#Level Matchmaking

18 messages · Page 1 of 1 (latest)

last reef
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There should be a new Matchmaking depending on by levels.
Here is my suggestion list:
Levels:

No Primal Instinct category

No Item slot
1-2

1 Item slot
3-5

2 Item slots
6-8

3 Item slots category
9-11

Primal Instinct category
12-13

4 Item slots category
15-17

5 Item slots category
18-19

Why this system?
Depending how I tought it works is simple.
Players which are example level 3 won't face any level 1-2 characters. Depending on which list you are, then that shows you which is your highest/lowest enemy.
Level 18 and 19 have their own Category for owning 5 slot items and being maxed out, which makes rounds more intensive!

There could be additional fixes to this idea, lol.

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@median hare lol.

median hare
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i get the direct @ 😎

last reef
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Yes

median hare
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i think this idea in general has a lot of merit, the main issue with this is finding a game would take much long with such restrictive levels

last reef
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I melt my brain and got that Idea.Zooba_BruceFeelsSadMan

median hare
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it would have to be a broader and be more like,

Lv 1-5
Lv 6-10
Lv 11-15
Lv 16-18

last reef
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I split lvls by categories but 2nd tought was:
lvl 1-3
4-8
10-14
15-17
18-19

median hare
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i think the main issue is just queue times for finding a game with these levels, but i def agree level is much more important than trophy

last reef
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Exactly ^
Like imagine level 19 with 0 trophies and all the poor level 1 players

hidden pewter
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The trophies themselves are fine. The issue is how difficult it is to obtain trophies at higher ranks and the lack of rewards for the effort.

A lvl 10 can play better than a 15. Trophies are rightly accurate in assessing capabilities with the character. Nobody wants to go beyond gm1 because the rewards suck. Or they just want to flex/compete against their peers

last reef
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Problem is you can face as an level 7 a level 19 because of trophy amount

hidden pewter
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The alternative problem is you have a bunch of hardcore lvl 19s as an 18 where they have max pheromones. You'd might as well face hackers

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I have high lvl with 0 trophies because I don't have the time to lvl them up, but it's so easy to get them to gm1 that it's an issue for maybe a day of playing. Your solution just makes the whales crush people who have spent money to get to lvl 19, but not enough to get max legendary items. Devs would definitely not destroy their source of money

tepid kiln
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U guys are dumb if they make it like that there would be no point of leveling up a chariter do level 5 would be the most OP thing and zoobas never going to listen to you bc they never take are feed back

last reef
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They do read feedbacks ^

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I mean like if you feel good playing as a level 1 character and fighting a level 19 enemy and he destroys you in short time than no level 19 then ok.

tepid kiln
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It’s annoying but they can’t change it