When the hosting player goes into a different warehouse from the joining player, both warehouses are briefly visable, the joining player will have a hard time leaving the other warehouse because collision from warehouse A (hosting player) becomes part of warehouse B (joining players warehouse). Which means you get two sets of collision from things that were in warehouse A and B, all in warehouse B.
Reproduction Steps: Go into the warehouse as a player who joined a game, have the other player who hosted the game go into a different warehouse with many items that you can't path through.
Repro Rate: One out of every 2 or 3 times, so often
In-Game Date & Time: Any time
Players & Platform: 2 players hosting on pc, joining on steam deck
Game Version: Current live steam deck ver
Input Mode: Controller
