#Recent Crashing

1 messages · Page 1 of 1 (latest)

long mica
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I have crashed more than once recently, but I managed to catch this one on a recording and copy the exception details. I cannot reproduce this with any particular in-game action, it just happens randomly, usually during night time.
To provide some context on my playstyle, I will usually launch Coral Island in the morning and play periodically throughout the day, so my game sessions tend to be long, and much of that time the game is in the background.
I don't know why the Steam video recording aspect ratio is completely off.
Game version: v1.2-1242, PC Specs: Processor: AMD Ryzen 9 7950X3D 16-Core Processor (32 CPUs), ~4.2GHz
Memory: 32768MB RAM
Available OS Memory: 31886MB RAM Card name: AMD Radeon RX 7900 XTX
Manufacturer: Advanced Micro Devices, Inc.


Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000180

ProjectCoral_Win64_Shipping!UC_LightLogicComponent::StartLightDelayTimer()


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Cannot load text file with the full Unreal exception details. Not sure why. Pasting below.

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ProjectCoral_Win64_Shipping!UC_LightLogicComponent::StartLightDelayTimer() [F:\TC\c1d7ce11dddf4e11\ue4\ProjectCoral\Source\ProjectCoral\Actor\Components\LightSensor\C_LightLogicComponent.cpp:162]
ProjectCoral_Win64_Shipping!UC_LightLogicComponent::execOnTimeOfDayChanged() [F:\TC\c1d7ce11dddf4e11\ue4\ProjectCoral\Intermediate\Build\Win64\ProjectCoral\Inc\ProjectCoral\C_LightLogicComponent.gen.cpp:89]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2018]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!UC_TimeManagerComponent::SetCurrentTime() [F:\TC\c1d7ce11dddf4e11\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:702]
ProjectCoral_Win64_Shipping!UC_TimeManagerComponent::TickComponent() [F:\TC\c1d7ce11dddf4e11\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:230]
ProjectCoral_Win64_Shipping!FActorComponentTickFunction::ExecuteTick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1014]
ProjectCoral_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:612]
ProjectCoral_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:580]
ProjectCoral_Win64_Shipping!FTickTaskManager::RunTickGroup() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1585]

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ProjectCoral_Win64_Shipping!UWorld::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1509]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

river aurora
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Hi @long mica , thank you for reaching out to us! Could you let us know what you were doing before you used fast travel to travel to the Giant Village? Any detail you remember can help us further investigate the issue 🙇‍♂️

long mica
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I just finished up the Sunny heart event (the fish stories one)

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However, if I repeat my daily activities after the crash, the timing is slightly different and it won't occur again at this specific time. Or at all, since I can always do it quicker the second time around 😛

river aurora
river aurora
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Hi @long mica , I'm reaching back again because the team needs your Backup File from that day to further investigate the issue. To retrieve the files, you can copy-paste the following file path into your Windows Explorer: %localappdata%\ProjectCoral\Saved\SaveGames then compress the SaveGames folder into a ZIP file before sending it here, thanks in advance Llama_Saranghae_Emoji

long mica
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Come to think of it, I have been increasing my heart events lately (something I usually do not prioritize).