Title: When cooking multiple new recipes manually back to back, the game will eventually crash.
Reproduction Steps:
- Have a large global inventory (10+ chests full of various items of all types for cooking inventory to pull from)
- Wake up at the start of a new day
- Go over to the cooking station and begin crafting new recipes manually (that you have not yet discovered)
- Eventually the game will crash in the cooking UI.
Repro Rate: Consistent. The last time I tried this, I did nothing else but wake up and manually craft new recipes from my inventory.
Game Platform: Steam
Game Version: Latest version (v1.1b-1231)
Input Mode: Xbox Series X Controller
PC and GPU specs:
- Intel Core i5 12600KF 3.7 GHz
- ASUS NVIDIA GeForce 4060 8gb
- 16gb RAM
- SSD
Crash log (full crash log attached):
LoginId:9959d7d74050011ff3bbe2a7c99c1b17
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000400000462
ProjectCoral_Win64_Shipping!UC_CookingSelectIngredientsWidget::OnInputActionDown() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\UI\Gameplay\Cooking\New\C_CookingSelectIngredientsWidget.cpp:94]
ProjectCoral_Win64_Shipping!UC_CookingPanelNew::OnInputActionDown() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\UI\Gameplay\Cooking\New\C_CookingPanelNew.cpp:72]
ProjectCoral_Win64_Shipping!UC_InputSubsystem::TryToUseInputActionEvent() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\Input\C_InputSystem.cpp:456]
ProjectCoral_Win64_Shipping!UC_InputSubsystem::OnKeyEvent() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\Input\C_InputSystem.cpp:423]
ProjectCoral_Win64_Shipping!UE4Tuple_Private::TTupleBase<TIntegerSequence<unsigned int> >::ApplyAfter<<lambda_81b3c99a1f94f48e171116e20bc434d1> &,FKey &>() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Templates\Tuple.h:307]
Your save file: Daily Save right after crash is attached.




