#Game crashes in mp and single after just minutes in game

1 messages · Page 1 of 1 (latest)

crude crystal
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Reproduction Steps: It crashed in the character creator several times. I eventually made it in to the coop world and managed to plant some crops and then it crashed. I tried opening a sp save and it died as soon as I left the house. It also crashed when booting up and I had to close through the task manager.
Repro Rate: It has never happened before today and now I can't even play for 5 minutes.
In-Game Date & Time: All times of day, every test was different time cause of my friends paying on the server with me joining crashing joining crashing
Players & Platform: 3 players, all on PC, friend was Host other friend P2. Non of them are in this discord.
Game Version: v1.2-1243
Input Mode: Keyboard & Mouse
PC Specs:
-CPU: 11th Gen Intel(R) Core(TM)i7-11700 @ 2.50GHz, 2496 Mhz, 8 Core(s), 16 Logical Processor(s)
-GPU: NVIDIA GeForce RTX 3060 (12GB)
-RAM: Corsair Vengeance RGB PRO SL DDR4 3200Mhz 32GB
-PSU: Corsair TX750M, 750W
-Mb: ASUS ROG STRIX Z590-E GAMING
-Storage: 50GB free on a 500GB SSD
Attachments (if available):
Crash log file
LoginId:98a3655a46d537e644bc5f94f648642e
EpicAccountId:a14551512a884c18a3029fe9f3941ac4

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000e0

ProjectCoral_Win64_Shipping!BuildMeshDrawCommandPrimitiveIdBuffer() [F:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.cpp:451]
ProjectCoral_Win64_Shipping!FMeshDrawCommandPassSetupTask::AnyThreadTask() [F:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.cpp:887]
ProjectCoral_Win64_Shipping!TGraphTask<FMeshDrawCommandPassSetupTask>::ExecuteTask() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891]
ProjectCoral_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:888]
ProjectCoral_Win64_Shipping!FTaskThreadBase::Run() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:542]
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]

tame basin
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Hello @crude crystal thank you for the report. If you get a chance to open the game again, could you please record a short video showing when the issue happens? It’ll really help us understand the situation better!

Thank you so much!goatlove2

crude crystal
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Sure! I can do it tomorrow! But I must warn you that the crashes seems to have no correlation to anything happening ingame; coop or single, night or day, old or new save, they all crash within 5min

stiff basalt
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Hello @crude crystal,
Sorry for the ping and for the delayed response to your message. I’m also part of the team and just wanted to follow up.

Has the crash issue ever happened again in the current game version (v1.2b-1245)? Let us know when you have a chance. Thank you! 🙌

crude crystal
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Hello! This problem turned out to be client side, my graphics card had burnt but I did not know it yet during this play session. In the small panic and scramble that followed, after lots of troubleshooting led to the realisation of said burnt graphics card, I had forgotten about this chat I had with you. I am very thankful for your help and for checking in on my current gaming experience!