#I cannot get into co-op. I have tried three times and it crashes each time

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limpid timber
#

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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

ProjectCoral_Win64_Shipping!FMeshDrawShaderBindingsLayout::GetDataSizeBytes() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h:61]
ProjectCoral_Win64_Shipping!FMeshDrawShaderBindings::Initialize() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\MeshPassProcessor.cpp:527]
ProjectCoral_Win64_Shipping!FMeshDrawCommand::SetShaders() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\MeshPassProcessor.cpp:822]
ProjectCoral_Win64_Shipping!FMeshPassProcessor::BuildMeshDrawCommands<TMeshProcessorShaders<TDepthOnlyVS<1>,FDepthOnlyHS,FDepthOnlyDS,FDepthOnlyPS<0>,FMeshMaterialShader,FMeshMaterialShader,FMeshMaterialShader>,FDepthOnlyShaderElementData>() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.inl:69]
ProjectCoral_Win64_Shipping!FDepthPassMeshProcessor::Process<0>() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\DepthRendering.cpp:919]
ProjectCoral_Win64_Shipping!FDepthPassMeshProcessor::TryAddMeshBatch() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\DepthRendering.cpp:968]
ProjectCoral_Win64_Shipping!FDepthPassMeshProcessor::AddMeshBatch() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\DepthRendering.cpp:1008]
ProjectCoral_Win64_Shipping!<lambda_527a06fb2be3508007bffa74a07ac651>::operator()() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:305]
ProjectCoral_Win64_Shipping!ParallelForImpl::ParallelForInternal<<lambda_527a06fb2be3508007bffa74a07ac651> >() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:214]
ProjectCoral_Win64_Shipping!FPrimitiveSceneInfo::CacheMeshDrawCommands() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:399]
ProjectCoral_Win64_Shipping!FPrimitiveSceneInfo::AddStaticMeshes() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:572]
ProjectCoral_Win64_Shipping!FPrimitiveSceneInfo::AddToScene() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:738]
ProjectCoral_Win64_Shipping!FScene::UpdateAllPrimitiveSceneInfos() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:4112]
ProjectCoral_Win64_Shipping!<lambda_205ff9acbf86cac9fb2405cd1271923d>::operator()() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:3656]
ProjectCoral_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<FScene::OnLevelAddedToWorld'::2'::FLevelAddedToWorldName,<lambda_205ff9acbf86cac9fb2405cd1271923d> > >::ExecuteTask() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:901]
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
ProjectCoral_Win64_Shipping!RenderingThreadMain() [E:\P\UE4.27-plus\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373]
ProjectCoral_Win64_Shipping!FRenderingThread::Run() [E:\P\UE4.27-plus\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509]
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]

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