#Crash while diving

2 messages · Page 1 of 1 (latest)

zealous heath
#

Reproduction Steps: The game crashed while attempting to harvest something while diving in the golden kelp area (no idea where exactly).
Repro Rate: It happened only once to me so far
Game Platform: Steam PC
Game Version: 1.1-1226
Input Mode: Mouse/Keyboard
PC and GPU specs details:
AMD Ryzen 5 2600X Six-Core Processor 3.60 GHz
8,00 GB RAM
Windows 10 Home 64-Bit
Crash Log:
LoginId:c53e34c546ba32b808b99a915958c7d7
EpicAccountId:

LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

ProjectCoral_Win64_Shipping!FD3D11DynamicRHI::GetQueryData()
ProjectCoral_Win64_Shipping!FD3D11DynamicRHI::RHIGetRenderQueryResult()
ProjectCoral_Win64_Shipping!TMapBase<FPrimitiveComponentId,FPrimitiveFadingState,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FPrimitiveComponentId,FPrimitiveFadingState,0> >::EmplaceByHash<FPrimitiveComponentId const & __ptr64>()
ProjectCoral_Win64_Shipping!TGraphTask<FetchVisibilityForPrimitivesTask>::ExecuteTask()
ProjectCoral_Win64_Shipping!FHZBBuildPS::ModifyCompilationEnvironmentImpl()
ProjectCoral_Win64_Shipping!FSceneRenderer::ComputeViewVisibility()
ProjectCoral_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews()
ProjectCoral_Win64_Shipping!FDeferredShadingSceneRenderer::Render()
ProjectCoral_Win64_Shipping!FRendererModule::RenderPostResolvedSceneColorExtension()
ProjectCoral_Win64_Shipping!FViewUniformShaderParameters::operator=()
ProjectCoral_Win64_Shipping!FRHICommand<FRHICommandTransferTextures,FRHICommandTransferTexturesString857>::ExecuteAndDestruct()
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
ProjectCoral_Win64_Shipping!RenderingThreadMain()
ProjectCoral_Win64_Shipping!FRenderingThread::Run()
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run()

Attachment (Save File & Additional Image/Video)

bleak forge
#

Hello @zealous heath. Thank you for reporting the issue to us. We'll be checking on this with the teams and get back to you again! 🙂