#double integral in polar coordinates
20 messages · Page 1 of 1 (latest)
- Wait patiently for a helper to come along.
- Once someone helps you, say thank you and close the thread with:
+close
- Feel free to nominate the person for helper of the week in #helper-nominations
- Do not ping the mods, unless someone is breaking the rules.
- If you're happy with the help you got here, and the server overall, you can contribute financially as well:
Well, how has converting to polar coordinates worked out so far?
Got this so far, but I don't know why it's 0 to 1 instead of -1 to 1
Think about the integral as a limit of sums
The original integral summed the function values over these vertical strips
The conversion to polar coordinates changes the summing to be over these radial sectors
If the radius is allowed to vary from -1 to 1, then the summation will be over sectors formed between successive diameters
which is not what we wanted in the first place
Another way to see it is that you can compute only the part where x goes from 0 to 1
Because the function you integrate is even with respect to x
That is a perfectly legal argument to just double the integral where x goes from 0 to 1 instead
That's not the point
They are asking why the change of coordinates to polar would result in integrating w.r.t. r only from 0 to 1, not -1 to 1
Your proposal only halves the domain of integration for the angular argument upon change of coordinates, not the radial
Ah my bad, I apologize for the confusion
Then I will rephrase it in another way
There is a requirement for variable changes that impose that the coordinate change should be bijective
You can see on your board that r² = 1 for instance will yield two solutions, but in reality you must pick one of the two solutions anyway
Conventionally we only use the nonnegative radii for the reason that is explained by @sand solar