#general discussion

1 messages · Page 1 of 1 (latest)

open whale
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Hello! this is our most general maths chat: discuss anything you want here, so long it's not about help.

open whale
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@hollow ice

hollow ice
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Thanks

open whale
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@vivid gulch

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,tex x^2

vivid gulchBOT
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yoavmal
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

open whale
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Ok it works here, nice

wicked junco
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$x^2$

vivid gulchBOT
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Schlaumau

long socket
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any good books to read about "building" math from the ground up?

dire sable
long socket
dire sable
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@long socket

long socket
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This looks pretty neat

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But I don't see proofs or anything like that

dire sable
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What do you mean?

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Ohhh

long socket
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any good books to read about "building" math from the ground up

dire sable
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I get it now, sorry

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I thought you meant like building up general math knowledge

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But yeah, I know what you mean

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I've always thought that that would be a pretty interesting concept, and have always actually wanted to write a book on it

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I don't know of any though, sorry

long socket
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a runner-up would be books about making proofs

dire sable
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Hmm, I know of a couple books that might interest you, but none on that topic

long socket
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what are they?

dire sable
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There's one called "Is God a Mathematician" by Mario Livio. It's not really about religion, but it does a deep dive into the origins of mathematics, and how they reflect the universe. I found it really interesting as it approached math from a philosophical perspective. It's more of a layman's book though, so I'm not sure if that's what you want

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There's also one that I can't remember the name of, something about Math A-Z, it had a bunch of interesting theorems and proofs.

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I'll see if I can find it

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Here we go, "The mathematical universe : an alphabetical journey through the great proofs, problems, and personalities", by William Dunham

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I found the title in an overdue book email

long socket
dire sable
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Yeah, I had like 5 random books I checked out and that was one of them

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Wait, I'm going to see if I can post a screenshot without doxxing myself

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Ah, only 4

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Hopefully the barcodes and dewey decimal numbers can't be used to find me

long socket
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say, how good are you at math?

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I just got the hang of algabra

dire sable
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I'm okay, but I'm nowhere near as good as some of the people on this server

long socket
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Ring Theory looks to be the tool that can help define subtraction of natural numbers for me

dire sable
long socket
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For every natural number x that isn't 0, there exist a natural number y such that the successor of y is x

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basically x - 1

dire sable
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Yeah, although that wouldn't work for 0 since natural numbers don't include negative numbers

long socket
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yeah

dire sable
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If you include all integers though, you might be able to prove it based on adding negative integers

long socket
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also edited the thing

dire sable
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Hmm, that's difficult

long socket
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building math from logic and set theory isn't easy

dire sable
long socket
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one of the peano axioms said that 0 exist and its fair to say that succ(0) is 1

dire sable
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Oh, that's interesting

long socket
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with that thing plus recursion, addition is defined

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you can also define subtraction if you first made up the inequality symbols to make sure that n - m(n < m) isn't allowed

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but how?

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I swear to godel that we need to prove that N is a ordered set

dire sable
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Also, maybe it'd be possible to prove it by induction

long socket
dire sable
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So, if it's true for x, and assume it's true x=k, then prove it's true for x=k+1

long socket
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I meant what are you trying to prove

dire sable
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The y=x-1

long socket
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okay then

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let P(x) be that thing

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and P(k and k is 1) => 0

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that's our base case

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now we need to prove P(k + 1)

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hold on, I forgor how to do induction

dire sable
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P(k+1)=>y, which is true

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I think that might do it, but I'm not entirely sure

long socket
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P(k + 1) spits out k, right?

dire sable
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Yeah

long socket
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now to write this thing formally

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(I bet there is already a journal about this already)

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For every natural number x that isn't 0, there exist a natural number y such that the successor of y is x
Proof - let k be 1
P(k) = 0
P(k + 1) = k
QED

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(idk if I wrote this this correctly)

dire sable
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Yeah, I think that should work

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Here, I found something on it

long socket
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and i'm guessing the same author also have a journal about integers?

dire sable
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I'm not sure, I could take a look

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Here's a nice article on proofs

long socket
dire sable
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Oh, hmm

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Maybe because it's a PDF

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Wait no, the other one's a PDF too

long socket
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wait, it worked

dire sable
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I can't wait to take discreet mathematics, it seems like it'd be a very interesting course

long socket
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how's the search for the integers gold mine?

dire sable
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I haven't found one unfortunately

long socket
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help me

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its ring theory all over again

dire sable
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Oh, that looks like a nice one

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Hey, I need to head out now, but could you please ping me if anything comes up? It's really interesting talking with you

long socket
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but im curious as to why im interesting to talk to

dire sable
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I've been thinking about similar topics for a while, but I haven't really met anyone else who's interested in these things before, so it's nice to talk about it

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The things you propose make me think, and I'm learning a lot looking for articles about them

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And I'm learning a lot talking with you

long socket
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math isn't about "solve this", its about "how do you solve this" and "why this is the solution to this"

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and also "make up stuff" too

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imaginary numbers is a product of "make up stuff"

dire sable
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But if we were taught more about the foundations of math, I think more people would be interested

dire sable
long socket
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also stuff like logic and reasoning

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because you can't run if you don't know how to walk

dire sable
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It's really amazing when concepts existing purely in math can actually be applied, like with imaginary numbers, and with knot theory

long socket
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It feels like we are more like explorers than inventors

dire sable
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Like imaginary numbers are used in concepts relating to electricity, and knot theory is being used for modeling DNA

dire sable
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I would say it's a bit of both

long socket
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some of the new stuff in math is found by finding a definition for the undefined instead of leaving it in

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Say, you are good in discussing math as you foster thinking by your insight

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given that you are talking to people that listens carefully, not just hear your words

dire sable
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Yeah, I think getting new perspectives on things is very important, that's why it's nice talking to you

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You've made me think of things I wouldn't have normally

long socket
dire sable
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I usually think of natural number subtraction as axiomatic, I hadn't thought to try and prove it

long socket
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Well, we can't talk forever

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its nice discussing with you again, mathematician

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hope we can talk again soon

dire sable
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Yeah, I hope so as well

long socket
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@dire sable found out that you need something called a equivalent relation to define the integers

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basically, Z is the set that defines the result of n - m(m > n)

dire sable
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Oh, hmm

long socket
dire sable
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I’m a bit busy, so I can’t really look at it now, sorry

long socket
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do tell me when your free

dire sable
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But I’ll try to get to it sometime this weekend

long socket
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sure thing

dire sable
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I’ve had a lot going on recently

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Thanks for letting me know about this though

long socket
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no problem

long socket
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@dire sable wild idea, a game about algebra

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algebra seems like the perfect math topic to make a game of

dire sable
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Or maybe one on the complex plane

long socket
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For the sake of the game, I'll restrict stuff on the real domain

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there are a lot of topics in algebra and I just need to figure out how do we make it into a problem solving game

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any ideas?

long socket
dire sable
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Yeah true

long socket
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let me know if you have ideas on how to make this bearable for the gamers

dire sable
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Are you thinking board game or video game?

long socket
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video game

dire sable
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Hmmm

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Maybe collecting variables somehow

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Could try and do Diophantine equations, but honestly I don’t quite understand them

long socket
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before they do like equations and stuff, they should be exposed to the important properties and concepts

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in the beginning, swiftly introduce and test the properties of addition, subtraction, multiplication, and division

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in the domain of integers I guess

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and the story of the game would be to explore the history of math and its mathematicians

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done right, and this might be a decent educational game

dire sable
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Oh yeah, can’t wait for the section on Euler, it’ll probably take up like half the game

long socket
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he shows up everywhere

dire sable
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I like how they started naming things after the second person to discover them after Euler because too many things were named after him

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I think that was Euler at least

long socket
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what do you think would the end of said game be?

dire sable
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Maybe meeting a modern mathematician

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Who will like send them off to learn more on their own, maybe providing a link or something

long socket
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or godel himself

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with a final message about the future of maths

dire sable
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Yeah, Godel would be really cool to add into the game at the end

long socket
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"Idk if math truly is imcomplete, my soul have seen the impossible become possible.
Take care, maybe you will discover something one day, mathematician"

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(one of the few millennium problems got solved recently, so this might hit a bit harder later on in the years)

dire sable
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Maybe send them on their way by making them solve a millennium problem

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I mean, they probably wouldn’t but it might be interesting for them to think about it

long socket
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this game might have a crap ton of quotes if anything

dire sable
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I mean, quotes are always effective

long socket
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another one, what would "boss" problems look like?

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of course, we go easy on them and not just let them find the quadratic formula for example

dire sable
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solve collatz conjecture

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Maybe walk them through the quadratic formula within the boss fight so it’s not too difficult

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Or like have different mini bosses be different parts of the formula

long socket
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what other things qualifies as a boss fight?

dire sable
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Maybe derivatives using limits at some point

long socket
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thought this is algebra, not calc

dire sable
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Oh yeah, forgot about that

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Hmm, maybe small proofs like .9 repeating equals 1

long socket
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that's a limit, isnt it?

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what else?

dire sable
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You could do it algebraically

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.9 repeating =x
9.9 repeating =10x
9.9 repeating-.9 repeating = 10x-x
9=9x
1=x

long socket
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you just chop off the decimal once you multiplied it by ten?

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anyways, how would we weave the story of maths into this game?

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and do you think such a game can teach math in a neat way?

dire sable
dire sable
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It’d be a bit difficult to implement, but I think it’d be possible

long socket
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the first concept is of course variables

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"there exist a symbol x that stands in for a number in a set of real numbers"

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(dare you to find a simpler explanation)

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(hold on, we need to explain the bare basics of set theory to introduce variables?!)

dire sable
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We could just start with the different levels of organization for numbers

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Maybe make it like a social hierarchy within the game

long socket
dire sable
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Like natural numbers are the rules, real numbers are the lowest class

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Make the numbers like people, but not quite people

long socket
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like a metaphor then

dire sable
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Yeah

long socket
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after variables, exponents are a bit easier

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just need to explain visually its properties

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in ancient cave drawings of course

dire sable
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Naturally

long socket
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I still have to know why x to the zeroth power is 1

dire sable
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Uhh, I knew this at some point, I'll check quickly

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Ohhh, if you're doing x^y, then it's 1*x y times, so if it's zero times then it's just 1

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Could also be considered from the perspective of permutations

long socket
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after exponents, polynomials

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and this is where stuff goes a bit harder

dire sable
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Could go a bit into physics for that

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Though that might make it more confusing

long socket
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to explain operations between polynomials, squares are going to be used a lot

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then special products and factoring

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and then comes linear equations

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to make this part math training app, randomized problems with a solution algorithm needs to be designed

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a bit hard technically

dire sable
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We could probably use an already existing CAS program

long socket
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good point

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now how do we fit randomized problems into the game flow?

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(also, problems that needs you to apply math can also exist in the game)

dire sable
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We could randomize the numbers, although I'm not sure about game flow

long socket
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we should also provide whiteboards but not a calculator

dire sable
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Maybe just hope they have scratch paper since writing on technology can be a bit difficult

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But yeah, no calculator

long socket
dire sable
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Maybe if it's a slightly longer problem, but not for problems that shouldn't require it

long socket
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the graphs parts is going to be gamified to the death

dire sable
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Of course, that's what makes graphs fun

long socket
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you heard of making parabola equations to make mario jump in the correct arc in desmos?

dire sable
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I haven't, that seems interesting though

long socket
dire sable
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Maybe collection type games

long socket
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seems too typical as a educational game

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but then this is for people who likes figuring stuff out

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and for people that wants(or forced) to learn math

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so we should make it fun for those two groups

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the rest isn't our problem

dire sable
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Gears would be interesting to incorporate, I'm not sure how though

long socket
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gears?

dire sable
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Yeah, they tend to have a lot of implications in math

long socket
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that would fit in applied algebra

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actually, maybe we use the pure maths for explainations, harder problems, and "boss fights"

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the fun part lies in the applied math

dire sable
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Oh yeah, that's a good idea

long socket
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and if this game is kind of a open-world adventure game, if you prove your worth as a mathematician to someone like Gauss, he would give you his formula(which is a neat nugget of information)

dire sable
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Yeah, and maybe you could discover some older formulas like from ancient empires in archeological sites.

long socket
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imagine seeing i^2 + j^2 + k^2 = -1 in a bridge in the game

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or a piece of paper about calc in netwons grave

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we can go real nuts with this

dire sable
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That would be really interesting to incorporate

long socket
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once you see Godel tho, ohh boy

dire sable
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That's when things get interesting

long socket
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What about when you are presented a ominous barbershop with a recursive infinity symbol as its sign

dire sable
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There will be many moments when things will get interesting

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Pretty much the entire thing, because all of math is interesting

long socket
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Im guessing a good bit of those interesting things are related to infinity and recursion

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because those two cracked maths long ago

dire sable
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Yeah, along with Godel himself

long socket
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don't forget Turing

dire sable
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Ah yes

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Of course

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Oh, I should probably get back to work, it was nice talking though

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But yeah, the game is definitely a good idea, it'd be really interesting

long socket
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good luck to that

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no problem

open whale
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So

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@craggy meteor

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Do you know how integrals work?

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@craggy meteor

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So, do you know how integrals work?

craggy meteor
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i somewhat know them work

open whale
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They go from point A to point B

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But how do they go there?

craggy meteor
open whale
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Usually you'd think, in a straight line, right?

craggy meteor
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uh

vivid gulchBOT
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PooPoo, not CEO of comedy

craggy meteor
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anyways

open whale
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But, lets say

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Can I go at different speeds?

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Like, can I go really fast at the start, then slowly at the end?

craggy meteor
open whale
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It wouldn't

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So long we do it appropriately

craggy meteor
open whale
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Exactly nothing, that's the point

craggy meteor
open whale
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Lets see why that is the case

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An partition

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Is when I cut the line into equivalent sections of length

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Then, I take some point inside each section

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And multiply f(point)

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By the length of the section

open whale
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dx

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Exactly

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So we multiply f(point) by dx

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and then we sum for all partitions we did

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$\sum_{n=1}^kf(a_n^*)\cdot(a_{n+1}-a_n)$

vivid gulchBOT
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yoavmal

craggy meteor
open whale
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Where a(n)* is some point inbetween a(n) and a(n+1)

open whale
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$\lim_{k\to\infty}\sum_{n=1}^kf(a_n^*)\cdot(a_{n+1}-a_n)$

vivid gulchBOT
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yoavmal

open whale
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Now, we could make it so the start is really dense and the end isn't

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All that matters is we multiply the sections by the appropriate lengths

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So one part may have tons of points

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And one part won't

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But since we multiply each section by the corresponding dx

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It's fine

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Infact, we could take this to the extreme

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And say we could wait in the spot or even go backwards

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So long we eventually go all the way to point b

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It eventually all cancels out

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And the integral is the same

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Why is this important?

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Because it turns out we can use that for complex integrals

craggy meteor
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For complex function?

open whale
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Yep

craggy meteor
open whale
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What we can actually do to describe the concept I just said is

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$\int_a^bf(\gamma(x))\md\gamma(x)$

vivid gulchBOT
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yoavmal

open whale
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This allows us to have a function do all sorts of weird stuff, and still get the same result

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But it can also take complex values

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And this statement holds true

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So really, $\int_a^bf(\gamma(x))\md\gamma(x)=k$

vivid gulchBOT
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yoavmal

open whale
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k is the same number, no matter what gamma is

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The key importance is $\md\gamma(x)$ is not always the same, and can infact take any complex direction

vivid gulchBOT
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yoavmal

open whale
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So if you go in the positive imaginery direction, it will later cancel out when you go back in the negative direction towards the reals

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Are you with me, @craggy meteor ?

craggy meteor
open whale
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So uhhh

craggy meteor
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Why are you using incomplete gamma function🤔

open whale
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This gamma function is a path

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It's the path we take as we integrate

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Lets try to make it a complex integral proper

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$\int_a^bf(\gamma(z))\md\gamma(z)$

vivid gulchBOT
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yoavmal

open whale
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Or, if we're lazy

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We'll just drop the a and b

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$\int_\gamma f(z)\md z$

vivid gulchBOT
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yoavmal

open whale
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It's just done with respect to some path

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Now, I lied earlier

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It isn't always the same number for different curve

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For example

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If I integrate 1/z

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I can get different results if I go in different paths

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This is ground breaking

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Since we can integrate from a point to itself

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In a loop

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And naturally, expect the result to be 0

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And instead get a different number

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In such cases, it becomes clear that the closed path integral would be an essential tool

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So we simply have a unique notation for it

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$\oint$

vivid gulchBOT
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yoavmal

open whale
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The circle is denoting a closed curve

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$\oint_\gamma f(z)\md z$

vivid gulchBOT
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yoavmal

craggy meteor
open whale
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Yes

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What is the integral of 1/z from 1 to 1?

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Or uhh

craggy meteor
open whale
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$\int_1^1\frac{1}{x}\md x$

vivid gulchBOT
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yoavmal

open whale
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This is clearly 0

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But

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It can also be 2πi

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If it's $\oint_\gamma\frac{1}{z}\md z$

vivid gulchBOT
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yoavmal

open whale
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Why?

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Because we can use the fundamental theorem of calculus

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To get that $\dv{\ln(z)}{z}=\frac{1}{z}$

vivid gulchBOT
#

yoavmal

open whale
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Now, if we choose our curve to be the unit circle

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Oh wait, before this part

craggy meteor
open whale
vivid gulchBOT
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yoavmal

open whale
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As you may know

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$\ln(re^{i\theta})=\ln(r)+i\theta$

vivid gulchBOT
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yoavmal

open whale
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So if we go about the unit circle

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We integrate a portion of it

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We get that the integral from point at angle θ1

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To point at angle θ2

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Is just iΔθ

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The difference of angles, times i

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Yes?

open whale
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We get i(θ2-θ1)

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If we agree this grows continuously (and it does)

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We eventually get that from θ1=0 to θ2=2π

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From 1, to 1

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The integral it 2πi

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It can also be 4πi

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And -2πi

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If we go enough rotations in the right direction

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Coolest part is

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We actually don't get this if we don't go around 0

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If we make a loop that doesn't engulf 0

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The contour integral is just 0

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You'll later get to conclude that the only way to get a none 0 closed path integral, is by integrating around an asymptote

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Sooo

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Do you see why $\oint$ exists?

vivid gulchBOT
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yoavmal

craggy meteor
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my brain is exploding inside

open whale
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We get all sorts of weird formulas this way

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For example $\dv[n]{f(z)}{z}=\frac{n!}{2\pi i}\oint_\gamma\frac{f(u)}{(u-z)^{n+1}}\md u$

vivid gulchBOT
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yoavmal

open whale
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That's not true actually

craggy meteor
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||Damn google tricking me||

open whale
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It's

craggy meteor
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log(x)?

open whale
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$\ln\abs{x}+\begin{cases}c_1&x<0\c_2&x>0\end{cases}$

vivid gulchBOT
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yoavmal

open whale
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Since there's no connection between the right and the left part, this is the result

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In complex numbers

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There's a connection

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So what you'll get is

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$\ln\abs{x}+\begin{cases}2k\pi i&x>0\(2k\pm1)\pi i&x<0\end{cases}$

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Where k is an integer

vivid gulchBOT
#

yoavmal

craggy meteor
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Is this calculus lesson done yetdespair

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probably

craggy meteor
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@torn lava can you message

torn lava
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yes

open whale
craggy meteor
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forgive my sins yoavmal

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stop this eternal hell

open whale
long socket
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@dire sable hey there bud

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When I finish high school, im going to major in math

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what do you think?

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and what about you?

dire sable
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Yeah, that’s probably what I’m going to do too

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I’m thinking of double majoring math and physics

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But yeah, if you major in math it’d also be helpful to do work with computer science as well

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Since the two fields are so closely linked

long socket
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Not a bad choice, since im going to be a programmer anyways

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why physics?

dire sable
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I'd like to go into theoretical physics

long socket
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fair enough

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but what degree I wonder?

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I think a master degree is a bit too much for me

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so i'll settle on a bachelor's

dire sable
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Theoretical physics is hard to do professionally, so I was thinking of getting a PHD and working as a professor

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I'm not sure though

long socket
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and how would you support yourself while your at college?

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mine's going to just code for money

dire sable
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That's a good question

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I'd probably try to go for scholarships, and maybe do some coding work on the side

long socket
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after college, what are your job options?

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for me, its ether be a programmer at some tech company or be a programmer in some game studio

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and math skills will make my programs hella optimised

dire sable
#

I'm probably just going to teach, and do research

long socket
#

at least be a decent teacher that everyone loves

dire sable
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I hope I can be

long socket
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btw, how are stuff there?

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I wont discuss heavily on math atm since I have to do some school work

dire sable
#

How's stuff where?

long socket
#

on your end

dire sable
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Oh, um, eh

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Yesterday was not the best, but today was a bit better

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How're things with you?

long socket
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just chilling

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watching some math vids and gaming

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like a student is supposed to relax in the weekends

dire sable
#

Oh, what games?

long socket
#

a moba that is similar to LoL

dire sable
#

Nice, I haven't really played any games like that

long socket
#

wait, where are you on the education ladder?

dire sable
#

I'm in highschool right now

long socket
#

and what are your fellow's reaction to math?

dire sable
#

A few other kids like it, but my school is mostly kinda behind in math

#

What about your classmates?

long socket
#

in one line: they are shocked when 1x is just x

#

basically, they don't even mastered the basic properties of basic operations when we were supposed to do factoring

dire sable
#

Wow, yeah, that's about where my classmates are at

#

I feel like people wouldn't be like that if math was taught better

long socket
#

which is isn't

#

math can get hella hard when you dont even know about the simple but neat properties

#

like x is x^1

#

so x(x^3) is x^1+3 = x^4

dire sable
#

Yeah, being able to do basic operations is necessary for math later on, so a strong foundation needs to be built

#

But it's not sufficiently established for the most part

long socket
dire sable
#

I don't know, it's something people have been struggling with for a long time

long socket
#

not to mention the** fear** of math

dire sable
#

Yeah

long socket
#

but alas they say: "what's the point?"

#

"why learn math?"

#

"im going to be some internet star or some creative artist or anything that doesn't need math"

#

tbf, they kinda have a point

dire sable
#

Internet stars make way too much money, it's not reasonable for what they do

#

But that's the world we live in

long socket
#

the ones blessed by the system by whatever means have their profits grow while the rest have their profits be mostly fixed

dire sable
#

Yeah, which is kinda like how everything else works too

#

Some people make lots of money while others have fixed profits, which are sometimes not enough to live on

long socket
#

well, this turn quite off-topic

#

if you like, we can debate on DMs

dire sable
#

Actually, I should probably get back to work, sorry, but I'd love to take you up on that offer sometime

long socket
#

no problem

#

we chat for many reason

#

including as a way of relaxation

#

hope we can chat again

dire sable
#

Yeah, I look forward to it

open whale
#

@short trail

short trail
#

Yes

open whale
#

so

#

lets use the one rule we know

#

$a(b+c)=ab+ac$

short trail
#

Hm..

vivid gulchBOT
#

yoavmal

short trail
#

Ok

open whale
#

so

#

$(a+b)^2$

vivid gulchBOT
#

yoavmal

open whale
#

lets break it down

#

$(a+b)^2=(a+b)(a+b)$

vivid gulchBOT
#

yoavmal

open whale
#

correct?

#

@short trail

short trail
#

Yeah

open whale
#

ok

#

$\color{red}{(a+b)}\color{black}{(}\color{green}{a}\color{black}{+}\color{blue}{b}\color{black}{)}$

short trail
#

Hm. ....

vivid gulchBOT
#

yoavmal

open whale
#

yes?

#

we now break it down using our rule

short trail
#

Yep

open whale
#

$\color{red}{(a+b)}\color{green}{a}\color{black}{+}\color{red}{(a+b)}\color{blue}{b}$

vivid gulchBOT
#

yoavmal

open whale
#

yes?

short trail
#

Wait.

#

How*

#

Whyd you add an extra a and b

open whale
#

brb

short trail
#

Ok-

open whale
#

you're still here?

open whale
short trail
short trail
open whale
# vivid gulch **yoavmal**

$\color{red}{a}\color{black}{(}\color{green}{b}\color{black}{+}\color{blue}{c}\color{black}{)}=\color{red}{a}\color{green}{b}\color{black}{+}\color{red}{a}\color{blue}{c}$

vivid gulchBOT
#

yoavmal

open whale
#

does that make sense?

short trail
#

Yes
I think

open whale
#

the first (a+b) splits

short trail
#

Oh

open whale
#

so there's (a+b)a

#

and (a+b)b

#

yes?

#

@short trail

short trail
#

Yes

open whale
#

if it makes sense, try doing the same proccess with (a+b)a

#

how do you simplify it using the same rule?

short trail
#

Sorry my discord lagged for a sec

#

(a+b)b
?

#

😬..

open whale
#

try opening the brackets using the same rule as earlier

#

$a(b+c)=ab+ac$

vivid gulchBOT
#

yoavmal

open whale
#

so according to this

#

$a(a+b)=\dots$

vivid gulchBOT
#

yoavmal

short trail
#

Opening the brackets?

#

Wouldn't that be (a+b)c then?

#

(sorry If I'm very very very annoying i feel like i forgot everything I've learnt in past years)

short trail
#

Ok ;-;

open whale
#

and uhh

#

lets say it this way

short trail
#

Mhm-

open whale
#

what's $2(1+3)$?

vivid gulchBOT
#

yoavmal

short trail
#

8

open whale
short trail
#

2×(1+3)
2×4
8

open whale
#

ok

#

so

#

the rule we're using says

short trail
#

Hm-

open whale
#

we can actually solve it another way

short trail
#

Oh?

open whale
#

2×(1+3)
2×1+2×3
2+6
8

short trail
#

Wait- what

#

I'm sorry but how does the 2 come after the 1 in the second line?

open whale
#

three people

#

and two people more

#

having two cookies each

#

is like three people having two cookies

#

and then two people having two cookies

#

ye?

short trail
#

So the rule is adding a 2? 😬

open whale
#

we can first add and then multiply

#

but we can also

#

first multiply each term

#

and then add up

#

$a(b+c+d)=ab+ac+ad$

vivid gulchBOT
#

yoavmal

open whale
#

$a(b+c+d+e)=ab+ac+ad+ae$

vivid gulchBOT
#

yoavmal

open whale
#

etc etc

short trail
#

Oh I'm kinda getting this

open whale
#

each of them has something

#

we can add all the people and then see how many we have in total

#

or, we can see how many each has in total, then add these up

short trail
#

Oh yes makes sense

open whale
#

so

#

$(a+b)^2$

vivid gulchBOT
#

yoavmal

open whale
#

is just a+b people

#

and each has a+b stuff

#

in other words

#

a has a+b stuff

#

and b has a+b stuff

short trail
#

Ok

open whale
#

$(a+b)^2=(a+b)(a+b)$

vivid gulchBOT
#

yoavmal

open whale
#

$(a+b)(a+b)=a(a+b)+b(a+b)$

vivid gulchBOT
#

yoavmal

open whale
#

yes?

short trail
#

Yes

open whale
#

ok

#

lets break it further

#

what's $a(a+b)$?

vivid gulchBOT
#

yoavmal

short trail
#

(b+a)
?

#

Is that correct

#

Wait no

#

I read it wrong

open whale
#

ok, i'll write it differently

#

$a(a+a)=aa+aa$

vivid gulchBOT
#

yoavmal

open whale
#

$a(a+k)=aa+ak$

vivid gulchBOT
#

yoavmal

open whale
#

what's $a(a+b)$

vivid gulchBOT
#

yoavmal

short trail
#

aa+ab
?

open whale
#

exactly that

#

and what's $b(a+b)$?

vivid gulchBOT
#

yoavmal

short trail
#

ba+bb

open whale
#

lets write that

#

$a(a+b)+b(a+b)=aa+ab+ba+bb$

vivid gulchBOT
#

yoavmal

short trail
#

Got it

open whale
#

what's aa?

short trail
#


?

open whale
#

precisely

#

and what's bb?

short trail
#

open whale
#

so

#

$(a+b)^2=a^2+ab+ba+b^2$

vivid gulchBOT
#

yoavmal

open whale
#

do you see?

short trail
#

YES

open whale
#

aha

short trail
#

I feel so good after understanding that
Tysm-💀

open whale
#

ok

#

so the final result is

#

$(a+b)^2=a^2+2ab+b^2$

vivid gulchBOT
#

yoavmal

open whale
#

now, lets try applying the same logic

#

step after step

#

for $(a+b)^3$

vivid gulchBOT
#

yoavmal

open whale
#

it will be a bit longer

short trail
#

Is it
(a+b)³=a³+3ab+b³
?

#

Oh?

open whale
#

but no

short trail
#

Oh ;-;

open whale
#

lets try applying it just like we did earlier

#

what does it mean to be

#

cubed?

short trail
#

Something multipled by itself thrice?

open whale
short trail
#

So
a³= a×a×a

open whale
#

so

#

instead of a

#

write

short trail
#

Hm-

open whale
#

(a+b)

short trail
#

(a+b)³=(a+b)(a+b)(a+b)

open whale
#

so lets phrase it a bit differently

short trail
#

Hm-

open whale
#

$(a+b)^3=\Big((a+b)(a+b)\Big)(a+b)$

vivid gulchBOT
#

yoavmal

open whale
#

yes?

short trail
#

Yes

open whale
#

ok

#

now comes the fun part

#

we already know what this is

#

so we can put it right in

#

yes?

#

dose that make sense?

short trail
#

Yes

open whale
#

ok

#

so do simplify it

#

we now have

#

$(a+b)^3=(a^2+2ab+b^2)(a+b)$

vivid gulchBOT
#

yoavmal

short trail
#

oH

#

Interesting

open whale
#

can you open the brackets now, then?

short trail
#

Wdym by that?

open whale
vivid gulchBOT
#

yoavmal

open whale
short trail
#

Hm

open whale
#

try it

#

don't fear to make errors

#

that's the only way you'll get to understand it properly

#

and trust me

#

once you understand it

#

it becomes VERY easy

#

like, i can simplify these extremely well, extremely fast

short trail
#

Ok um

short trail
open whale
#

did you apply the rule?

#

try taking the big chunk

open whale
#

the part we already simplified

#

a^2+2ab+b^2

#

and multiplying it by each part of (a+b)

short trail
#

But i already did multiply a² and b² right

open whale
#

i meant

#

open the (a+b) brackets

#

multiply the entier chunk by a

short trail
#

OH

open whale
#

and then multiply the entire chunk by b

short trail
#

Can u do this one for me
It slightly confusing;-;

open whale
#

you gotta do it

#

until you get to the right answer

#

you can take simpler cases

#

but

#

in the end, you gotta try derive it yourself

short trail
#

Mhm---

#

@open whale (btw sorry i went afk for a while)

#

Is it
a³+b³+3a²b+3ab²
I doubt it but-

open whale
#

Oh wait sorry yes!

#

It's 100% correct

#

There's some obvious symmetry now

#

a³+3a²b+3ab²+b³

#

Lets go one by one and see how the identities work

short trail
#

Oh

#

Ok

open whale
vivid gulchBOT
#

yoavmal

short trail
#

(a-b)²= a²-b²-2ab
?@open whale

open whale
#

It's +(-b)²

#

Not -(b)²

short trail
#

Oh ok

open whale
#

a²-2ab+b²

#

Now try to find what (a+b)²-(a-b)² equals

obtuse oar
#

umm... do anyone here know complete square format?

vivid gulchBOT
#

ノ.リ.ム.ム.り.ん

$x^2+8x-10=0$
obtuse oar
#

$x^2+8=10$

vivid gulchBOT
#

ノ.リ.ム.ム.り.ん

obtuse oar
#

$x^2 + 8x + 5^2 = 10 + 5^2$

vivid gulchBOT
#

ノ.リ.ム.ム.り.ん

obtuse oar
#

$(x+5)^2 = 35$

vivid gulchBOT
#

ノ.リ.ム.ム.り.ん

obtuse oar
#

how is tht done?

short trail
craggy meteor
vivid gulchBOT
#

PooPoo, not CEO of comedy

#

PooPoo, not CEO of comedy

craggy meteor
#

fuck

#

Ok, now use quadratic formula to solve this

vivid gulchBOT
#

PooPoo, not CEO of comedy

#

PooPoo, not CEO of comedy

#

PooPoo, not CEO of comedy

craggy meteor
open whale
short trail
open whale
#

Basically

#

You first need to find $(a+b)^2=a^2+2ab+b^2$ and $(a-b)^2=a^2-2ab+b^2$

vivid gulchBOT
#

yoavmal

open whale
#

Then when you subtract one from the other...

long socket
#

@dire sable Sup dude

#

two things

#

I found out what limits are

#

and I also found out just how hard is factoring polynomials by grouping

dire sable
#

Factoring polynomails can be difficult and first, but once you get the hang of it it's kinda fun

long socket
dire sable
#

Sorry, I need to get to school

long socket
#

This is about the math game idea

long socket
#

do tell me of your time patterns in DMs so that I can annoy you less

dire sable
#

Nah, no annoyance is happening

#

I'll definitely let you know my time patterns though, could you do the same?

long socket
#

sure thing

mortal olive
#

Does this make sense.

open whale
#

The faulty step is the substitution

#

There can exist $t^m=\frac{x^m}{m+1}$

vivid gulchBOT
#

yoavmal

open whale
#

However it isn't the same t for all m

#

If we choose a different m you'll see that

#

$t=x/2$

vivid gulchBOT
#

yoavmal

open whale
#

But also $t=x/\sqrt{2}$

vivid gulchBOT
#

yoavmal

open whale
#

This only works at t=0 and nowhere else

long socket
#

@dire sable hey bud, important question

#

what is a variable?

dire sable
#

That’s hard to describe, I’d say something indicating a value

long socket
#

a variable is like a symbol right?

#

and a symbol is a something that represent something else

dire sable
#

Yeah, a symbol that works as a placeholder for something else

long socket
#

and the symbol itself is important

#

one of its importance is that they are unique

#

x isn't y

#

in terms of its name

#

but the value x holds can hold the value y holds

#

different names carrying the same value

#

also in a formula for example, the names doesn't really matter

#

e.g you are given x = y + 1

#

the x might be a and the y might be b

#

but the equation is the same

dire sable
#

Some functions don’t even even require multiple variables, as you can simply state f(x)

long socket
#

in math, functions have mostly one argument

#

in contrast to programming where its more common to have two arguments

long socket
#

variables can be placeholders for other variables

#

first order logic baby

#

does the definition of a variable require some set theory?

dire sable
#

I’m not sure, it might be interesting to try and apply it

long socket
#

a variable is a symbol

#

a symbol who's value is a part of some number set

#

or the set of all variables

#

a variable is also like a pointer in terms of programming

dire sable
#

Oh yeah, I wonder if a variable could hold the empty set

long socket
#

it can?

#

variables can hold entire sets instead of any one elements in their given domain

#

it can't hold itself according by modern set theory

#

it can hold parts of itself tho

#

I wonder what puzzles arise from this

dire sable
#

I mean, can a variable be defined by the empty set?

long socket
#

well, hm

#

let's use a analogy

#

right now, x the variable doesn't exist

#

and then, bah! out of nowhere we made x

#

what does x look like?

dire sable
#

Could x be defined by any set?

long socket
#

let's see

#

empty set - x is just empty

#

set of all letters - x can be a or b or c and so on

#

set of natural numbers - yes

#

set of its proper subsets - yes

#

set of all variables - yes

#

what else?

dire sable
#

What about if x is undefined

long socket
#

what do you mean?

dire sable
#

If x could be defined by an empty set, it could be undefined due to that

#

I'm not sure though, I don't know much about set theory

long socket
#

but then, can set theory provide good puzzles or problems in a game enviroment?

dire sable
#

Sorry, I don't quite get what you mean by that

long socket
#

edited

#

its supposed to be provide

#

not prove

dire sable
#

Oh yeah, it definitely could, although I can't think of any applications off the top of my head

long socket
#

its a form of reasoning, a skill greatly needed for the rest of my math game

#

math is the ultimate puzzle after all

dire sable
#

Yeah, using set theory could greatly expand the types of puzzle that could be made

long socket
#

Quick Question, do I show the barbershop paradox early in the game as some sort of forshadowing?

dire sable
#

What would you be foreshadowing?

long socket
#

the idea of self-reference

#

and maybe the zfc axioms

#

and also infinity

dire sable
#

Ohhh, yeah, would provide an interesting call back

long socket
#

should it be vivid, or should it be like a nightmare?

#

since that paradox breaks maths after all

dire sable
#

I was just thinking about it maybe being in the background, so it's not too emphasized

#

Maybe like a hidden advancement

long socket
#

Im guessing the normal ending of the math game is the endless loop of trying to find the solution to those very hard problems

#

and the true ending accepting that math is broken and moving on

dire sable
#

Maybe also have one where it's finding out math is broken, but ignoring Godel and still trying to find answers

long socket
#

that sounds like a bad ending

dire sable
#

I dunno, I think of that as being hopeful

long socket
#

what do you think is a bad ending here?

dire sable
#

statistics

long socket
#

the "final boss" in this game is where the soul of Godel traps you in a endless nightmare

dire sable
#

Like when people start p hacking

long socket
#

either you ignore godel and get stuck in the nightmare(bad ending), escaping from the nightmare without taking what godel said to heart(normal ending), and accepting that math is broken and godel shows mercy and ends your suffering(true ending)

#

in the nightmare, you have to face off against famous paradoxes, very hard problems, and some stories here and there

dire sable
#

I feel like that seems a bit like giving up on math though, I dunno

long socket
#

smart people do get insane after all

#

godel is just helping you to deal with that insanity

dire sable
#

Yeah, that's true

long socket
#

and math has a effect on its people

#

math is the center of everything

#

if we found out that math is broken, then some important dreams people have gets cut off

dire sable
#

It's kinda like the search for a unifying theory in physics

long socket
#

I say this game can have a real impact on people if done right

#

and having a horror like factor in a (decent)educational game is unheard off

#

not baldi's basics, its not educational

dire sable
#

That'd be really fun to incorporate

#

Oh, I should probably get to sleep, sorry

long socket
#

get some rest

#

okay then

#

sleep well

dire sable
#

Thanks, see you around

mortal olive
long socket
#

Sup @dire sable

#

Do you mind making some set theory puzzles with me?

dire sable
#

Sorry, I can’t talk right now, but I’ll think about them and let you know if I can think of any good ones

long socket
#

sure thing

long socket
#

another one of those head starching questions @dire sable, how would we define the four inequality symbols?

#

hm . . . using the subtraction operation?

dire sable
#

Yeah, that’d probably be easiest

long socket
dire sable
long socket
#

what I want is a formal one

#

like the pressesor theorem I showed you before

dire sable
#

Oh, in that case yeah, subtraction is probably the only way

#

I can’t think of any others

long socket
#

okay then, how do we go about defining that?

dire sable
#

If zero and negative numbers are defined, we can just subtract and see if the resulting number is part of one of those sets

#

Might be hard defining negative numbers without inequalities though

#

I need to get to school now, but that might be something to think about

open whale
#

@proven gate

#

Let us define the hyperreals as the sequences of rational numbers such that they do not diverge

#

The mandelbrot polynomial is convergent in this system

#

Over a larger subset of the mandelbrot set

#

Excluding the Julia set of the mandelbrot set

long socket
#

Anyone knows about a video about the history of algebra?

open whale
long socket
open whale
long socket
open whale
long socket
open whale
#

Etc*

#

Not about manipulations

long socket
open whale
#

Manipulations of equations are just demonstrations of algebraic systems

#

Also, about variables

#

using set theory

#

x is an element of a set X

long socket
#

so for example:

x and its a element of let's say R

#

and what happens when x is a expression?

open whale
#

It is an element of a certain set, and has a certain relation with another element from another set

#

A relation is a formal concept using sets as well

long socket
#

and a function is a kind of relation

#

what about equations?

open whale
#

g(a)=f(b) is a superset of a=f(b),

#

And a=f(b) is a functional relation between a,b