#CRASH ON SLEEP

1 messages · Page 1 of 1 (latest)

severe grail
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Game is no longer crashing after upgrading the coop and/or barn since recent hotfix, HOWEVER, I tried to change the appearance of my farm buildings, as well as build a shed and a silo. Unsure which of these has caused the crash.

Reproduction Steps: Only difference between this day & others was that I changed the appearance of the farm buildings, and began constructing a shed and silo.
Repro Rate:
Game Platform: STEAM PC
Game Version: v1.1b-1231
Input Mode : Keyboard & mouse
PC and GPU specs details: Device name Tam
Processor Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz 4.20 GHz
Installed RAM 32.0 GB
Device ID 63E7441C-7A04-4867-A7BE-B9A134BCB7C1
Product ID 00331-10000-00001-AA655
System type 64-bit operating system, x64-based processor

#

UE4 -
Crash report from UE4 -
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000e0

ProjectCoral_Win64_Shipping!AC_PlacedManager::SerializeInteractiveActors() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Placed\C_PlacedManager.cpp:50]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::OnCollectSaveData() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1555]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::execOnCollectSaveData() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Intermediate\Build\Win64\ProjectCoral\Inc\ProjectCoral\C_FarmTileSystemBase.gen.cpp:85]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [E:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [E:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!UC_SaveSubsystem::FDelegateOnCollectSaveData_DelegateWrapper() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.h:32]
ProjectCoral_Win64_Shipping!AC_GameState::SaveGame() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameState.cpp:471]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [E:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [E:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Actor.cpp:866]

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ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticast
Delegate<UObject>() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

modern elm
#

Hello @severe grail. Thank you for taking the time to report this to us.

The issue you’re experiencing is similar to one that has already been reported here: https://discord.com/channels/623097219628662784/1309097508265263174. Rest assured, we’ve informed the team, and they are actively working on a fix.

We’re truly sorry for the inconvenience caused by the crash, and we appreciate your patience as we address this! 😊