Hello,
I'm playing with a friend, and I'm NOT the host. This bug/problem could probably also appear in single player, but I'm playing in multi so I'm posting it here.
Some animation loops are too long, which leads to some visual bug .
In the mine, the Armulite (turtle) is the prime example. You can kill it, but if it started his tongue attack before its HP reached 0, the whole attack will still continue. The aoe will display on the ground and the player can still takes damages. This also happens with other long attack enemies like the bat dude, the Sphekter (hornet like) and the snatcher (cat like). Way less with the other monsters.
Other times, it also feels like the monster can launch an attack during its death animation. Since the turtle has the longest death animation, I often see the problem with it.
Let's note that this was waaaay more frequent in v1.2-1242 and v1.2-1243.
The v1.2b-1244 version revamped the fighting system, adding hit feedback to the enemy monsters. This animation is shorter than the attack animation and tends to overwrite the attack animation, the problem is less frequent.
**Reproduction Steps **
- Kill a monster just after it has launched an attack
**Repro Rate ** Quite often, especially with the turtle, the bat and the hornet.
**Game Platform ** Steam,
Game Version v1.2-1242, v1.2-1243 and v1.2b-1244
Input Mode Player A, host, mouse and keyboard. Player B, PS4 controller
Your save file Can provide it if needed
**Attachment ** Can record a video if needed