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Reproduction Steps
Started happening after satellite crashed into farm overnight. Saving by going to bed crashes the game. The satellite crashed next to two fruit plants. I can destroy the satellite with the pickaxe, but if I walk behind the fruit plants I get a crash with an error that mentions translucency. If i try to chop down the fruit plants, they are invulnerable and cannot be chopped down, and eventually the game crashes if I keep trying to hit them with the axe. -
Repro Rate Every time
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Game Platform Steam
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Game Version 1.1b-1230
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Input Mode Keyboard/mouse + controller
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PC and GPU Windows 11, RTX 4090, 64GB DDR5, Intel i9-13900KF
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Crash log
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000b0
ProjectCoral_Win64_Shipping!AC_FruitPlantManager::OnNightUpdate() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\FruitPlant\C_FruitPlantManager.cpp:490]
ProjectCoral_Win64_Shipping!AC_FruitPlantManager::NightUpdate() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\FruitPlant\C_FruitPlantManager.cpp:484]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::DoNightUpdate() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1780]
ProjectCoral_Win64_Shipping!AC_FarmTileSystem::DoNightUpdate() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystem.cpp:82]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::OnDayUninit() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1709]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [E:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [E:\P\UE4.27-plus\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
