#Multivariable Calc Help Needed

40 messages · Page 1 of 1 (latest)

half gulchBOT
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rare pier
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For this I got (-2,0)

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For this I got:

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a = (-10/(1+4x^2+4y^2)) (-2x, -2y)

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Now I'm not sure what to do for this:

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@thin token

thin token
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will you have
$a = \frac{-10}{1+4x^2+4y^2}*(-2x,-2y)$

rare pier
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?

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yes but in the brackets it will be (-2x, -2y)

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u accidently put 2-y

rough magnetBOT
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Dragon_42

rare pier
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the thing is tho... for a, will I use the accleration at the point (1,0) ?

thin token
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yes use 1,0

rare pier
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Why do u we use (1,0), that's what I don't understand sir

thin token
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a stays constant is the note you are given

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and it is 1 sec so very same change in time and distance

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It is also an approximation too

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So there be some error in your answer but that is why you have the approximation symbol being used

rare pier
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But look, in the question is says the inital velocity of the puck = (0, 1) in m/s

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but then it also says: at time t_0, the puck is at postion (1,0)

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and for the acceleration, we need a position vector right?

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to fill in for x and y?

thin token
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use so you have
$ (u_1,v_1) = (0,1) + (1-0)(\frac{-10(-2x,-2y)}{1+4x^2+4y^2})$

rare pier
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it didn't pop up

thin token
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ya sad lol

rare pier
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U know how to find my acceleration, I need to sub in a point(x,y)

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why do we sub in (1,0)

thin token
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but yes plugin x = 1 and y =0

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Cause this is all a rough approximation so you truly only know what point

rare pier
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yeah, that's what I don't get why. Why and where did we choose x = 1 and y = 0?

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Is it because it is the point of origin?

thin token
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Yes

rare pier
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because at time 0, the puck is in that position of (1,0)

thin token
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At start point we know the time and position

rare pier
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gotcha

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Is the acceleration at that point (-4, 0) ?

thin token
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if you are given new x.y plug them in

rare pier
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yeah I plug in x = 1 and y = 0 right?

rare pier
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+close