#Unreal Engine Crash on Launch (Steam) or when choosing a Save Game from .exe

2 messages · Page 1 of 1 (latest)

lost sail
#

Hello! I haven't played for some time and wanted to check out the new update. Unfortunately the game crashes immediately when trying to launch from Steam and while it seems to load when starting it from the .exe file it crashes again when trying to load a saved game. I already verified the installation, updated my graphics card driver, and reinstalled the game.

Reproduction Steps: Launching the game through Steam or trying to load my Saved Game from the .exe file.

Repro Rate: 100%

Game Platform: Steam

Game Version: v1.2-1238

Input Mode: Keyboard and Mouse

PC and GPU specs details: AMD Ryzen 9 5900X
NVIDIA 3080
30GB RAM

Crash Log:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

ProjectCoral_Win64_Shipping!FOnlineSubsystemEOS::Shutdown() [F:\P\UE4.27-plus\Engine\Plugins\Online\OnlineSubsystemEOS\Source\OnlineSubsystemEOS\Private\OnlineSubsystemEOS.cpp:400]
ProjectCoral_Win64_Shipping!FOnlineFactoryEOS::CreateSubsystem() [F:\P\UE4.27-plus\Engine\Plugins\Online\OnlineSubsystemEOS\Source\OnlineSubsystemEOS\Private\OnlineSubsystemModuleEOS.cpp:42]
ProjectCoral_Win64_Shipping!FOnlineSubsystemModule::GetOnlineSubsystem() [F:\P\UE4.27-plus\Engine\Plugins\Online\OnlineSubsystem\Source\Private\OnlineSubsystemModule.cpp:351]
ProjectCoral_Win64_Shipping!AC_PlayerCharacter::BeginPlay() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral_Player\C_PlayerCharacter.cpp:551]
ProjectCoral_Win64_Shipping!AActor::DispatchBeginPlay() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Actor.cpp:3520]
ProjectCoral_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:243]
ProjectCoral_Win64_Shipping!AGameStateBase::HandleBeginPlay() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:205]
ProjectCoral_Win64_Shipping!AC_GameState::HandleBeginPlay() [F:\TC\d165a1c44e0e0f0\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameState.cpp:150]
ProjectCoral_Win64_Shipping!UWorld::BeginPlay() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\World.cpp:4416]
ProjectCoral_Win64_Shipping!UEngine::LoadMap() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13264]
ProjectCoral_Win64_Shipping!UEngine::Browse() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12463]
ProjectCoral_Win64_Shipping!UEngine::TickWorldTravel() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12661]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1815]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [F:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

prime crow
#

Hello @lost sail, I’m so sorry about the crash issue you’ve encountered.
Based on the crash log, we’ve received a similar report here:

https://discord.com/channels/623097219628662784/1405982435883221144

We’re currently gathering more info, so could you please share your details there and attach your save file as well? This will help us keep track of similar issues in one thread.

Thank you so much! 🙏