#What are the steps here? Seems complicated.

15 messages · Page 1 of 1 (latest)

gilded ravineBOT
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deep narwhal
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should post it in #1020426321261756536

deep narwhal
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well i think i figured it out

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if (u1 , u2 ,u3) is a vector its projection on xy plane is (u1, u2, 0) or u1 i+ u2 j thats quite obvious

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divide the shadow in three paprallelograms

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area of parallelogram with edge vectors as a,b is a x b

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now you know the projections
u1 i +u2 j, v1 i +v2 j, w1 i +w2 j
area oa parallelogram = (u1 i +u2 j) X (v1 i +v2 j)
since iXi=0, jXj=0, iXj=K, jXi=-k
area= (u1v2-u2v1)k
similarly, we have remaining areas as(v1w2-v2w1)k, (u1w2-u2w1)k
if we add them the shadow's area is
((u1v2-u2v1)+(v1w2-v2w1)+(u1w2-u2w1))k.......(1)

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now we know u X v =w
(u1 v2 - v1 u2)=w3
we get that from cross-product using det and comparing components
from v=wXu
u1w2-u2w1=v3
and from u=vXw
v1w2-v2w1=u3

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so our shadows are is
(u3+v3+w3)k

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which is exactly the z axis projection by magnitude

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SN=u+v+w
its z coordinate is u3+v3+w3

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thats it!

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@radiant shoal

neat sandal
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quite obvious