#Equation of lines and planes

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eternal wagon
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given are the planes: V1:4x-2y+z=8 and V2: 2x-3y+z=5, the point p(0,1,10) and the line R: x=2y-3=2z-15 give a system of parametric equations for the line L through p that lies in V1 and is perpendicular to R

left acornBOT
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eternal wagon
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so I was thinking about this exercise and I thought if we find the cross product between the two vectors of alpha and the line R, we find the vector that is perpendicular to R which means we can find the line L

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However it didn’t seem to be right, and I have difficulties on how to start with those exercises when they give you like 3 requirements

drifting patrol
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what is alpha?

eternal wagon
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ups that was V1

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Sorry

drifting patrol
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start with a sketch of the problem

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that usually simplifies things

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also what is this?

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oh i see

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name a direction vector of R

eternal wagon
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yeah so the direction of R would be $$\vec{v} = <1,2,2>$$

eternal wagon
drifting patrol
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are you sure about that?

eternal wagon
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let me think

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so for x it is surely 1

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Ups

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one sec let me write ti down

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oh wait

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$$\vec{v_{R}}=<1,1/2,1/2>$$

ripe wigeonBOT
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Reyess

eternal wagon
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And then multiply everything by 2 to get rid of the fractions

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$$\vec_{v_R}= <2,1,1>$$

ripe wigeonBOT
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Reyess
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

drifting patrol
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good

eternal wagon
drifting patrol
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you have to write the line equation as x-a / .. = y-b / .. and so on

eternal wagon
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yeah

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do now

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I have to find out the red vector basically

drifting patrol
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well that is easy

eternal wagon
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Yes

drifting patrol
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any nonzero vector will do

eternal wagon
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Cross product

drifting patrol
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why cross product?

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cross product of what?

eternal wagon
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if I take the vector of R and take a cross product with the normal vector of the plane

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Wouldn’t that give a vector perpendicular to R

drifting patrol
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it does

eternal wagon
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hmm so what did you mean then?

drifting patrol
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you want the line to be on V1 and perpendicular to R

take two different points on V1 such that their direction is perpendicular to R

eternal wagon
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yeah so basically the line is the red one in the figure I drew

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And we clearly see that the red line or I look at it as a vector is both perpendicular to the line R and the normal vector of the plane

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so if I take the cross product of the normal vector and the direction vector of R

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That would give me a perpendicular vector to both of these vectors, and thus finding the line is easy

drifting patrol
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alright, find the cross product

eternal wagon
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If they tell me something that the sphere touches the plane

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is that the same as basically the intersection?

drifting patrol
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plane is tangent to the sphere

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it means the radius is normal to the plane

eternal wagon
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Oh yeah that’s true my bad

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Thanks!

drifting patrol
eternal wagon
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To find the radius

drifting patrol
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how is the sphere defined

eternal wagon
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(x-1)^2+(y-2)^2+(z-8)^2=r^2

drifting patrol
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is r something you need to determine?

eternal wagon
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Yeah

drifting patrol
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ok, what is the center of the sphere?

eternal wagon
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(1,2,8)

drifting patrol
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and its distance from plane

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something about cross products here

eternal wagon
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Well that distance I need to find

drifting patrol
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yeah but you don't know the tangent point

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but you do know what the plane is, right?

eternal wagon
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yeah

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yes

drifting patrol
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"distance of a point from the plane" formula

eternal wagon
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oh I totally forgot about that one

drifting patrol
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since the radius is normal to the plane, it must be collinear to a normal vector of the plane

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once you know what the radius is, you should be able to solve this problem

eternal wagon
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oh I only need to find the equation of the sphere with center s and it touches the plane V2

drifting patrol
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did you calculate the radius yet?

eternal wagon
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well

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I have slightly different answer not sure why

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They get radius 1/14^2

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but if the distance from the center to the point is 1/sqrt(14)

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Then r= 1/sqrt(14)

drifting patrol
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right now you are assuming the point 0 is on the plane

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but it clearly isn't

eternal wagon
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hmm what do you mean?

drifting patrol
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name a point on the plane

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any point will do

eternal wagon
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yes

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so if the sphere touches the plane, call it point P, we know the center of the sphere and the distance

drifting patrol
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no

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any point

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name any point on the plane

eternal wagon
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okay, not where it touches right?

drifting patrol
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any pointttt

eternal wagon
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yes I did that

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Where it touches

drifting patrol
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something that satisfies this equation

drifting patrol
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just name a point on the plane

eternal wagon
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(1,1,6)

drifting patrol
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that works

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now calculate vector from (1,1,6) to the center of the sphere

eternal wagon
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okay

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<0,-1,-2>

drifting patrol
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now |(0,-1,-2) . (2,-3,1)|

eternal wagon
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gives 1

drifting patrol
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1/sqrt{14}

eternal wagon
drifting patrol
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yes

eternal wagon
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Yes so it should give 1

drifting patrol
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and it does

eternal wagon
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yeah

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what does this tell me?

drifting patrol
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means r = 1/sqrt{14}

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or r^2 = 1/14

eternal wagon
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Yeah

drifting patrol
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now you already know a normal vector of the plane

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(2,-3,1)

eternal wagon
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yup

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ah and then crossproduct with that position vector

drifting patrol
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its length squared is 14, which means that the radius^2 is scaled by a factor for 14^2

eternal wagon
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Sorry, now I am quite lost. Give me a second

drifting patrol
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call the tangent point T(a,b,c) on the plane and C(1,2,8)

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do you agree that the vector TC is normal to the plane?

eternal wagon
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Yes

drifting patrol
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(2,-3,1) is also normal

eternal wagon
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yes

drifting patrol
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they must be collinear

eternal wagon
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yes I agree

drifting patrol
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collinear means one is a scaled version of the other

eternal wagon
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Ah we defined it as 3 or more points that lie on the same line

drifting patrol
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but we also know the length of the vector TC

eternal wagon
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Yes

drifting patrol
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$$ |TC|^2 = (1-a)^2 + (2-b)^2 + (8-c)^2 = \frac{1}{14} $$

ripe wigeonBOT
eternal wagon
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Yup I agree with this so far

drifting patrol
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but the coordinates of TC are all scaled by the same factor

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relative to the normal (2,-3,1)

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put these two together and tell me what the coordinates of the tangent point are

eternal wagon
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my excuses that it takes a little bit long

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im thinking

drifting patrol
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take your time

eternal wagon
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I looked into some yt videos and a book, but it still very hard to visualize those things

drifting patrol
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i don't really know, I just know some basic definitions

eternal wagon
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Because I tried a simpler exercise, but I still struggle visualizing and finding the relationships

drifting patrol
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keep practicing, but don't just look at it like "what formula do I use here" kind of way

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draw a sketch of the problem as I asked you to do earlier so you'd have a better idea of what's going on

eternal wagon
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yeah I was doing it just now with a picture

drifting patrol
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some knowledge comes in handy, like knowing that the tangent plane is always perpendicular to the radius

drifting patrol
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but if you don't believe that, you should prove it

eternal wagon
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If you could help me with visualizing the following: I have to find the equation of a line L that goes through p(1,2,3) and is parallel with alpha: 4x-5y+4z-3=0 and intersects the line A which has the following system {11x-2y+9=0
{9x-2z-7=0}

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so I did this

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If the plane is parallel to the line, does that mean that the normal vector of alpha is perpendicular to the vector of L

drifting patrol
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this is where cross product comes into play again

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the line A is the intersection of two planes and its direction is collinear to the cross product of the normals of the planes

eternal wagon
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Hmm

drifting patrol
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the normals are (11,-2,0) and (9,0,-2), yes?

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but be careful of your sketch

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right now your sketch seems to suggest that p lies in A

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this is not given in the text

eternal wagon
drifting patrol
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find the direction of A

eternal wagon
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okay one second

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So A is a system of two planes, and the intersection of those two gives a line?

drifting patrol
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yes

eternal wagon
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That’s quite interesting, how that works

drifting patrol
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two planes either coincide, are parallel or they intersect at a line

eternal wagon
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Okay and in this case the two planes intersect at a line L, and the line L is parallel with the plane alpha

drifting patrol
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they intersect at A

eternal wagon
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Yeah

drifting patrol
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" line A which has the following system {11x-2y+9=0
{9x-2z-7=0}"

eternal wagon
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yeah line A

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The two planes intersect at line A

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And line A intersects with the line L

drifting patrol
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yes

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  1. find direction of A
  2. is p on the plane alpha or is it on the line A?
eternal wagon
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doesn’t p go through line L?

drifting patrol
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it does

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but check just in case whether it's on line A

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to justify your sketch

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or maybe it's on the plane alpha, who knows

eternal wagon
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see thats the hard part

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the drawing to see everything

drifting patrol
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just check whether p is on the line A

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or on the plane alpha

eternal wagon
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Oh

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I see what you’re trying tod au

drifting patrol
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your drawing doesn't have to be 100% accurate

eternal wagon
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sorry

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yeah

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It’s neither

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I plugged in the point in both of them, and it didn’t satisfy

drifting patrol
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alright good

eternal wagon
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something like this?

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now it’s clearly that the point P isn’t on A

drifting patrol
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ok, find direction of A

eternal wagon
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Okay

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It’s basically <1,-1,1>

drifting patrol
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what's gonna happen now is this

since L must be parallel to the plane alpha, it means L is on a plane with the same normal vector as alpha, but the plane also contains the point p

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but secondly, the line L must intersect with A

eternal wagon
drifting patrol
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plane is parallel to plane

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and yes, two different planes are parallel if and only if they have the same normal vectors

eternal wagon
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and thus if they’re parallel, they have the same normal vectors

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okay makes sense now

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so we know the direction of A, we know the normal vector of alpha

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and we know it should go through the point (1,2,3)

drifting patrol
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L goes through p

eternal wagon
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Yeaht

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so we have to find our vector now, but we also have to keep in mind that the line A intersects L

drifting patrol
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think about it like this

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without the line A data we just know that we have a parallel plane to alpha with point p on it

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the line L goes through p, but there are infinitely many lines like this

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and they are all parallel to alpha

eternal wagon
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Yeah

drifting patrol
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somehow line A must determine the direction of L uniquely now

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can you find a point on line A as well

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so you can write out the line equations for A

eternal wagon
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(1,1,1) would be a point for A

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Ups

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No

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(-1,-1,-1)

drifting patrol
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now remember what I said about the parallel plane?

if A intersects with L and L is entirely on the plane, then at the intersection point, A must also be on the plane

drifting patrol
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  1. find the parallel plane to alpha with point p on it
  2. find line equations for A
  3. find a point on A that is also on the parallel plane
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and that then determines the direction of L

eternal wagon
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Okay

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One sec

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Also what do you mean by line equations

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Just that satisfy the condition?

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I got the point A

drifting patrol
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that stuff

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or parametrised line equation if you want

eternal wagon
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yea

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So the direction of A is <1,-1,1>

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And the point that satisfy A, is (-1,-1,-8)

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so I got t-1= x, 1-t = y and t-8=z

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so by finding the point, the line L will also go through that point

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Thanks btw

drifting patrol
eternal wagon
drifting patrol
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-9 +16 - 7

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yeah ok

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checks out

eternal wagon
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so I plugged it in the equation of my plane

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and t = 3.61

drifting patrol
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which plane

eternal wagon
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the plane where p is in and the line L

drifting patrol
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ok

eternal wagon
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which was 4(x-1)-5(y-2)+4(z-3) = 0

drifting patrol
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$$ (1-x,2-y,3-z) \cdot (4,-5,4) = 0 $$

ripe wigeonBOT
drifting patrol
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looks correct yeah

eternal wagon
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so then I plugged in my x, the line equation

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and y and z, and found t to be 3.61

drifting patrol
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lemme calculate one moment

eternal wagon
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alright

drifting patrol
eternal wagon
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oh wait one sec

drifting patrol
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(11,-2,0) x (9,0,-2)

eternal wagon
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I thought they were points so I just did the position vector thingy

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my bad

drifting patrol
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cross product of the normals of the planes is in the direction of A

eternal wagon
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<4,22,18>

eternal wagon
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but seems like you just take the cross product, not sure why exactly that is

eternal wagon
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t = -37/22

drifting patrol
drifting patrol
eternal wagon
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yes

drifting patrol
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(-1,-1,-8) is on A so

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$$ L : \frac{x+1}{2} = \frac{y+1}{11} = \frac{z+8}{9} $$

ripe wigeonBOT
drifting patrol
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$$ (x,y,z) = (2t-1, 11t-1, 9t-8) $$

ripe wigeonBOT
eternal wagon
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yep got the same

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,w solve 4(-1+4t)-5(-1+22t)+4(-8+18t)-6=0

drifting patrol
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,w 4(2t-1) -5(11t-1) + 4(9t-8) - 6 = 0

drifting patrol
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ok yeah, it's correct

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now you found the point on A that is also on the same plane as L

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and you also know another point on L, hence you have direction of L

eternal wagon
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ohhh

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im sorry for a lot of questions, I hope you didn't mind but

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could you maybe explain visually why the cross product of the normals of A gives the direction of the line?

drifting patrol
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by definition of cross product, A x B is perpendicular to both A and B

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yes?

eternal wagon
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yes

drifting patrol
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and only the direction of the intersection line can be perpendicular to both normals at once

eternal wagon
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hmm a little bit confusing but I'll get there

drifting patrol
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fold a paper in half

eternal wagon
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yes

drifting patrol
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now the folding line is the intersection line

eternal wagon
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but don't you have two planes?

drifting patrol
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one half is one plane, second half is another

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leave it at an angle

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this picture should illustrate my point

eternal wagon
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ah I see yeah

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also, just to make sure do you also get x = 1+96t, y = 2 +440t, z = 3+454t

drifting patrol
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i didn't calculate, looks too tedious, but it should be obvious from here

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p(1,2,3) and the other point give the direction

eternal wagon
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yeah I did that

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however how do I go from a line to a system of planes

drifting patrol
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then it should be fine

eternal wagon
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because thats what they wrote in the solution

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like A how they gave the line, they made a system with two planes and the intersection gives the line

drifting patrol
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"find the equation of a line L that goes through p(1,2,3) and is parallel with alpha: 4x-5y+4z-3=0 and intersects the line A which has the following system {11x-2y+9=0
{9x-2z-7=0}"

eternal wagon
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yeah

drifting patrol
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this asks to find line equation for L

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you did that

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that's all

eternal wagon
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ah alr, because this was the answer and I just thought I was wrong but maybe they went a little over it

drifting patrol
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there are infinitely many planes with the same intersection line L

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you know the direction of L

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pick any two planes such that the cross product of their normals is collinear to the direction of L

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and of course p(1,2,3) is on both planes

eternal wagon
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ah I see, alrighty that helps out

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ty for ur help and ur time!

drifting patrol
drifting patrol
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@eternal wagonif your questions have been answered close the topic please

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+close

zinc fogBOT
eternal wagon
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+close

zinc fogBOT
# eternal wagon +close
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