#More animal diversity: rework on skill points and attributes

28 messages · Page 1 of 1 (latest)

quartz light
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Let me start with this example: As a human species we are all different, aren't we? Some can run faster ( movement speed ) than others, some may be better at swimming ( speed in water ), some has more physical build for more robustness ( health point ), some are good with the use of explosive power ( critical hit ) while some others may be less athletically oriented but more good at executing combat skills ( bomb range / knock back / etc ).

Now let's take a look at Bruce for example: at lvl 20, with the current skill point distribution and upgrade system, you can max everything of those mentioned above. There's no diversity, no surprise nor unexpected move which would come from Bruce, it's quite easy to predict the next move of him... all Bruce has the same characteristics: high health, being slow and good at close-range combats. This kinda make the game boring, that way no char actually has an "ace up your sleeve" that make himself/herself unique and distinguishable from other Bruce. What matters is only your char and item's level. This has led this game a P2W game as we all already know.

But what if, for example, a lvl 10 Bruce could have some secret "weapon", which no one would have never expect that that was coming from a low level? ( btw I'm lvl 20 ) Maybe he can surprise enemies with bush dash speed, or spear dash range that can reach to the enemies more easily than other Bruce in general, for giving a final blow when lvl 20 has low health.

Here I'm suggesting a complete rework of a skill points / attribution system. The new model doesn't let you max everything, you can't have all the attributes maxed just like it's impossible for us human to be skilled at everything in this real world. And the interesting part of this new system also features a "sacrifice": you decide which attribute you want to sacrifice in order to gain more on other one!

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Also, I have thought of how this could make a profit for the developers of this game... At the moment I can think of 2:

  • resetting skill and re-distributing points again will cost gems
  • We can have multiple "profiles": each one has your own favorite presets including equipped items on available slots. Changing/resetting profile costs gems. Also, at first only 1 profile slot is available. Need gems for unlocking more profile slots. This profile system is useful for making a profile for solo / squad carrier / squad support / etc. This is a little advantage P2W can have.

And here is a list of attributes which you can choose to enhance, master, or sacrifice. Each char has its own default value distributed on some, you can choose to enhance or reduce:

Movement:
Movement speed ( plain field )
Movement speed ( in bushes )
Movement speed ( in water )
Movement speed ( on ice )
Movement speed ( bleeding status )
Spear dash range & speed
Active skill dash/fly range & speed

Health:
Extra health
Defense - bomb
Defense - spear
Defense - arrow
Defense - shotgun
Fire resistance ( less damage from fire )
Cold resistance ( less damage from ice and less slip )
Heal ability enhancement

Power:
Critical hit - probability
Critical hit - increase damage percentage
Extra increase damage - spear
Extra increase damage - bomb
Extra increase damage - arrow
Extra increase damage - shotgun

Technical:
Knockback - spear
Knockback - arrow
Knockback - bomb
Knockback - shotgun
Bomb circle area
Arrow rain circle area
Spear rain area
Shotgun spread area
Bomb range
Arrow range
Spear range
Shotgun range
Knockback resistance

Special skills ( skill points only obtainable through non P2W special events ):
Pheromone resistance 1 ( decrease the duration of stun, max 30% )
Pheromone resistance 2 ( decrease the chance of getting stunned, max 30% )
Item stats enhancement ( max 20% )
Item stats decrease on enemy ( max 20%)

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Stealth mode ( from 1 sec to 3 sec interval invisibility on binoc )
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More details on how this new skill point system works:

  • Each attribute need 15 skill points to be maxed ( we need that many points for letting a player choose to master 1 speciality or evenly distribute on all )
  • Each attribute also has a mastery class, only reacheable by sacrifying some others.
  • Skill points gained by sacrifying other attributes are equally re-distributable on other attritbutes, or use 3 "sacrifice points" to upgrade specific one to a mastery class of specific attribute ( only accessible when maxed with normal skill points ).
  • A mastered attribute (mastery class) will gain extra 10% stats increase on itself as a mastery reward.
  • 1 sacrifice will reduce 5% of your specific attribute, and the point you gained this way you can use it on other attribute or keep it for mastery class upgrade.
  • There will be enough points for lvl 10 to be able to max out 1 attribute and reach to mastery class ( you can wisely choose to max out one speciality or evenly distribute on attributes you want ).
  • Lvl 20 can have skill points enough for max out 2 only. Never make it all max-able or it will make the game even more P2W. Level 20 already has an advantage from upgrades.

Attribute power distribution example on movement speed:
**1 skill point used ** = +5 movement speed
**Between 2~4 each ** = +1 movement speed
**At 15 ** = +2 movement speed
Mastery class ( 3 sacrifice points ) = +10% on the sum of your movement speed from default value, upgrade and skill points

The reason why more stats increase at first point is to give an impression that distributing on all will make the char stronger.

Now you can make real fast Bruce by sacrifying his health or other his attributes if that's what you need. It doesn't make sense but this was just an example. It's up to you how special you want your Bruce to be Zooba_LizzyIGuessSoooo

static estuary
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Great ideas @quartz light but unfortunately I don't see them putting the time necessary to make changes like this. The focus is draining our pockets without going into there's. Changes like those will cost money to pay their creators. The owners of wildlife only care about their pockets not even their employees. I was muted here but took that time to understand everyone's perspective and the Zooba Devs are being treated as bad as we are and we have taken it out on the wrong people. I'm sure the Devs are just as upset as us. They just follow their responsibilities and do there job.
The owners of wildlife are the ones to blame for the game not receiving the attention necessary to make important changes

quartz light
static estuary
jagged dock
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Great idea 😃👍

quartz light
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I can't react with emoticon on comments here 🤔😳😭

eager bear
static estuary
static estuary
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There's budget limitations and if you put more in one area in the game you need to take it from another

unborn valley
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@quartz light they do have animal diversivication through items. For instance muscle for damage and hp, bandage for health regen, gummy bear for the same reason and can be combined to make a very strong tank character, turbo for speed, etc… But yeah all this come with a price. Im kinda glad that the album is something players would be able to finish without having to spend much or at all even. And the reward can be a base to build the character the way we want.. 👍

solid ledge
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holy yapping of the yappingtons

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why did bro post a two page comment

gusty raptor
quartz light
solid ledge
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Bro stop yapping please

static estuary
# solid ledge Bro stop yapping please

Listen if you don't want to read it then don't. Don't be rude to people and tell them to stop That's what these threads are for.
You say stop yapping I say go elsewhere don't be rude to @eager wren because she wrote that long statement.
If you can't read then that's on you JS

eager wren
static estuary
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Wronged person i ment for him not to be rude to @quartz light

static estuary
eager wren
jagged dock
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We need more

eager wren
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Funny you thinking they’ll give a damn about your opinion. This game is done

static estuary
# eager wren Funny you thinking they’ll give a damn about your opinion. This game is done

They skip over comment like these. The negativity you got makes nobody want to read lucky for you I'm down haha
Thing is they do red this stuff an take it in consideration but they do what they can.
If this game is not to your liking or you feel you can make your own game quit complaining here and go do it.
That's right you just want to play this and complain but that is why nobody listens to ppl with poor attitude . Zooba_FinnYoUcAnTpLayFiNn

solid ledge
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Yaaaaaap 💀💀💀