I've been trying to make a slerp for an animation project, and I can't figure out how to make it using cartesian coordinates. The equation just lists the points as p0 and p1, but what are they? What could I plug into po and p1 to make it work?
https://en.wikipedia.org/wiki/Slerp
(I can't use a quaternion slerp due to the programs capabilities, it has to be vectors)
In computer graphics, Slerp is shorthand for spherical linear interpolation, introduced by Ken Shoemake in the context of quaternion interpolation for the purpose of animating 3D rotation. It refers to constant-speed motion along a unit-radius great circle arc, given the ends and an interpolation parameter between 0 and 1.