This is just from my experience and I think others will agree:
Nerf Dillo: broken active too long, too fast, can stun, not fair and it’s overpowered. Needs to be shorter distance and possibly remove the stun.
Nerf Fuzzy: Bomb blows up too fast, make detonation slower.
Buff Nico: As someone who has Nico maxed he’s severely weak and does low damage compared to other animals.
Nerf Phil: ground speed is too fast, should not be invincible during active.
Nerf Quinn: active shouldn’t be only 5 second cooldown should be a little longer.
