#Bug that causes ghost items after using architect desk

1 messages · Page 1 of 1 (latest)

gleaming jay
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This has happened to me a few times, enough so that I think I've narrowed it down: If you do a lot of changes with the architect desk and hit cancel, there's a chance you'll end up with ghost items that appear in the place they were moved to but the game treats them as not so. A game restart fixes it. In some cases you can still place other items on spots that appear empty but aren't actually, functionally deleting what was supposed to be there. had to replant some resin tap trees due to this bug as they were just outright deleted after this bug.

light steppe
marble plinth
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Hi @gleaming jay! Thanks a lot for bringing this to our attention. 🙌

To help us look into this further, could you let us know which platform you’re playing on?
Also, if you’re able to share any additional details following the reporting guideline VixiaChick posted above, that would be super helpful for the team as well.

Thanks again for taking the time to report this! goatlove2

gleaming jay
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Steam, win11 x86, whatever the latest version is.

I use a mix of a controller and keyboard since the game's input scheme is so bad, so that might be relevant

marble plinth
gleaming jay
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Turns out it's very easy to replicate. Seems like fences are primarily what doesn't revert, but seen it happen to grass and tiles/tilled soil too. If any of the item types that do not move back during a cancel are placed in a spot that another item correctly reverts back to, the un-reverted block becomes a ghost one. If it was moved into an actually empty spot it seems to be fine and can be interacted with. I imagine the other versions of this I've seen (items getting deleted etc) are further complications of the same underlying issue and that ensuring blocks actually do cancel back correctly will chain fix the entire series of issues.

Proof: https://jottacloud.com/s/411b7bb91f048e84f8689b257443b8d82f4