#Multiple speed rings reduce base speed when removed

2 messages · Page 1 of 1 (latest)

crimson iron
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Version: v1.1b-1236
Input mode: Controller
Platform: Steam
Repro-rate: 100%
Repro:

  • Have no trinkets equipped
  • equip one speed ring
  • note tool speed increase
  • remove ring
  • note tool speed back to normal
  • equip two speed rings
  • note tool speed is even faster
  • remove both rings
  • note tool speed is now lower than it was initially

My hypothesis is upon equipping the ring you add the increase directly to the tool speed stat, and ensure it doesn't exceed a max value. When you equip the second ring, it goes over the max, which clamps it, and then on removal of both rings, your resulting speed is below the base value until you save/load the game.

There's another post from folks about the marlin ring needing to be re-equipped, and so I guessing that you modify the stats upon transformation to/from mermaid, and don't re-calculate the marlin ring at that time (whereas if equipped when human it makes no change).

I have noticed other bugs (working on reporting everything I can recall) that have a very similar pattern that makes me feel like you're always directly modifying move speed, and not fully calculating it on every use, nor every change. If you are not at least fully calculating it from scratch every time you attempt to modify the stat, this is going to be a constant problem.

boreal charm
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Hi @crimson iron , I’m sorry for the inconvenience! If you’re able to reproduce the issue, could you record a video and send your Save File here? It’ll help us investigate further. Thanks for your cooperation! approve2