So whenever I try to open the game, it loads, then when I go to click load save, it crashes during the loading screen.
ReproRate 100% so far every time I have tried, and it has been at least 10 times.
Game Platform: Steam
Game Version: v1.2b-1244
Input mode: Keyboard and mouse
PC and GPU Specs:12th Gen Intel(R) Core(TM) i7-12700H (2.30 GHz).
Crash Log: LoginId:20ba31fe41e3f02e2c09a7abea00d4ef
EpicAccountId:f1834951fc3b4cf48aeb828e14cdc197
LowLevelFatalError [File:Unknown] [Line: 3227] AkAssetPlatformData /Game/WwiseAudio/SoundBanks/Environment/obj_mill.obj_mill:AkAssetPlatformData_0: Serial size mismatch: Got 12, Expected 16
ProjectCoral_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:3543]
ProjectCoral_Win64_Shipping!<lambda_94681f39a8922090c6467e9849822468>::operator()() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:2305]
ProjectCoral_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4070]
ProjectCoral_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4857]
ProjectCoral_Win64_Shipping!FAsyncLoadingThread::Run() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4784]
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
