Reproduction Steps: whenever the day changes to summer 16 the game crashes to the desktop
Repro Rate: 100% if that file is loaded however is i load a back up it loads fine but will crash upon turning to the 16th
Game Platform: Steam
Game Version: V1. 2b-1245
Input Mode: Keyboard and Controller
PC and GPU: Nvidia Geforce RTX 4070 Super, Intel 13th Gen i7 13700K
Crash log :
LoginId:d9e0afc24ec8d6f4cc7475a5e3eef1f3
EpicAccountId:e7ca37f9b3184828804cf779e60b4ff8
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000044
ProjectCoral_Win64_Shipping!UC_DayBeginEventGameComponent::AddActionEvent() [E:\BuildAgent\temp\f33488b0c1567e7e\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\DayBeginEventSubsytem\C_DayBeginEventGameComponent.cpp:149]
ProjectCoral_Win64_Shipping!UC_DayBeginEventGameComponent::AddPredefinedEvent() [E:\BuildAgent\temp\f33488b0c1567e7e\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\DayBeginEventSubsytem\C_DayBeginEventGameComponent.cpp:67]
ProjectCoral_Win64_Shipping!UC_GameplaySchedulerComponent::ProcessEvents() [E:\BuildAgent\temp\f33488b0c1567e7e\ue4\ProjectCoral\Source\ProjectCoral\Scheduler\C_GameplaySchedulerComponent.cpp:226]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [E:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [E:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2018]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!UC_TimeManagerComponent::SetCurrentState() [E:\BuildAgent\temp\f33488b0c1567e7e\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:582]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
