but it need to be a very weak weapon, so like a sword lv.15. I don't think that someone that has +20 sp and +9+9 tatoos deal low dmg even with c10 eqs. You should remove both, main and 2nd weapon and this is a bit stressed.
if you deal dmg on a c80 armour with a lvl 15 0+0 weap, you shouldn't be doing the raid in tthe first place 
Why not
i get killed by pvp boy c10-30 so. But im goodo to do raido. Pvp effects are too strong
switching is not an option because even with dogshit eq i would hit too much since i'm zerk +100+20 with +9 tatts, buff etc, and if it's too low lvl i'll miss and wont save
random rat monster : 4k1-4k6 raw dmg
valehir boss from raid : 3k7-5k1 raw dmg
A RANDOM RAT MONSTER ALMOST DEALS LIKE VALEHIR pls wake up
rework monsters dmg and exp gain
Searching rework for the new fairys.
How is it possible, that i have to finish a9, to start with it? xD
You need 30 raids of both, per fairy. But the fairys arent the priority, its equipment and ressistance.
So good luck, you have to finish a9 to start with the fairys. Thats somehow the wrong direction..
Don't use tatoo and buy a 99+15 zerk
or improve c80 alts defence
Or skip a9
Anyway a8 and a9 pve jewerly should be reworked in effects. Due to the high boss dmgs + high chance crit + high crit dmg now we need defense. And pvp jewerly has crit reduction defense around 45% extra for a8 that makes them better than pve jewerly. Wtf is that. @waxen saddle im waiting for a change in pve jewerly a8 and a9 with also crit reduction dmg. It is literally a scam that pve jewerly are less usefull than pvp ones in a9 boss raid. What pve jewerly are usefull to be used ? For older raids only?
What's the point of making 2 type of jewerly where the pvp ones are more usefull in pve than pve itself in new act?
Fairy exp rework where 
was looking forward to exp 50-80 fairies on exping maps rather than buy botted ones 
They said more high lvl is the monster more xp u gain. Is not that now?
It is, but they never said, that there will be a good amount of exp
disappointed everywhere. I thought they was fight the bot at piis.
pretty sure it is for a9 fairies only
The ressistances of regular mobs with an element in a9 should be reduced. We are with dark SPS and the light mobs somehow remain, they should not have the same res as raid bosses.
Mostly only do 2k-2.3k damage to me
Why are you saying that to me i was talking about their weapon dmg not the dmg i recieve
A7 boss similar to A8 normal mobs on maps in "raw" damage? I don't see point in ur message, if u wasnt complaining about the damage ur taking, example kiro 1.4-1.7, small blue drag 1.1-1.3, norm blue drag 1.1-1.436
Xp gain needs altering but, new equip solves your issue with "raw damage" does it not?
Alzanor's son 1k4-1k9 (highest level a8 regular monster)
Valehir boss 3k7-5k1 (boss that hurts a lot)
Rat monster 4k1-4k6 (random monster that gives you almost close to no exp that you need to tank a lot of)
If you don't see the problem here that's on you xd
I don't see a problem with the raw damage, similar to what they've done with every act, raw damage of mobs on maps are similar to the raid boss in previous act majority of the time, if anything lower they should lower resistance/hp.
Tanking ain't difficult with the A9 mobs I've found
blud random mob should not have same damage as act8 boss what are you on?
New eq removes the damage ur complaining about, check A8 map monster raw dmg to A7 boss.
Implement the % decrease on new armour to the raw damage and Oh look its not the same anymore, the reason they do it is to make people upgrade to new equip xD yes struggle for 3levels if ur not equipped but, it ain't difficult
Might just be a skill issue?
Flat value in rightclick-info is also not a good indicator of how "strong" something attacks.
Bosses have much higher weapon levels on top of additional "bonus damage" provided by invisible skills, so there's no point in discussing about rightclick-values you see on a monsters instead of discussing about the actual damage you receive
There just complaining for the sake of it and don't do any research, try explaining and they just fixated on the flat value to begin with
I see no issue with monsters in A9 apart from xp gain, any other issue, most likely resolved once u get into using new equipment.
Valehir is +9
Rat is +8
+8 = 90% +9= 120%
it makes almost no difference, and most valehir skills are debuffs not actual skills
absolutely not you don't even understand how that works it depends on your armor
It does make a difference xD
my armor is +12 in pve they have maluses xd
don't 90% or 120% that doesn't work like this
My armour is shit and I have 0 issue xD
try to tank 15 rat monster at the asme time
Resistance c80 armour with runes and I tank fine, even in raids
you'll die almost instantly or use a lot of FP, that wasn't case even for strong monster in LoL or ice dungeon
Raid mobs I tanked for about 90secs before team came, used 6 fps, don't see ur point?
my point is that the monster are way too powerful if you still don't understand you need to actually read
They aren't tho
imo it is fine if they are too powerful/hit like a truck, tanky and require a group
their exp gain is just hot hot garbo
That's true xp rate is crap, but monster themselves are fine
Supposed to be killed in group of 2/3 like A7 mobbing low level, obviously pointless leveling atm till xp is sorted but, yeh they ain't too powerful or daunting
Fairy TS should be tradable imo or you should give it in a daily quest
It's a bit annoying that it's only obtainable in the floor at the end of the raid
I tried 1 h exp with Frogs 1st map. Only 3% / 1h, really disappointing.
I used all these things:
wand h80 r7+10 pvm, (fairy 80%), gravitans+15, atk/def potions, blessing ancelloan, fairy booster, dino set (hat, costume, wings), bee glasses, a8 pvm hat, a8 pvm gloves/shoes (fairy %), accessories a8 (fairy%), star tarot, chocolate skin, all alts buffs + wedding buff (exp%), Froga S S S over +50 , Panda +60.
Ok, frogs are only first mobs you find in a9. But I remember bees in a8, when all of us were at c60 (and certainly without all the things mentioned above xD) and: 25-30% about easely.
ATM I tried only this map. But I heard that even in the others you don't reach more than 8/9% per hour.
Doing some calculations, the result tells us that it is faster to exp in LoL at least up to c85!!!
So what's the point of exp in the new act?
IMHO you have to reconsider how much xp points you can gain from ALL a9 monsters, including frogs!
And, I agree with those commented that you should decrease defences / resistances for all a9 monsters. I know: your goal is to limit the solo exp, but with this system the characters who have elemental set (like me), especially mages, are really at a disadvantage!!
OK: LoL is a separate map with different dynamics.
There I think you get around 15-20 per hour currently in c80?
But what about deers in ice prison where at c79 I got at least 9/10% per hour and surely I wasn't using all the stuff mentioned above at the time?
So: if now I go to exp in a8 with deers, maybe over 10% per hour (maybe more). So why I should exp in a9? No sense XD
Monster power: I think you should change these too, because monsters are too strong. Lower the damage received a bit.
But most of all lower it quite a bit def / res. Resistance above all, otherwise it would no longer make sense to set element in the new act.
I speak for mages (no crit damage): with + gun c80 your resistance decrease is 65. Some monsters have 150/160/170% res!!! Too high!
Y, compare alzanors son vs some random monster from act 9, no words
gotta be the worst act ever. raidboxes worth 13kk r7 in 3 days. nobody is exping bcs it takes way to long . item prices drop more and more.
and craft a c90 on dv cost 2b. So not so bad. The rare items i think in this raid are not the scrolls and shells (because i think there is a better r7, maybe they got the lesson from a8 where most didn't get a good c80), but the craft of items
Im just gonna buy everything from other player and wait with exp for lol in a9.2..
in my opinion its not worth a single hour to grind for those exp if i have to use 24/7 the 100% potions.
I dont care if its content for more than 1 player („against solo exp-ing“).
In just a few days/weeks its impossible to afford so much potions. Only the rich player will be allowed to get that grind.
The raids seems to be okay. But again, also not worth the grind. Its bullshit to grind 120 times each raid on 4 Characters for the fairys and after that again a few hundred times for each charakter to get the new ressistance or equipment scrolls.
Thats actual really sad. Never thought that i will miss the a7 solo raiding… i hate it, to put my real life in a bin just to be at the screen almost every day at the same timeslot. I want to be a „free“ player. Raiding if i want to, and not because those other 11 guys got time between 8 and 10 pm.
In my opinion after 3 days: the worst act we have ever seen. But lets wait how it will be in future.
EDIT: and dont forget about the COOL NEW STUFF. LIKE THE FAIRY TIMESPACE.
Oh wait, its just a drop of a raid.
Yeah Fairy TS should definitely be more accessible
The thing is why we should do new stuff ? to make more new raids when you will have all new stuff? They should rework game modes or add new ones so we can play with these items because for me grind for more grinding is boring and useless
It would be fun if there would be more Options to achieve things. Why ist it only raiding - why not improve the fairy timespace: youll get 1 of those pitty items for the successfull finish of a timespace.
Would just be an idea. So you can grind for the stuff, or just go for the raids.
So you dont have to do raids if you dont want to and you dont have to grind if you dont want to. But on both ways youre able to progress.
1 - Make mobs weaker (reduce this overcreeping defense stat ong)
2 - Make boss spawn more often
3 - Make arma raid easiier
4 - Make fairy timespace more accessible
5 - Add a real way to exp, 3% per hour on maps, nobody gotta reach c90 (except no life players) till act 9.2 LOL
- Mobs are pretty ok with their tankines they just hit like a truck. 2. From that what i know boss spawns like the 5.2 ones. 3 Raid is easy, boss is just a joke with his one shot mechanics, cause he uses it too often, if he would only one shot lets say 2/3ppl at the start of the boss map and never again it would be well made raid. 4 Well why endgame content should be accesible for everyone, people didnt equip their self well to make less money from raids. In peak with top pve eq squad you can do max 9/h. its 27 FTS imo its pretty reliable amount for that it's an endgame content for people that spent thousands of hours making their best to gear up. 5. Most of the maps gets you to 7 to max 9% xp/h. Solo is almost same but you clear slower and use much Fullpots so most likelly not worth. Also the XP Penalty still exist in game and its still working. They didnt removed it.
It's same as act8 with better loot chances it seems, so i'd say it's second worst after act8 :p
The mobs are waaay to tanki but the worst part is not theire tankines. its the fact that ALL of them are ranged mobs and deal 3x the dmg LOL mobs deal. U can exp with 2ppl maybe thats the way but u get 7% H alone so i dont wanna know what u get if u do a 2 man clear xD. Im using a +20 zerker with 53 atk, +9 tats ,s dmg 80 sword ,120 atk 80 ele stats,full buffs , all books, saturation 3 and i Still struggle. I wonder what ppl with "normal" eq and sp are going to do xD.
They rowerked duo/trio exp u get almost same or a bit more
I will try to exp with a friend of mine (similar eq and sp like me) and tell u guys if its any better. I higly doubt it
So its like Lol now everywhere?
If u talking about the rework, which came with Lol, its meant for lol.
if u get the same xp with 2 ppl it becomes easier bcs u have pandapull for everry mob. have to test it today
go for labo
secret lab?
y
u can clear 2 maps
as 2
or the pollutus side maps
Also every % depends on what bonuses u run
Beyond this, however, perhaps their damage is too high, perhaps it is due to the fact that I still don't have c80 or c81 armour, but perhaps they should be limited slightly (I wouldn't touch the defensive factor if you modify the XP obtained)
A negative point but it is that today it is almost contraindicated to expare in act 9 given that the mobs give much less than those of act 8 (Alzanor/Valeir map) overall and this seems very strange to me. Since they are maps where it is not possible to easily exploit solo exp given the power of the various enemies, I would say that it is better to do something about it.
For me the best choice would be to apply the shared Exp mechanic that exists in LoL or to increase Exp by 20-40% (this depends on whether or not it is possible to expend solo in future maps) obtainable so as to be able to exp team without making too much of a loss.
For the rest, perhaps there are materials for the h90 that are too rare to drop.
I wrote couple of messages higher XP Penalty still exist, how you want to get good xp amount from mob that have 7 lvls more than you
Firstly you have to get to point where you are +-6 lvls
then you get a normal xp
They said they will remove it but they didnt
The fact that mobs are unbeleivably strong for the exp they give 🤡 act 9 is useless for most of us atm, we gain more exp by doing end mobs in act 8 and we are doing them far faster and without even using pots, that act 9 is nothing more than a circus
Bruh, you have XP penalty for +-6 lvl mobs you have to be atleast lvl 81 to get full xp from mobs holy dude. Do you have like sp +15 0 pp or what or eq without anything
show us what u have under P button + eq/sp ss
then we can talk
apart from the penalty, which is literally only -10% at that 7 level, they also have their base exp being lower than what end a8 mobs have. that's what they're saying. in a8 we ignored the penalty up to 30% because mobs had enough base exp to make it worth changing the map even with such a high penalty. a9 it's not worth it even if you're at same level. You can go in 3 to get decent exp, sure, but why would you if you can just do the same in alzanor map, get slightly more and spend less pots
the only reason to lure in a9 before h86 (because at that level the penalty in a8 becomes too much) is because you have to get materials/seals.
anyway, i also feel that some mobs tend ot resist way too much, and i think it's becuase of their high res. I'm only a wk, not a zerker, and i don't have all the impressive stuff that "everyone" has, i'm much closer to the average with my build but i do still have a good enoguh c80 set, and it's insane the difference between a normal hit and a crit/softcrit, and even more insane how some of the enemies (not all of them, strangely) become extremely easy to deal with when i destroy their res through ED. I'm okay with them being geared towards forcing you to exp in party of 3, using debuffs to make them feel like the mobs we're used to, but as someone who has barely an hour or so each day that's been slowly progressing through quests, their innate tankiness it's just way too much for someone who wants to just play the act without caring too much, especially with how many room full of mobs that force you to pot constantly there are in the act TSs.
This feels like an Elsword update, where you have to be highly optimized to do stuff at a "normal" pace, and if you're not you have to struggle every single step you take and burn a lot of resources just to continue.
This only happened with 6.1 in past nostale, as far as i recall.
If you want players to enjoy the act and not consider wether to just ignore it entirely and wait for the no-lifers to sell their stuff, mobs have to be taken down a notch, probably giving priority to reducing their attack power and increasing their exp rate, and after that we can try again and see if their defence makes sense, since it makes sense for them to be tanky in order to be used as a party and not for solo exp, but there has be to a reason to actually do it
As for raids, i haven't done them enough, but i'd say that a couple of the bosses attacks (without considering how bugged giga-arma is) do hit way too hard for no real reason. But they do seem more fun than previous raids, even though we're continuing with the trend of double pre-boss maps (when it was said for a8, i honestly hoped that it would've been one map, like a1-2 raids)
edit: Also, i don't understand why MQ gives such little exp. i thought that you made the new version of exp rewards to give higher exp without having toworry about it being too much during double xp. I've arrived at what seems like maybe the half point of the act? i see that i only have 3 TS remaining to do, so i assume it's near half quests done, and i've done only 6-7% or so between rewards and mobs. I assume the raid quests of the MQ will give much more, since it's usually the case, but i do ask myself what was the change for if we're getting even less than previous acts. a8 gave something like 20% total with all of its MQ i think? a7 was slightly more if i recall correctly, with all the time spent in TS and no possibility of boosting the reward, it seems like a9 will even less in the end. Ofc time will let me see how it will end up, but for now it feels like it doesn't make sense.
Calcolate to lvl c82 in Rat Map (Southern Basement Path) with team 3 pg with all map killed is near 32kk/1h (16 laps) but LoL is 59kk/1h or Valehir is near to 40kk/1h (16 laps), Act8 is best place for exp .... before c86.... is ridicolus...
In valehir in 3 days divine pots up their price x3 in bz, items to craft it too, will have a problem of seals very soon too and nobody xp because its too hard so farm raids is useless because nobody buy items from them. Gg.
1300 divine pots used in 9h of pollutus with top tier team of the server for à tanky swordy like me, i cant imagine less strong players 🤡
That pot nerf was à very good idea, 108 likes on that suggestion, its à world record ! All is fine, no ? 🤡🤡🤡🤡
1300 pots in 9h???? Time to invest in a c45 switch sword 
And if there is no c45 sword to buy?
Come play valehir, its dead af
Try too and tell me how many u used pots
I did 1h of pollutus used maybe 20 full potions but had DH with 45 switch dagger. Idk spam some fernons

🤡
Y, 108 likes but it will prob be ignored anyway
Honestly it just seems like an act8 with only differents materials and stronger monsters.
I guess we will never have a new innovative act like act7, this was really the peak
Its a8 but with old mecanics too like farm ts for crafting items, but yep its a8 unplayable version
Dont sell ur c80 eq too fast, they have a long time before being useless
Pple here who say not to complain about exp and monsters are somehow edit:"i dont want a ban"unwise*, sorry
Only 2 good things in a9 : city is cool and maps/ raids not explode my eyes ! GG
Yeah ts farming is a nice idea, but why make it not tradable and only obtainable at the end of the raid 😐 at least give one through a daily quest
And why lonely farming them and no group farming ? Why we dont have choice to farm item solo or in group in a mmorpg ? What à f*cking no sense idea
For me its noice that the eq is now fairly balanced and drop from raids? But whats the point if the seals are super expensive and the other raid is bugged
In valehir there will have no seals pretty soon so rip 🤡🤣
I would prefer it to drop from monsters on a9(but they are also...)not just raid, who wants to raid all day with ppl, its tiring and inhumane, bruh
If i want to play lonely at one game, i play to Final Fantasy or Dragon Quest, i dont farm ts in nostale.
And it should also be tradeable :I
But hardest craft.
They were at less than 10k 1 week ago (Valehir)

No argument cuz immediately pple will tell u that its ur fault for playing on this serv and skill issue👍
In duo you don't get the double of monsters such as lol. Its different.
LoL -> each one does 11% you get the same xp as in solo or little more but with party players with you
Maps rework -> if both does 11%, the monster give 50% xp more, but it also divide by 2
Ex:
Monster give 1k-> each players does 11%, the monster give 1.500. Where then it's divided by 750 to a player and 750 to another one. So in duo each monster give 25% to each players, but you more or less get the same because you are faster to kill.
its normal u cant tank a9 monsters with c80 20/21 arm, buy c81 arm l2p bro
it's normal rat as same atk stat as valehir 
Because after ppls will do in trio with their alts

FYI: I just exp in a8 at ice prison with all mentioned yesterday. I'll write again what I used yesterday exping with frogs (+82) and get 3% in an hour:
wand h80 r7+10 pvm, (fairy 80%), gravitans+15, atk/def potions, blessing ancelloan, fairy booster, dino set (hat, costume, wings), bee glasses, a8 pvm hat, a8 pvm gloves/shoes (fairy %), accessories a8 (fairy%), star tarot, chocolate skin, Froga over +50, Panda +60
Today I used red instead of gravitans. My red is better than my gravitans, +17+100 (53 atk, 33 elem)
And... I received about 2,5% in an hour.
All this is very strange because up until c79 I was getting 8/9% about per hour and the reduction seems very excessive to me given that the prison mobs are at +80.
At this point I'm wondering: has anything changed in the calculation of the exp formula once reaching c80? Otherwise, I can't explain this excessive difference!
At this point I just have to try in LoL if there are any differences there too, I'll tell you as soon as I can...
@tender beacon sorry if I tag you but I would like to understand if there has been any change in the exp formula starting from c80 because otherwise I can't explain all this.
Just do this
Rip Ma
However, in my very modest opinion, if all this (attack, defenses and exaggerated resistances of act 9 mobs) were designed to limit solo exp and favor group exp, it is not the right solution.
The most appropriate solution would have been a complete edit, done really well and not like the one you made recently, on the exp formula in general, which should literally be modified from the base by eliminating the penalties in case of an active group and simply, adding a certain amount of % exp additionally earned if you are in a group with players of similar level as you and who are active. Only in this way would it be convenient for anyone to exp in a group in ALL maps, because in any case, since there was the "group boost", anyone (both average players, normal players, and strong players) would exp faster in a group than in solo.
Like it works in any other normal online game. 🤷♂️
Also there is an extra point, if the idea is to make peoples xp in group of duo or trio the drop rate need to be higher. It is the same as a8 where you can xp solo, but here you need to divide the loot with another or other 2 peoples. This is very baddo, because, the item requires for craft some items are rare and some of them are getting only from some monsters with low % (0.3%) and you need a ton of them. 900 monsters for 1 jew and you need more of them and for more crafting items. Image if you need to divide for 2 or 3

anyway
just build 21/21 armor rune +10 double def enhanced
easy guys trust

answer is simple. they have no clue how to calculate with percentage increases
Valehir is higher and +9 and skills oppii
the pollutus "boss" in the 7th timespeace is easier than most trash mobs, too

U are a clown again
I did 1 hour of LoL with blessing ancelloan, star tarot, Forga B (13%), Panda, 12% Weapon Xp, Xp potions, full dino set and i took about 7.5-8%. It seems that the amount of Xp points require to 80-81 is twice 79-80. Good luck for the 89-90... I will took litterally about 300h+ to up 80-90 and maybe more if you moobing on A9 Maps.
So have fun with gear that no one can wear and see you at A9.2 with maybe a new LoL 
So, you agree with me... something changed with exp formula from c80 ò.ò
Of course you take about 16 to 18% /hour at lvl 79 now you take the half 😅
Spending thousand hours to reach max lvl in big 2023... no thanks
a9 brutally boring TSs
which is kinda weird af because the required exp shouldnt be that heavily different from what we can see
498.500.000 for c80-81
and about 463.720.930 for c79-80
mobs in LoL are c75-82, so there is a 10% penalty
all that doesnt contribute to a 50% cut in exp 
I got 2,5% this morning in ice prison ... 2,5%!!!! Something is not clear to me in the exp calculations from c80.
I just report what i notice 🤷🏻♂️ and it’s in adequacy with what Radioactive notice in Ice Prison, you take about 5-6% /hour at c79 now 2.5% and there is not penalty
Also found I gain less exp since a9 update : in one hour in gravel gorge being c68 I gained almost 15% per hour without Cexp cost, now I barely got 10% with nutcracker cost (wich is supposed to increase Cexp now) so maybe I messed something or maybe the whole Cexp formula has been changed?
I know, which is why I said it is weird, because the numbers technically dont add up
in lol c79 it was about 17-19%, and reportedly ppl at c80 gain roughly 8%
but there is no way you get 2.5% in ice dungeon at c80 rn tho
There is obviously a bug, according to NosApki, mob in Ice Donguon give in average 200k xp, in Act 9 its ~80k for frogs, 140-150k for average mobs and 215k for the giant monster rat wich is the highest (so still less than ice dungeon
) there is no way you gain 2,5% /hour, i will try it later to confirm that but i think it’s true
I see on nosapki only Exp and JobExp, is the amount on Cexp the same than "normal" Exp?
Cexp = 0.04% Exp
Oh.
And is there somewhere we can see a tabler or something with the amount of exp for each Clvl?
yes. @grand jewel send my link to him. I'm bored to do that
bro... i was free this week for new act. i thought if raids etc are bugged i can atleast exp but nah. they legit fuc*** nostale up. instead of looking into the exp problem EVERYONE IS COMPLAINING ABOUT. they keep nerfing raids xD.
They are more busy about troll on discord than listen our feedbacks
They dont really test in real condition the contents, we do that for them, we create suggestions about that ect and what ? They troll and change things who nobody tell them to do
GG.
Let them farm gear that no one can wear 
They made the same crap than act 8, but it's worse.
Proof again they care a lot about our feedbacks.
It's terrible ....
Idk why they created feedback and suggestion topics if they just ignore us (and troll us)
One more no sense about this game to add on my list i think
I had a bit of will to really come back on the game with a9 announcement.
But I feel it's going away when I see how it is.
Oh, test FF14 if u dont know already
There is a free trial for a lot of contents, if u want to really play it cost 13euros per month, and no need more IRL money to do all contents
Hahahaha funny isnt it ?
I tried it but don't feel like ill start another mmorpg from 0
I can understand ^^
Unless it's nostale classic 
well they fixed pollutions problem, and arma raid problem, next time maybe the find new way for xp
The big problem of pollutus is not the boss, it's the map 2
Did they change something about it ? Obviously no
@waxen saddle Fix the exp
no bro lets nerf raids 🙂
They won't fix anything, when u see that one time he says that potion atk nerf have no impact and next time he said potion atk was too strong, I wonder if he even knows what he's talking about 🤔
Well, once NosTale had a good development team.
Then entwell crumbled and they let gameforge, who was the main editor, take the lead.
Now there is more new content.
In the noswheel.
And new slovenly acts.
Can you please add some Mullan Tool in a daily quest? We need a ton of them, we don't get them from raids but only from frogs if i remember. And we need many but many of thems, even x5-x10 daily or less would be appreciate 🙂 Maybe you can add a x5,x5 when you finish a giga-arma raido and a pollutus raido + the tokens 🙂
We need around
450 + 75 + 300 + 150 * 3 + 200 * 4 of them, it's really a lot. Around 2k
Or do you plan to add it in 9.2 later in a daily/raid? Because how it is right now it is truly a painful, because it's the most requested item but also the lowest one in drop rate and you can get only by 2 specific monsters
Then go and grind for it lol 😮
Yesterday you laughed at me for complaining about having "only raid content" and now your complaining because there is 1 (!) single item you have to grind for 
Funny.
Ah wait, lets fix it like a8 drops. put it everywhere and also in raid chests as trash loot. For less grind and more raiding 😄
And Edit: Im pretty sure, you will buy it anyway.
No i didn't complain to you i think. Maybe u misterunderstood. About that drop the item is single yes, but if you are going to xp only from that monster you need around 150h or maybe 200 only by xping from that monsters. It's impossible that the entire server could afford it
I got the point - and thats the point im missing in this game since a6.
Normally, it has to be balanced. the first half of people ist raiding, the other half is grinding. So they can sell each other.
But right now, this game is unballanced as hell on that point. 95% raiding, where you have to find a nice team and quitting real life. And 5% trying to grind on those 1-2 items on 7 channel (de-server) on a single map.
This item will be a big bottleneck - im pretty sure about that.
Still not sure, which one said, it would be easier to get access into late game. I think he was drunk.
I think, the gap will be monsterious between rich 24/7 player and casuals.
Ok, LoL done 1h: exp 8,33%
So it's look like we need 1 billion CXP to up 80-81 
I do my math i found approximatly 620 millions CXP
how did you do?
based on my cxp gain on one Elite Blessed Undead Dragon in LoL during Asbobas hour :
I gain 0.27% per dragon,
1 Dragon = 3 150 000 EXP * 3 (asgobas hour) = 9 450 000 EXP * 0.04 = 378 000 CXP * 4.25 (My own bonus Xp, blessing, tarot, potion, shell etc...) = 1 606 500 CXP
Cross product 1 606 500 for 0.26% = 617 884 615 for 100%
So +/- 620m Cxp for only the first lvl 
not the most correct way. Just check in ranking tomorrow with your %. There are too many variable that can be wrong in here
You can't do more accurate, of course it's an approximation but nothing is wrong here, you juste need to apply the formula and there no variable
And the result seems consistent like for c79-80 its 463m they juste added +150m to grind 😂
i did my fairy 5x +5 and i got 5x exp. wtf is this shit rate again.
If what u say about needed exp is true, then you are right. I got almost 30% /h ice dungeon at c79 in double exp full clear on spawns, friend tested today got like 1.15% in 20 min which would be around 3.6% per hour. Significantly less despite mobs being c80. Something seems broken exp wise.
i did 2h today aswell on the a9 maps and 1h on lol
lol gave like 9,5 and the map gave 6,5 xD
Or that the amount of xp to up 80-81 is rediculously high
@waxen saddle Fix exp #2
need to see rat monster dmg and health now
Reduced in HP from 760
Not reduced in HP, but the crystal rat survived the longest to begin with....
You got a reference screen how it was before?
The mobs with 110 res werent the problem, the mobs with 150-170% res were the problem and it didn't get reduced HP
Nosapki hasn't updated them
rat is mini boss, it's okay for it to be tank
a map full of minibosses?
Or a Sky full of stars
Ok but fix exp, reduce defense stat and make raids easier now
They only nerfed robots, I don't call it an improvement
Thank you for the update but I think It's not as good as it sounds. Although yet to be tried.
The real problem about mob stats are resistances.
They are too high on some monsters so those who are set on element, especially mages, are affected by this.
You have decreased HP and attack: this once again favors solo exp but only for classes that deal critical damage!
And if a mage change set in attack, will never do the same damage as the other classes due to the critical!
No its not, its the defense stats, lower it
Mage without Elemental Dmg?
Are we all mages ?
they are different mobs, not a copied one like in other raids, the crystal rat miniboss has 90% res and no ele, so they wouldn't have changed them if they touched them outside of raid 
i exp only out of Act9 for 90 before my dmg in act9 is 0 ?
enemy give low exp and witout speed...
Watchu on about lil boy
Mage set attack will never be able to do the same damage as the others that deal critical damage, which is why mages set themselves on element, because they play with the res drop and the same results in PvE.
So who cares about mages and only make changes for other classes? Changes must be made for all classes!
The fact is that there is 3 defense type : close, distant, magic, so reducing defense stats are for all classes, y'all dumb or what ? Stop talking 💀
reducing res is also for all classes
If you decrease only hp and attack received, with your critical set class you deal 100-150k critbug.
Before stats changes: 5-6 shots
After: 3 shots
Mages:
Before stats changes: 20 shots
After: 17/18? XD
More for mages 💀
also other classes can set in element
eeeeehhhh, not that much difference really
They cant deal up with mages 
with c80 equips there is a -60 res drop for all classes, and -65 for mages 🤷♂️
I don't see that big of a difference
....So the other classes don't have expano elemental damage with the Pirate all? You know that decreasing the res increases the damage to everyone, decreasing the HP doesn't... the Wizard who does zero damage due to the presence of only res being a class that is based only on that you could also put a ridiculous def on the magic but as long as the elemental damage does not enter it will always do less damage than the other classes and then it would be enough to bring the res from 150 -> 130 and each class would already increase in damage... and the magician would in any case do less damage than the other classes.
Why y'all even arguing if u can't understand that a mage will always be strong in element than any other classes ? Y'all are mages I got it. Now reduce the defense stats
I don't want to make the wizard broke, just don't make him make 10k...
i was literally a scout in your asgo group last year
all classes have been playing through elemental damage for a long long long time, we all know that 2k ele skill dmg means nothing really, otherwise S-ele dmg would be broken as well. mages do "more" ele dmg only because they are FORCED to do more ele dmg because atk SL stats gives them crit that they can't use. So they have no choice but to go full fairy
Because if I can res drop -65 with my c80 equipment
and monsters have 160/170% res there is a big, big, big problem
The fact is that a mage is built for elemental damages, not other classes, subject close. They have to reduce defense stat and not res easy to understand
other classes sets in attack -> bugcrit . And mages? nosville hamster damage 🐹
Ok, we speak two different languages, I hope at least someone read what I wrote (which is also supported by others) 🤷♂️
Non sense
Lowering the defense alone would unlikely increase the BK's damage alone, and the other classes would barely feel it. While today we have enemies that cancel elemental damage and therefore any class is involved (so much so that WK is stronger even for light mobs...) beyond that this stalemate makes a class unplayable in many maps... what's the point? do something if 1 in 4 cannot be efficient. However, the drop in res would benefit the other classes.. it is not said to bring the res to 110% it would be too much but even just 5-10% more and already everything changes for everyone making it more fluid there is no need to lower the defenses. Remember that Elemento scales on the attack anyway.
It makes no sense to further boost the BK purposely, it seems to me that it is already a unique enough useful sp on the sword to make it even more unique in sense.
So why do you wear a fairy dummie ? 
Average dumb answer from a low IQ man 
And you can't even answer to this simple question 
You obviously don't know how damage work in this game but keep thinking that reducing the defense stats will be more impactful than elementals resistance when everybody in this chan tell you the opposite
Welcome to the city of Archers, we all do even less most of the time
Just for the next hit to be 110k
yes but Archer have crit , mage give 10k every hit
Where is music
at this point the act looks like for children, nerf is too strong, mobs are 2/3 hits for someone with eq
+1
+1
+1
+1
+1
I got 82c 55% lvl exp was hard, but it is too easy now. People with 60c lvl eq can exp on new maps now xD You said "people have to end 80c lvl eq to farm new act" Actually this act is totally "XD" bcs of moobs nerfs.
Which map ?
Nosvile
I dont know your equipment, but if a fully build c80 charakter has to use 100% potions all the time, then its not balanced.
And im pretty sure, its not such a big nerf as youre trying to tell us 😄
Please nerf the mobs so ppl without clvl eq can also exp 🤓
Then buy more pots than 5, u wont lose 100% of pots
- 80 aw have armor 28h lv
LOL you think 70-80 full pots per h is too much? XD
Its too much when taking 10%~ per h at 80 yes
If i think about the percentage, to H90, i think about 6% is a nice value to calculate with.
so, 10 * (100/6) = 10 * 16,5 = 165 hours with 80 full potts per hour , so i would need 13.200 full potions.
Our server dont event got enough materials for 30 people grinding on c90. So yes, that might be a problem. The price get up about 70% in the first week.
That will be a big problem.
u say that for which map ? 
More than anything, mages are too tied to the element and having enemies where the drop is around 70/75% but you have enemies with 160% Res is hard to do damage compared to other classes.
I got 10% per h, so maybe you exp 6% per h. Its only 10lvls... U want idk 20% per h? This act was enjoyable bcs was harder than previous acts. Actually i got moobs on 3/4 good hits and they doing 0 dmg xD u dont need 80c lvl eq now to end this act and its sooo saad
In what areas/maps you think the monsters are too weak now?
They are trolling. I tested the new mobs and can say that thr hp now feels right. They still deal a ton of dmg tho.
I would like to see his equipment.
Otherwhise his words arent worth anything.
And its not a challenge, just because you use full potions.
It would be a challenge if you have to grind a tower like a7.2 for exp. THATS a challenge. Potions are gold, nothing else.
For me monters were not hard to kill but just too hard to tank like they hit too hard
But the update is enjoyable for most of dont take into consideration these tryhards pve mad man, if more people can enjoy act its good
On all maps are too weak. Moobs got 800k hp now got 500k. I got 80c lvl eq im hitting on crit bon 200k, with bon 100k. Actually im 1 shoting all moobs.
@dark sinew keep telling u that darling
On exp you got flower whole time so every hit is bon/crit bon
No u dont get flower that often
bro but idk i have the most experience on this act i actually did 30-40h on maps
moobs are too weak now
on every map
Yes its so easy now. I 1 shot them now gg i want a10 now
Try it without full buffs.
500k - 200k = 0? Okay.
Lol i could kill moobs and u didnt? Maybe get better EQ. People forgot its end game act. GF on their stream said "people have to end 80c lvl eq to join this act" I dont have top1 eq 80c lvl i got standard EQ and im 1 shoting this moobs.
I got prob better stuff then u do but ok.
I did 4x c80
Got +9 tats +20 sp and im zerker
You just had more time and money to waste on the game
I can kill them, dont worry. it seems like, youre just mad about something.
Are you worried, that other people might try to geht your level map right now? 🙂
Yes they are scared that more ppl start to exp bcs they made it normal
And its impossible to one shot those monster.
So, please stop talking trash. And maybe, think about a real life. if you got the time to grind for 40-50 hours while the work needs to be done.
exactly xd
they want to gatekeep access to exp so only nolifer tryhard pveler can exp
Idk guys you are really trolls. IT SHOULD BE END GAME ACT. Was hard and enjoyable, actually all people can join, dont need EQ 80c lvl, dont need good SP, all can join. People with better eq 80c lvl killing moobs on 3-4 hits, thats all. It shouldnt looks like this...
Why complain that mob are easier to kill? I dont understand
😶
🤡
They are never happy, thats all
Just no life trolls
Endgame = Using 100% Potions?! never read so much trash in a chat.
Get into pvp, there u can use more potions. I mean, its youre definition of "endgame"
Why would any man that is not jobless nerd wants the xp to take 2x more time xd
Because they are sad, that there will be competition on the maps.
I mean, they are saying that Mons are too Easy now, but the DMG calc and their def stats are the same. If they can deal so much DMG now, It means that they Only had to do One more hit before the change, since the damage they are doing should be the same unless something bugged
So... Where exactly was harder for them?
they got nerf around 30% of their flat dmg
they are doing less damage and less HP so obviously it's easier now
Nothing, he said, that his dmg peaks are about 200k.
Thats me unbuffed 
Still no answer, why i need to use full potions.
Yeah, i know
And they are complaining that Monsters are easier to kill, which has nothing to do with removing their atk
thats his full argumentation. "Its to lazy, not enough potions to use"
mb
U rly dont understand 1 thing. Actually u dont need to end act 8, u can skip act 8 and join act9 and end this xDD But when u end act 8 u killing moobs on 3-4 hits. Its sad thats all. Nerfs are bcs people without EQ were crying.
If you can "one-shot" these Mons now, you could "two-shot" them before, so difficulty Is basically the same
U can get 81c lvl on lol, get 81c armor and exp on maps if u dying 🙂
free tip for you x)
I have reached 150k hits with Only my Wolf and ED, but it's definitely not consistent enough to Say that i do It all the time and that Mons are too Easy lol
I have better eqs and i was crying because i cant nerd h24
im not nerd 24h. Exp like 2-3 tarots per day
Yes and we got friday? 5 days btw
2-3 tarots is 6-9h XD
he expd 9h per day 
So 6-9h a day. I never xp so much even in 2x xp. How ppls cant dont have around 15 c80 right now if they dont have nothing to do in life 
no point to talk with you anymore i think. U just want 50% exp per h, moobs hitting for 500dmg bcs u dont want waste full potions. You are just trolls. I hope they will un-nerf moobs on maps and this act will be hard and enjoyable and not for people with 60c lvl eq who can join easily, but for people who end act 8, but if u end act 8 u dont have moobs for 3-4 hits. Thats all.
As i said i have better eqs than you i can already xp. They make new act so ppl can enjoy it not act reserved for nerds
Please stop trying to gatekeep content, everyone should be able to enjoy it
We don't all have 9h per day to exp on nostale you know
The update was needed
ITS MMO BTW XD If u got time u are stronger if u not you are weaker xD
Now increase xp 
hahahaha this mental xD
Also, almost all of us simply denied the fact that removing 200k hp made It so that everyone can instakill the mobs, It Just made It so It needs less hits but the damage you do Is exactly the same
Dont worry a my top suggestion to stop altabuse and reduce play time on abusing things is coming.
So big nerd will cry more
We all can play 1-2h but nerding like you 9h is bs
Go find job youll see game differently
U need to end act 8 either way because you won't be able to do act 9 mainquest if you haven't completed act 8 mainquest 🤡 this update was more than needed
U just dont understand how MMO games works, but w/e
So your definition of difficulty is spending more hours/ consummables ?
Average excuse when u are wrong : "but u dont know how it works" 
Game looses constumers when its too hard, ur the only not understanding how it works bud
To be Fair, nos doesn't have many other ways to give difficulty, that's why i was interested when i saw bosses doing area skills like other games instead of point and click like everything else in the game
WAIT ?! She is not ??
We still need to farm 133h for 2000 mullan tools and armored plate is also hard + another item that you drop with 0.3% only for monster and you need x30 esch jewerly
Also : can't exp in a9 before C80 because level penalty so still had to at least LoL.
Then still had to a8 
So not easy act
I know, even me im a nerd i cant enter act9 bcs a8 ts

Clown
Without forgetting books 0.1% chance and boss spawning every 30 min and there is only 3 bosses
100%
Im waiting for a daily for mullan tools. If they fix that problem the other can be "droppable"
With some efforts
Yeah i dont know how works the xp fairies system if we really need 850k monsters or not
More like 2 millions
But they said in future there are more ways of xp them. So i hope the books suggestion that give xp of aurellina get used in the future
When u know Daveius .. You will understand why 
Dave has to hear everybody to make sure to have a complete report to give, and knowing exactly what they were complaining about would have also helped their case
Instead.... It happened what happened
Never said It had to be equally, although I did imply it
Anyway, we should stop It, it's still a feedback thread

Add Arrow in act 9 xD
I went to Nosville to buy them
That wave of trolls omg 
I would also suggest to not remove fairies from 110% to 80% when you add in pearl. Because this discourage selling new fairies and so also to buy them with parfume when you get a "top fairies" +9 because you need to xp them. And for how the system is thought, noone would xp everytime a new fairies from 80 to 110. This is a big loss in market and also for gf
Are you a troll too ? I guess so
You can't use that kind of emote with a IQ lower than 2, have some selfrespect, if I'm dumb, you don't even exist
@barren pendant Btw I guess he wont get warned again ? I guess warn are only for me ?

QQ player
Btw I wondrr why since a8 there are more and more items boosting fairy elements if it's to fight mobs who has so much res that you can't properly deal them elemental damages 
I can't really do a9 yet (well maybe now it's nerfed i can continue quest until raids), I'm not the smartest guy but I don't understand devs on that point
no one does. maybe a10 will be with elements
Maybe next big price noswheel item will reduce enemy res by 35% 
Partner buff for tripple S „gives you 30% ressistance down on enemies“ 😂
not everything is perfect rn but let us be thankfull that they made the mobs killable 🙂
After all it's not even a week.
Maybe some other adjustments are in the starting blocks
uhm a few complains
1)Im a pve player, the fact i need to make a pvp armour for pollutus is nosense
2) Exp map are awful a few days ago I was exping i checked the price of full pot and i said okay im not gonna touch this game for a while. I hope that this nerf to mobs is huge, still not enough to make me log in.
3) This act requires too much farming for everything even the most basic things
4) Fairy system that requires a nosmall item in the upgrade is the worst choice gf could do, i think is the first time ever this is happening
and he is saying that is not no lifing, exping for 9h a day 
His goal in life is to be world first 90 after 500h of mobing than do it again for C100 at A10 😂
Gonna put it in my curriculum
Ego up player/ wondering why u that dumb 😅
Average 3 - 4 same dumb 12 y.o kids
Okay, wait, just a question because im in this thread right now:
Youre trashtalking about skipping a8 and directly going to a9 and thats not how it was mentioned to be.
Would it be something else without the nerf? 😂
Just 30 full potions more. And thats it. If youre a berserk with c45 sword, than you can even skip a7 🌚
#LetsDoTrashTalk
Your mind is so simple, your only way to cope with it, is to insult people disagreeing with you, many people have expressed their opinion on your lack of knowledge about the damage calculation of the game and you have done nothing but spit useless insults
I like the reduction of resistances of monsters, it will speed up the xp process a little bit
What's the relation between damages calculation and what I said btw ? Nah bcs stop going in another subject lmao, as I can see, your mind is even simpler 
Bro is 1 shotting all mobs after change but before change he didnt, but some mobs didnt get changed and he 1 shots them now...? Big troll
resistences were not touched though 😄
You just did what I described 🤣
sorry for resistance i mean the overall "tankiness" of the monsters. Is overall resistance is reduced because with -30% HP is more easy kill them
Ah okay i get it, thanks for the feedback
4 people are level 82 and 2 shadow fairies were crafted so far (checked over all languages)
4 people are 82 ?! 🚿 🚿
Make pollutus rats minibosses larger
Or we put free glasses in the shop 🙈

Those are just no life not sleeping and not having life tho, not the case of most of players, can't take them as example, that's not how we do
But now most of ppls are also not xping for waiting 2x xp. So you can't literally to 'see' if xp is ok or not
Ppls are focus on raiding, finding things and then when 2x xp comes xping
yep wasnt meant as "see, its totally doable now" - was more as an information
and where they will xping on event when we have few maps with 7 channels xD ?
They should be on the element mobs 🙂
(Lower them please)
i did exp alot today and im rly happy with the changes. it feels good to exp now.
How much exp do you get per h?
you trolling right ?
Why u think that?
8.5% at c80 what it will be at c85-86 3% /hour than 1.5 for c90 😅
By the way i still don’t understand why ice dungeon give about 2.5% while they are mobs who give the most xp in the game
yeah, exp seems to be stilll a sore point, especially with how weirdly a lot of people have been getting such low amount for no evident reason, but considering how many materials are needed to craft all the pieces of act 9, it may be less impactful than we think
since there have been changes, i will review my previous feedback now that i had time to go back and re-try luring, and i agree with what baitingbus said: the changes seemed small looking at them, but in practice they have made a really good difference. my armor without s% def still takes a good chunk of damage from mobs and they still make me use pots, but it's not a constant stream of them as it was before, even in solo luring, i still feel like i have to be careful but i can allow myself to get distracted for a couple of moments without instantly assuming i'm already respawned at the city. As an average c80 archer, the glassiest class, i say it's definitely a good balance with the mobs.
Especially the beginning part, going from mullans to robots inside the mines doesn't feel like it throws you instantly inside the highest difficulty possible, i can now see the difference between the various steps of the story (i tried to recreate the process i have been through before the changes when i was doing the quests to review this part) and the gradual increase in mobs fighting back.
Other than solo luring and TSs and going a little bit forward with the quest i've been at, i've also tried party luring again, to find seals. I did polluted zone 1, we were 2 wk and 1 swordie who constantly changed SP, and i was able to do around 40 mins before having to go away. The rythm with the minibosses doesn't feel that bad, considering we were also the only ones luring, having 9 seals in those 40 mins seems decent enough to be sustainable without making them worthless too soon (there were other people but they were waiting for us to spawn them without doing anything helpful). You still have to consider that they have to be balanced for 7 channels, with 2 maps for each miniboss, and if we assume that eventually those maps will be used relatively frequently for exping and seal farming by more than one group at a time, like it used to be in a5, the it looks good for the long term of seal avalaibility. I still wish there were at least a daily to guarantee you one seal each in order to do the raid daily without having to worry about pre-farming it, for the people who have even more less time, but i can understand if they wanted to avoid that to guarantee that maps will keep being used and materials will keep being found, considering all the other stuff we've been lashing out about them
correction: Prism says 3 maps each miniboss, so even better
Whatever i haven't talked about, my previous feedback remains what i think about it
but the mobs make sense now (even though some of them are still a bit of a pain to take down with such high res, so i'm curious as to what solo mages have to say about this)
DG aoe base attack problem solved 
I dont have a pve eq(just sdmg+13 rune, sp 100) but on sp in element i dont have dmg, compare it to dh 120 build, my dmg is super shit
Do we lose fairy when it fails to upgrade?
U get more xp with 81 bro. Atound 11% is what ive heard
Because the exp penalty is lower
¯_(ツ)_/¯
You only have 10% penalty at 80 and xp require is exponential
Idk
I see new professors of exp on chat. 3% on 85-6, when on 83 its ~9% per h xD Mages cant exp, when mage in my family exp 11% per H. Its not problem with act but with your mental and equipment btw xD Just wait for 9.2, you will get lol and stop crying rly. All people who exp, just doing it and not crying. As i said its problem with you not with act xD
Blud took 5min of his 9h daily xp to post this message
11% at 83
where ?? Show us 1h of your daily pexing job 😂
Is there any idea of change a8 daily reward and boxes of valehir and alzanor? Because with a9 the a8 is complete death 
True but what would you want to put inside the boxes ? 🤔
