#Unable to save / Crash every time when trying to save the game

1 messages · Page 1 of 1 (latest)

agile parrot
#

I face this issue from today repeatedly, whenever I try to end the day with saving it will pop up the crashing window
the problem is only happened once we try to save the game, the play during the day has no problem or lacking.
Please help us figure it out how to solve this issue

I have save the log following these;

LoginId:dcf826c04b9f42c9a2c75ca68d7e7370
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000370

ProjectCoral_Win64_Shipping!AC_GrassManager::GetGrassTilesMap() [E:\TC\a1bf577e1817e987\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Grass\C_GrassManager.cpp:252]
ProjectCoral_Win64_Shipping!AC_GridTileSystemBase::SaveObjectData() [E:\TC\a1bf577e1817e987\ue4\ProjectCoral\Source\ProjectCoral\Grid\C_GridTileSystemBase.cpp:456]
ProjectCoral_Win64_Shipping!AC_GameState::SaveGame() [E:\TC\a1bf577e1817e987\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameState.cpp:299]
ProjectCoral_Win64_Shipping!UFunction::Invoke()
ProjectCoral_Win64_Shipping!UObject::ProcessEvent()
ProjectCoral_Win64_Shipping!AActor::ProcessEvent()
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick()
ProjectCoral_Win64_Shipping!UWorld::Tick()
ProjectCoral_Win64_Shipping!UGameEngine::Tick()
ProjectCoral_Win64_Shipping!FEngineLoop::Tick()
ProjectCoral_Win64_Shipping!GuardedMain()
ProjectCoral_Win64_Shipping!GuardedMainWrapper()
ProjectCoral_Win64_Shipping!LaunchWindowsStartup()
ProjectCoral_Win64_Shipping!WinMain()
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll