#Crashing while collecting eggs
1 messages · Page 1 of 1 (latest)
- Reproduction Steps i started to haverst some crops and went to collect eggs, than black screen and unreal error.
- Repro Rate first time
- Game Platform Steam
- Game Version 1.1b-1228
- Input Mode Keyboard and mouse
- PC and GPU specs details intel i5 10500, 16gb ram, windows 11 pro, geforce gtx 1650
- Crash log
(next message) - Your save file
i sent 2 files, the crash day and last
LoginId:9afcbb87466f523e37b3269bac21fd8c
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000e0
ProjectCoral_Win64_Shipping!AC_PlacedManager::RemoveEntry() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Placed\C_PlacedManager.cpp:679]
ProjectCoral_Win64_Shipping!AC_AnimalProduct::OnHarvestTriggered() [E:\TC\50e51014978c0513\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\C_AnimalProduct.cpp:231]
ProjectCoral_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UTileView,void __cdecl(UObject *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611]
ProjectCoral_Win64_Shipping!UAnimInstance::TriggerAnimNotifies() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Animation\AnimInstance.cpp:1391]
ProjectCoral_Win64_Shipping!UAnimInstance::DispatchQueuedAnimEvents() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Animation\AnimInstance.cpp:633]
ProjectCoral_Win64_Shipping!USkeletalMeshComponent::ConditionallyDispatchQueuedAnimEvents() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:1429]
ProjectCoral_Win64_Shipping!USkeletalMeshComponent::FinalizeBoneTransform() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:3983]
ProjectCoral_Win64_Shipping!USkeletalMeshComponent::FinalizeAnimationUpdate() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysAnim.cpp:407]
ProjectCoral_Win64_Shipping!USkeletalMeshComponent::PostAnimEvaluation() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:2659]
ProjectCoral_Win64_Shipping!USkeletalMeshComponent::CompleteParallelAnimationEvaluation() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:3852]
ProjectCoral_Win64_Shipping!TGraphTask<FParallelAnimationCompletionTask>::ExecuteTask() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [E:\P\UE4.27-plus\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
ProjectCoral_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:564]
ProjectCoral_Win64_Shipping!FTickTaskManager::RunTickGroup() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1585]
ProjectCoral_Win64_Shipping!UWorld::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1494]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [E:\P\UE4.27-plus\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
May I ask does this issue always happens every time you collect it? Can you share a video record showcasing the crash?
oh, i played after this 4 days and it didn't happen again. The crash was so fast, that i couldt record 
I have the same issue! Sometimes (one time out of three I think), when collecting an egg from the ground of the coop, the egg "duplicates". Upon trying to collect the duplicate egg, the game always crashes.
This just happened to me, got some crops let the animals out and went in to grab eggs i notices that after grabbing an egg another one spawned clicked to grab it and the game lagged for a second and then crashed.
I'm on pc through steam.. using keyboard and mouse. It also says epic games but i got it through steam.
Hello everyone. Could you please send us your backup or save file when the issue happened? Thank you
i cant remember how to do that. 😦 /// found it.. im pretty sure this one is the right one cause i posted my message here right after it happend. the one after is about 30 minutes after which i didnt do it again at least for me. It keeps being a little laggy hear and there still but hasnt crashed yet.
Same here 3 days in a row crashing when going into coop
