Reproduction Steps: It crashed in the character creator several times. I eventually made it in to the coop world and managed to plant some crops and then it crashed. I tried opening a sp save and it died as soon as I left the house. It also crashed when booting up and I had to close through the task manager.
Repro Rate: It has never happened before today and now I can't even play for 5 minutes.
In-Game Date & Time: All times of day, every test was different time cause of my friends paying on the server with me joining crashing joining crashing
Players & Platform: 3 players, all on PC, friend was Host other friend P2. Non of them are in this discord.
Game Version: v1.2-1243
Input Mode: Keyboard & Mouse
PC Specs:
-CPU: 11th Gen Intel(R) Core(TM)i7-11700 @ 2.50GHz, 2496 Mhz, 8 Core(s), 16 Logical Processor(s)
-GPU: NVIDIA GeForce RTX 3060 (12GB)
-RAM: Corsair Vengeance RGB PRO SL DDR4 3200Mhz 32GB
-PSU: Corsair TX750M, 750W
-Mb: ASUS ROG STRIX Z590-E GAMING
-Storage: 50GB free on a 500GB SSD
Attachments (if available):
Crash log file
LoginId:98a3655a46d537e644bc5f94f648642e
EpicAccountId:a14551512a884c18a3029fe9f3941ac4
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000e0
ProjectCoral_Win64_Shipping!BuildMeshDrawCommandPrimitiveIdBuffer() [F:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.cpp:451]
ProjectCoral_Win64_Shipping!FMeshDrawCommandPassSetupTask::AnyThreadTask() [F:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.cpp:887]
ProjectCoral_Win64_Shipping!TGraphTask<FMeshDrawCommandPassSetupTask>::ExecuteTask() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891]
ProjectCoral_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:888]
ProjectCoral_Win64_Shipping!FTaskThreadBase::Run() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:542]
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
