#co-op game crash

1 messages · Page 1 of 1 (latest)

old skiff
#

i tried to make a co-op game to host and i could make my character but the game crashed during the loading screen when i tried to play it.

frank juniper
#

Hi @old skiff Could you let us know which platform you're playing on when the issue happens? Thank yougoatlove2

old skiff
#

pc through steam

frank juniper
# old skiff pc through steam

Do you happen to have a video or a screenshot of when the issue occurs? Also, may we know whether you were the host or the guest when the issue occurred?

old skiff
#

i dont currently have a screen shot but i can replicate it to get one also i am the host

frank juniper
#

That’s okay. If you also have a crash log from when the issue occurred, you can send it to us as well. Thank you!goatlove2

old skiff
#

LoginId:a95b2a9f4145a8bd4b291eb2f8861674
EpicAccountId:5bb5137493e040688d0cd941050a5dfe

LowLevelFatalError [File:Unknown] [Line: 3372] PanicSyncRead failed to read pak file ../../../ProjectCoral/Content/Paks/ProjectCoral-WindowsNoEditor.pak 713 bytes at 2123527304

ProjectCoral_Win64_Shipping!FPakAsyncReadFileHandle::DoProcessing() [F:\P\UE4.27-plus\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp:4047]
ProjectCoral_Win64_Shipping!TGraphTask<FAsyncIOCPUWorkTask>::ExecuteTask() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891]
ProjectCoral_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:888]
ProjectCoral_Win64_Shipping!FTaskThreadBase::Run() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:542]
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run() [F:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]

old skiff
#

i saw the announcement about the fix and just tried my game and its still crashing with the same error message as before