#co-op game crash
1 messages · Page 1 of 1 (latest)
Hi @old skiff Could you let us know which platform you're playing on when the issue happens? Thank you
pc through steam
Do you happen to have a video or a screenshot of when the issue occurs? Also, may we know whether you were the host or the guest when the issue occurred?
i dont currently have a screen shot but i can replicate it to get one also i am the host
That’s okay. If you also have a crash log from when the issue occurred, you can send it to us as well. Thank you!
LoginId:a95b2a9f4145a8bd4b291eb2f8861674
EpicAccountId:5bb5137493e040688d0cd941050a5dfe
LowLevelFatalError [File:Unknown] [Line: 3372] PanicSyncRead failed to read pak file ../../../ProjectCoral/Content/Paks/ProjectCoral-WindowsNoEditor.pak 713 bytes at 2123527304
ProjectCoral_Win64_Shipping!FPakAsyncReadFileHandle::DoProcessing() [F:\P\UE4.27-plus\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp:4047]
ProjectCoral_Win64_Shipping!TGraphTask<FAsyncIOCPUWorkTask>::ExecuteTask() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891]
ProjectCoral_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:888]
ProjectCoral_Win64_Shipping!FTaskThreadBase::Run() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:542]
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
i saw the announcement about the fix and just tried my game and its still crashing with the same error message as before