I feel like I must be missing something here, because searching for 'artisan' and 'sell' in the discord says that all artisan prices are much higher, but that doesn't seem to mathematically add up, so I'm really confused. It seems to me like, at least according to the wiki, the prices for the materials are higher than the artisan good cost. Am I missing something here?
To use a really simple example -- Sashimi at base quality has a sell price of 50. It's made up of Wasabi and any fish. But Wasabi alone has a base sell price of 55, making it immediately worth more than Sashimi. Add in the base value of the fish, and it's even worse. To test it, I made a sashimi with 1 bluegill (the lowest value fish I had) and 1 wasabi, and the total value of the sashimi was 50x2 = 100, vs 55+40 = 95. So 5 coins of profit for a lot of extra work combining ingredients. And that was a low value fish -- seems like you would actually lose money on the majority of fish since so many are worth 55 or more (making it a loss to craft them into sashimi.)
Again, let's take another one. Tomato soup. I can't test this one because I don't have a pot yet, but assuming it still produces 2 soups... One tomato = 34 price. 2 soups = 17x2=34. So you're breaking even, barely, despite having to pay for kitchen equipment and spend time cooking. And if you have the crop selling price increase, it gets worse because you're actually taking a 5 coin loss from the higher 39 sell price.
So... Am I missing something? Is cooking just really, really bad? I've never seen a game before where cooking a good makes it worth less than the materials used to make it, usually it's worth significantly more. Especially since, as mentioned, you have to pay for the house upgrade and kitchen equipment just to be able to cook at all.