#Modular A1/2 raid difficulty

9 messages · Page 1 of 1 (latest)

normal reef
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These raids have a max level, either to farm them or receive rewards.

With how pet Clvls works, maybe mobs can get the same thing. This could bring back the challenge we had on those old raids and fun, without having to find mates to build low level alts to play it at the intended difficulty.

Maybe some mobs can get the capture option, and start at a higher tier while not requiring extra component (ex: Grab a chicken already at 2*, without having to use baits)

Rewards can be some better rarity boxes, 'exclusive' thematic pets (like getting some jelly pet from cuby, the boss as a mini pet ...), shards (to craft again the raid) ...

sinful gyro
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Yeah, make some champion cuby / ginseng ... raid, it could be a nice way to re use old content.

As for the rewards let us also get some perfection stone (water for cuby, light for ginseng and so on) it would be a nice alternative of the daily raids.
We could also get something to help the new lifestyle sp

To get the champion seals, re use the craftable TS and add new challenges

remote sleet
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Sounds like fun 🙂

silver plank
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yea, older raids, level restriction should be removed and updated accordingly in difficulty but also rewards

besides pp being possibly a reward, there could be a diff pet inside every raidbox too c:

eager flame
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That is actually a great idea that would make old acts great again! Being able to complete a raid in different difficulties i.e. easy, normal, hard, demon, etc. giving more rewards on every tier and some unique rewards on the highest tier

green fox
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(stolen idea from arknights CC events)

or some kind of customised challenges so it can be done by any levels: there are "risks" that make it more difficult by different means (numbers are given in random):

simpliest: statstick like mob hp 200%, all mobs soft def 30%, all resistance 20% blabla

detailed: "mother cuby" has 500% hp, spawns mobs 5x faster,
"dust kings" are replaced with "invisible dust kings"
raid team cannot have more than 8 players

hardest (also probably most difficult to code in): "lord draco" no longer debuffs themselves after landing from a jump
"glacerus" only spawns 1x safe zone instead of 3x in blizzard
no pets/partners allowed

more difficult risks will give more points, max reward cap should be able to achieved around average c38, where is max risk is c60+ solely for self-challenge

normal reef
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If you think in what game already has, it would be copying the tamer extra stats and slap them on mobs. Not sure if that's enough, but it's a kind of scaling.

green fox
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i have seen hongbi & cheongbi using their jump way frequently on red hp compared to green hp, surely its possible aswell

tulip lodge
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some raids do use attacks more frequently via HP thresholds yes that's a thing