#I try to go to co-OP and it wont let me load into the menu for it.
1 messages · Page 1 of 1 (latest)
Same thing happening to me right now
Same here, we're on PS5 and get the same message after selecting Co-op
I'm on xbox trying to connect to my partners game on pc, I have no idea what's going on
Same thing on my Ps5 right now, i thought i was the only one.
Happening to me too, on PS5. Won't even let me fully open the co-op menu.
I have a friend about to check on their PC if it'll let them in.
My boyfriend on pc says his is no longer working as well
On my girlfriend PC, can host and join. Error on console servers only?
No, pc has it too, if she closes her game its possible she wont be able to access co-op until the problem is fixed
Hmm i guess they are updating or fixing something. Hopefully we can play soon 😅
Hopefully! I was ready to grind
I tried hosting with pc and it crashed
Yup, I thought so
This is unreal engine 4 crash reporter
LoginId:81be19984c04f91e4fb8b6a4fe047242
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 161] A FRenderResource was deleted without being released first!
ProjectCoral_Win64_Shipping!TArray<FStaticMeshVertexFactories,TSizedDefaultAllocator<32> >::~TArray<FStaticMeshVertexFactories,TSizedDefaultAllocator<32> >() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Containers\Array.h:621]
ProjectCoral_Win64_Shipping!TDefaultDelete<FStaticMeshRenderData>::operator()() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Templates\UniquePtr.h:64]
ProjectCoral_Win64_Shipping!UStaticMesh::`scalar deleting destructor'()
ProjectCoral_Win64_Shipping!FAsyncPurge::TickPurge() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:488]
ProjectCoral_Win64_Shipping!IncrementalDestroyGarbage() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1783]
ProjectCoral_Win64_Shipping!IncrementalPurgeGarbage() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1511]
ProjectCoral_Win64_Shipping!CollectGarbageInternal() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:2076]
ProjectCoral_Win64_Shipping!CollectGarbage() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:2175]
ProjectCoral_Win64_Shipping!UEngine::TrimMemory() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13321]
ProjectCoral_Win64_Shipping!UEngine::LoadMap() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12937]
ProjectCoral_Win64_Shipping!UEngine::Browse() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12463]
ProjectCoral_Win64_Shipping!UEngine::TickWorldTravel() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12661]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1815]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Can you summarize that???
I get this message when trying to host my server as usual
This is the enitre report, if i could understand a line of it, I would summarize it
Chatgbt answer
Is The game is crashing because Unreal Engine tried to unload a mesh or render object while the GPU was still using it, which caused a fatal error during a map transition. It happens when the engine is cleaning memory and loading a new area, so it’s basically the game messing up its own asset handling—not your hardware. Verification, lowering VRAM-heavy settings, disabling overlays, or removing mods usually stop it, but ultimately it’s a bug on the developer’s side.
Tried restarting both Ps5&Router, tried changing dns, still not working.
Guess there's no game night tonight
Do they read this discord or is there a reporting system on a website we should use?
Its just gone down again
Hi everyone, thank you for bringing this issue to our attention! Could you try to load the multiplayer game again and see if the issue still persists now?
Just found this thread and no.. Still not able to connect to friend farm
Hi, thank you for confirming — and I’m really sorry to hear you’re still unable to connect to your friend’s farm.
Could you let us know what platform you and your friend are playing on?
Also, did this issue first happen yesterday around <t:1764180960:f>?
If you get a chance to try again, could you share a short video of what happens when you attempt to join their game? That will help us narrow things down.
Thank you so much!
We had mutiple attempt even after I giving my input.. and somehow after mutiple time trying we finally able to connect! so we did able to play afterward :DD