#Chrashing while sleeping

3 messages · Page 1 of 1 (latest)

severe nimbus
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The game is chrashing while sleeping while saying 'saving' (and it crashes before it actually saves). During the day I am processing geodes and fossil nodes, donating to the museum, moving some underwater traps, filling up autochests, selling goods.
Repro Rate: It has occured three times, when trying to do abovementioned steps - and if i don't do anything and just sleep it didn't crash. I havn't tried to check exactly which of theses steps is responsible for the crash.
Game Platform Steam
Game Version: v.1.1 - 1226
Input Mode Keyboard and mouse
PC and GPU specs details: RTX 2080 Super (eGPU), Lenovo thinkpad x1 yoga gen6
Crash log: see comment - because otherwise the message is to long.

Hopefully i'm reporting this correct. I am not used to this 🙂
I love this game and I havn't experienced any problems before this.

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Crash log: ProjectCoral_Win64_Shipping!AC_GrassManager::GetGrassTilesMap() [E:\TC\a1bf577e1817e987\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Grass\C_GrassManager.cpp:252] ProjectCoral_Win64_Shipping!AC_GridTileSystemBase::SaveObjectData() [E:\TC\a1bf577e1817e987\ue4\ProjectCoral\Source\ProjectCoral\Grid\C_GridTileSystemBase.cpp:456] ProjectCoral_Win64_Shipping!AC_GameState::SaveGame() [E:\TC\a1bf577e1817e987\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameState.cpp:299] ProjectCoral_Win64_Shipping!UFunction::Invoke() ProjectCoral_Win64_Shipping!UObject::ProcessEvent() ProjectCoral_Win64_Shipping!AActor::ProcessEvent() ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488] ProjectCoral_Win64_Shipping!FTimerManager::Tick() ProjectCoral_Win64_Shipping!UWorld::Tick() ProjectCoral_Win64_Shipping!UGameEngine::Tick() ProjectCoral_Win64_Shipping!FEngineLoop::Tick() ProjectCoral_Win64_Shipping!GuardedMain() ProjectCoral_Win64_Shipping!GuardedMainWrapper() ProjectCoral_Win64_Shipping!LaunchWindowsStartup() ProjectCoral_Win64_Shipping!WinMain() ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

severe nimbus
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Ohh it was the moving of underwater trap that did it. I found it while searching other fora - that this could cause the problem, and that you are working on it. Sorry for the post 🙂