Hello! I haven't played for some time and wanted to check out the new update. Unfortunately the game crashes immediately when trying to launch from Steam and while it seems to load when starting it from the .exe file it crashes again when trying to load a saved game. I already verified the installation, updated my graphics card driver, and reinstalled the game.
Reproduction Steps: Launching the game through Steam or trying to load my Saved Game from the .exe file.
Repro Rate: 100%
Game Platform: Steam
Game Version: v1.2-1238
Input Mode: Keyboard and Mouse
PC and GPU specs details: AMD Ryzen 9 5900X
NVIDIA 3080
30GB RAM
Crash Log:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
ProjectCoral_Win64_Shipping!FOnlineSubsystemEOS::Shutdown() [F:\P\UE4.27-plus\Engine\Plugins\Online\OnlineSubsystemEOS\Source\OnlineSubsystemEOS\Private\OnlineSubsystemEOS.cpp:400]
ProjectCoral_Win64_Shipping!FOnlineFactoryEOS::CreateSubsystem() [F:\P\UE4.27-plus\Engine\Plugins\Online\OnlineSubsystemEOS\Source\OnlineSubsystemEOS\Private\OnlineSubsystemModuleEOS.cpp:42]
ProjectCoral_Win64_Shipping!FOnlineSubsystemModule::GetOnlineSubsystem() [F:\P\UE4.27-plus\Engine\Plugins\Online\OnlineSubsystem\Source\Private\OnlineSubsystemModule.cpp:351]
ProjectCoral_Win64_Shipping!AC_PlayerCharacter::BeginPlay() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral_Player\C_PlayerCharacter.cpp:551]
ProjectCoral_Win64_Shipping!AActor::DispatchBeginPlay() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Actor.cpp:3520]
ProjectCoral_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:243]
ProjectCoral_Win64_Shipping!AGameStateBase::HandleBeginPlay() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:205]
ProjectCoral_Win64_Shipping!AC_GameState::HandleBeginPlay() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameState.cpp:150]
ProjectCoral_Win64_Shipping!UWorld::BeginPlay() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\World.cpp:4416]
ProjectCoral_Win64_Shipping!UEngine::LoadMap() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13264]
ProjectCoral_Win64_Shipping!UEngine::Browse() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12463]
ProjectCoral_Win64_Shipping!UEngine::TickWorldTravel() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12661]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1815]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll