Reproduction Steps: everytime I go to bed with my character to save the game and go to the next day it just crashes and does not register the save.
Repro rate: everytime
Platform: Steam
Game Version: v1.1-1226
Input mode: mouse and keyboard
PC and GPU specs details:gpu: 1070
cpu: 3700x
ram: 16gb
crash log: LoginId:40d1680540f5916dfe486b934595e564
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
ProjectCoral_Win64_Shipping!AC_LootManager::RemoveEntry() [E:\TC\a1bf577e1817e987\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Loot\C_LootManager.cpp:112]
ProjectCoral_Win64_Shipping!AC_GridTileSystemBase::RemoveTileObject() [E:\TC\a1bf577e1817e987\ue4\ProjectCoral\Source\ProjectCoral\Grid\C_GridTileSystemBase.cpp:2644]
ProjectCoral_Win64_Shipping!AC_DivingTileSystem::CleanExpiredResources() [E:\TC\a1bf577e1817e987\ue4\ProjectCoral\Source\ProjectCoral\Diving\C_DivingTileSystem.cpp:559]
ProjectCoral_Win64_Shipping!AC_DivingTileSystem::OnWorldUpdate() [E:\TC\a1bf577e1817e987\ue4\ProjectCoral\Source\ProjectCoral\Diving\C_DivingTileSystem.cpp:141]
ProjectCoral_Win64_Shipping!UFunction::Invoke()
ProjectCoral_Win64_Shipping!UObject::ProcessEvent()
ProjectCoral_Win64_Shipping!AActor::ProcessEvent()
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick()
ProjectCoral_Win64_Shipping!UWorld::Tick()
ProjectCoral_Win64_Shipping!UGameEngine::Tick()
ProjectCoral_Win64_Shipping!FEngineLoop::Tick()
ProjectCoral_Win64_Shipping!GuardedMain()
ProjectCoral_Win64_Shipping!GuardedMainWrapper()
ProjectCoral_Win64_Shipping!LaunchWindowsStartup()
ProjectCoral_Win64_Shipping!WinMain()
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll