#Multiplayer game crashes at end of day because of window placement

1 messages · Page 1 of 1 (latest)

jolly sage
#
  1. Crash happens at the end of every day IF you move the windows in any of your houses. We have tested it and have found that the issue is the window placement, specifically if placed on the side walls.

  2. Happens every time. 100% of the time if you move your windows to the side walls. HOWEVER, it only happens on multiplayer.

  3. CRASH LOG BELOW
    Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000490

ProjectCoral_Win64_Shipping!AC_TileDataActor::GetFurnitureEntryRef() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_TileDataActor.cpp:370]
ProjectCoral_Win64_Shipping!AC_FurnitureManager::GetTilesMap() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Furniture\C_FurnitureManager.cpp:634]
ProjectCoral_Win64_Shipping!AC_FarmHouseInteriorGridSystem::CollectSaveData() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral\Interior\C_FarmHouseInteriorGridSystem.cpp:148]
ProjectCoral_Win64_Shipping!AC_FarmHouse::CollectSaveData() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral\FarmHouse\C_FarmHouse.cpp:123]
ProjectCoral_Win64_Shipping!UC_CharacterHousingComponent::OnCollectSaveData() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral_Player\Components\C_CharacterHousingComponent.cpp:42]
ProjectCoral_Win64_Shipping!AC_PlayerCharacter::SaveObjectData() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral_Player\C_PlayerCharacter.cpp:1012]
ProjectCoral_Win64_Shipping!AC_GameState::SaveGame() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameState.cpp:862]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32

  1. Game Version v1.2-1240

  2. Game Platform: Steam