#Lines and circles

26 messages · Page 1 of 1 (latest)

junior ravine
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Right so, I have a line which I want reflecting across another line

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junior ravine
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the initial line is angled from the origin at phi, and intersects the origin

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the line of symmetry is the line connecting the centre point of a circle with centre (x0, y0), and the first point at which the initial line intersects the circle

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wondering if there's a simpler way to do this

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in summary, I have a line with equation y = tan(phi)*x and it will intersect a circle and "bounce"/ reflect off it

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and i want to find the equation of the reflected line

fair river
# junior ravine wondering if there's a simpler way to do this

Hm... I think you can start by translating and rotating the original picture so that the center of the circle is at the origin, and the tangent at the point where the ray falls is horizontal. That will probably be easier to solve, and you can easily rotate and translate back to the initial configuration.

junior ravine
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this was about two circles instead and working out the coords of intersection

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instead I brute forced it

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started off from this where the circles lie along the same x coord

junior ravine
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it's just not nice is it

granite bay
junior ravine
junior ravine
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it's annoying because the initial line could intersect the circle twice so I can't solve for an x coord intersection point to use nicely

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otherwise then i could find the equation of the normal as i know the centre point and the intersection point (radius part)

junior ravine