#Crash when saving after marriage in 3 players co-op.

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blazing willow
#

Reproduction Steps :

  1. Host loads a save where the marriage event is scheduled.
  2. With 2 friends (3 players total) in co-op, sleep to trigger the save → game crashes.
  3. If friends leave, host can save normally.
  4. After the marriage event is complete, play co-op again with 2 friends.
  5. At the end of the day, when all 3 players sleep to save → game crashes again.
  • Host + 1 friend works fine. Crash only happens with 2 friends.

Notes:

  • If only 1 friend joins (2 players total), the game saves normally.
  • Crash only happens with 2 friends (3 players) in co-op.
  • No mods installed after clean reinstall.

Repro Rate : 100%

Game Platform : Steam
Game Version : V1.2-1239
Input Mode : Keyboard and mouse

PC and GPU specs details :

  • Processor I5-12400F
  • Mainboard B760M D3HP DDR4
  • Ram 32 GB
  • System type 64 Bit
  • GPU RTX3060Ti

Bug report update / Possible workaround found:
We noticed that the crash after marriage in 3-player co-op seems to happen mostly on days with multiple big cutscene events (e.g. Cherry Blossom Festival + unlocking shrine + Savannah cutscenes on the same day).

When we tested again and kept the day simple (doing fewer cutscene-heavy activities or just sleeping after the festival), the game saved normally.

So the issue might be related to the game handling too many cutscene/event triggers in one day. As a temporary workaround, we now avoid stacking big events in the same day, and this seems to prevent the crash.

wild pike
#

Hello @blazing willow!
Thank you for reposting your report here as suggested. 🙏

Do you recall if you or other players upgraded or decorated the house before the issue happened? If yes, could you share what items were used for decorating?

Additionally, if you happen to have any video or screenshot of the issue, that would be super helpful for the team. Thank you!

wild pike
#

Hi hi @blazing willow, sorry to ping you again. We’ve received your earlier message about the workaround and will reply here. Thank you for testing and sharing it—it’s really helpful for the team! goatlove2

After checking your crash log and other reports, it looks like the crash may happen when moving windows to certain parts of the house in decor mode.

Could you confirm if that’s what you were doing when the crash occurred? 😮

glacial magnet
#

Hi, we had exactly the same problem the day after installing this floor and wallpaper in the house of a player who wasn't the host.

blazing willow
#

I’m not sure about the windows part, maybe one of my friends did decorate his room at that time. But after we avoided overlapping big events and only decorated the house later, we can save the game without any crash now. So I didn’t really think it was caused by decorating the house.

glacial magnet
#

We, the third players, installed this floor and this wallpaper the day before the two weddings (the first on the 15th and the second on the 16th of spring) then when we restarted the game after the crash the floor and the wallpaper had disappeared but not the furniture

#

I compared your crash log with mine which I unfortunately did not keep but I had this information "AC_TileDataActor::GetFurnitureEntryRef" too

thin wadi
#
  1. Crash happens at the end of every day IF you move the windows in any of your houses. We have tested it and have found that the issue is the window placement, specifically if placed on the side walls.

  2. Happens every time. 100% of the time if you move your windows to the side walls. HOWEVER, it only happens on multiplayer.

  3. CRASH LOG BELOW
    Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000490

ProjectCoral_Win64_Shipping!AC_TileDataActor::GetFurnitureEntryRef() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_TileDataActor.cpp:370]
ProjectCoral_Win64_Shipping!AC_FurnitureManager::GetTilesMap() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Furniture\C_FurnitureManager.cpp:634]
ProjectCoral_Win64_Shipping!AC_FarmHouseInteriorGridSystem::CollectSaveData() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral\Interior\C_FarmHouseInteriorGridSystem.cpp:148]
ProjectCoral_Win64_Shipping!AC_FarmHouse::CollectSaveData() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral\FarmHouse\C_FarmHouse.cpp:123]
ProjectCoral_Win64_Shipping!UC_CharacterHousingComponent::OnCollectSaveData() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral_Player\Components\C_CharacterHousingComponent.cpp:42]
ProjectCoral_Win64_Shipping!AC_PlayerCharacter::SaveObjectData() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral_Player\C_PlayerCharacter.cpp:1012]
ProjectCoral_Win64_Shipping!AC_GameState::SaveGame() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameState.cpp:862]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [F:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32

  1. Game Version v1.2-1240

  2. Game Platform: Steam

Seems to be happening every time you move the window. We did not notice any other decor causing this crash but possibly.