#Crash when starting Cherry Blossom Festival

3 messages · Page 1 of 1 (latest)

edgy isle
#

Reproduction Steps
Just starting the cherry blossom festival (1st year)

Repro Rate
I've tried to start 3 times, it crashed all 3 times

**Game Platform **
Steam

Game Version
v1.1b-1236

Input Mode
Controller

PC and GPU specs details
Processor: 12th Gen Intel(R) Core(TM) i5-12400F 2.50 GHz
Ram: 16.0 GB (15.9 GB usable)
NVIDIA GeForce RTX 4060

#

LoginId:2845ad6048f9986beded0590cb3d7817
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000004

ProjectCoral_Win64_Shipping!AddTemporalAAPass() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\PostProcess\TemporalAA.cpp:735]
ProjectCoral_Win64_Shipping!DiaphragmDOF::AddPasses() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\PostProcess\DiaphragmDOF.cpp:1635]
ProjectCoral_Win64_Shipping!AddPostProcessingPasses() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessing.cpp:494]
ProjectCoral_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2634]
ProjectCoral_Win64_Shipping!RenderViewFamily_RenderThread() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3742]
ProjectCoral_Win64_Shipping!<lambda_f4f06fd964053a97287880db33274ea3>::operator()() [E:\P\UE4.27-plus\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4009]
ProjectCoral_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::24'::FDrawSceneCommandName,<lambda_f4f06fd964053a97287880db33274ea3> > >::ExecuteTask() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:901]
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
ProjectCoral_Win64_Shipping!RenderingThreadMain() [E:\P\UE4.27-plus\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373]
ProjectCoral_Win64_Shipping!FRenderingThread::Run() [E:\P\UE4.27-plus\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509]
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]