#I try to go to co-OP and it wont let me load into the menu for it.

1 messages · Page 1 of 1 (latest)

blazing moth
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I was trying to join my partner multiple times and with no luck just kept getting the same error dispite knowing I'm fully connected to the wifi.

crisp lion
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Same thing happening to me right now

wide rune
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Same here, we're on PS5 and get the same message after selecting Co-op

blazing moth
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I'm on xbox trying to connect to my partners game on pc, I have no idea what's going on

open kindle
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Same thing on my Ps5 right now, i thought i was the only one.

jade sluice
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Happening to me too, on PS5. Won't even let me fully open the co-op menu.

fallow wyvern
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Same thing happened with xbox s

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Right now

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Is this a global error?

jade sluice
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I have a friend about to check on their PC if it'll let them in.

blazing moth
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My boyfriend on pc says his is no longer working as well

open kindle
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On my girlfriend PC, can host and join. Error on console servers only?

blazing moth
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No, pc has it too, if she closes her game its possible she wont be able to access co-op until the problem is fixed

open kindle
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Hmm i guess they are updating or fixing something. Hopefully we can play soon 😅

blazing moth
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Hopefully! I was ready to grind

fallow wyvern
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I tried hosting with pc and it crashed

blazing moth
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Yup, I thought so

fallow wyvern
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This is unreal engine 4 crash reporter

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LoginId:81be19984c04f91e4fb8b6a4fe047242
EpicAccountId:

LowLevelFatalError [File:Unknown] [Line: 161] A FRenderResource was deleted without being released first!

ProjectCoral_Win64_Shipping!TArray<FStaticMeshVertexFactories,TSizedDefaultAllocator<32> >::~TArray<FStaticMeshVertexFactories,TSizedDefaultAllocator<32> >() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Containers\Array.h:621]
ProjectCoral_Win64_Shipping!TDefaultDelete<FStaticMeshRenderData>::operator()() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Templates\UniquePtr.h:64]
ProjectCoral_Win64_Shipping!UStaticMesh::`scalar deleting destructor'()
ProjectCoral_Win64_Shipping!FAsyncPurge::TickPurge() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:488]
ProjectCoral_Win64_Shipping!IncrementalDestroyGarbage() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1783]
ProjectCoral_Win64_Shipping!IncrementalPurgeGarbage() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1511]
ProjectCoral_Win64_Shipping!CollectGarbageInternal() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:2076]
ProjectCoral_Win64_Shipping!CollectGarbage() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:2175]
ProjectCoral_Win64_Shipping!UEngine::TrimMemory() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13321]

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ProjectCoral_Win64_Shipping!UEngine::LoadMap() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12937]
ProjectCoral_Win64_Shipping!UEngine::Browse() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12463]
ProjectCoral_Win64_Shipping!UEngine::TickWorldTravel() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12661]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1815]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

blazing moth
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Can you summarize that???

carmine herald
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I get this message when trying to host my server as usual

fallow wyvern
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This is the enitre report, if i could understand a line of it, I would summarize it

blazing moth
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Oh...

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I don't understand it either

fallow wyvern
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Is The game is crashing because Unreal Engine tried to unload a mesh or render object while the GPU was still using it, which caused a fatal error during a map transition. It happens when the engine is cleaning memory and loading a new area, so it’s basically the game messing up its own asset handling—not your hardware. Verification, lowering VRAM-heavy settings, disabling overlays, or removing mods usually stop it, but ultimately it’s a bug on the developer’s side.

open kindle
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Tried restarting both Ps5&Router, tried changing dns, still not working.

fallow wyvern
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Guess there's no game night tonight

wide rune
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Do they read this discord or is there a reporting system on a website we should use?

fallow wyvern
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Good news it worked on the xbox s

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Again

wide rune
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Its just gone down again

meager musk
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Hi everyone, thank you for bringing this issue to our attention! Could you try to load the multiplayer game again and see if the issue still persists now?

neon vessel
tame tapir
# neon vessel Just found this thread and no.. Still not able to connect to friend farm

Hi, thank you for confirming — and I’m really sorry to hear you’re still unable to connect to your friend’s farm.

Could you let us know what platform you and your friend are playing on?
Also, did this issue first happen yesterday around <t:1764180960:f>?

If you get a chance to try again, could you share a short video of what happens when you attempt to join their game? That will help us narrow things down.

Thank you so much!

neon vessel