#Unreal Crash after finishing a day

1 messages · Page 1 of 1 (latest)

naive steeple
#
  • **Title **
    Crash after finish a day
  • Reproduction Steps
    as usual, i play and sleep, then before the new day rises, the game crashed. I restarted and this day restarted.
  • Repro Rate
    1st time ever
  • Game Platform
    Steam
  • Game Version
    1.1-1226
  • Input Mode
    Keyboard and mouse
  • PC and GPU specs details
    Notebook Dell G15 5510, Windows 11 Pro x64, i5-10500H, 16gb RAM, SSD 480gb, Nvidia GTX1650
  • Crash log
    `Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

ProjectCoral_Win64_Shipping!AC_SavannahMineLevelManager::ResetSavannahMines() [E:\TC\a1bf577e1817e987\ue4\ProjectCoral\Source\ProjectCoral\Savannah\C_SavannahMineLevelManager.cpp:170]
ProjectCoral_Win64_Shipping!UFunction::Invoke()
ProjectCoral_Win64_Shipping!UObject::ProcessEvent()
ProjectCoral_Win64_Shipping!AActor::ProcessEvent()
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick()
ProjectCoral_Win64_Shipping!UWorld::Tick()
ProjectCoral_Win64_Shipping!UGameEngine::Tick()
ProjectCoral_Win64_Shipping!FEngineLoop::Tick()
ProjectCoral_Win64_Shipping!GuardedMain()
ProjectCoral_Win64_Shipping!GuardedMainWrapper()
ProjectCoral_Win64_Shipping!LaunchWindowsStartup()
ProjectCoral_Win64_Shipping!WinMain()
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll`

  • Your save file
  • Attachment (Additional Image/Video, Crash log file)
    done!