Reproduction steps: i recently had my pc upgraded to an Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz 2.90 GHz processor type and a GeForce GT 730 graphics card in order to run the game better. I had it professionally upgraded by an It specialist and he said everything should run correctly (he has also worked on my PC before so I trust in his credibility and abilities). The game would run perfectly fine before the upgrade (just a little laggy because i only had an i3 processor as opposed to the i5 i have now).
Repro rate: 100% of the time when opening the game (doesnt make it past the title card showing)
Game platform: Steam PC
Game version: 1.1 (latest update downloaded, but failing to run)
PC specs: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz 2.90 GHz // GeForce GT 730 // 8192MB RAM
Crash log:
LoginId:fcf2b49043d4855cdac9a390a587ec5d
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 258] Direct3DDevice->CreateUnorderedAccessView(Texture->GetResource(),&UAVDesc,(ID3D11UnorderedAccessView**)UnorderedAccessView.GetInitReference()) failed at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11UAV.cpp:116 with error E_INVALIDARG
ProjectCoral_Win64_Shipping!FD3D11DynamicRHI::RHICreateUnorderedAccessView()
ProjectCoral_Win64_Shipping!FD3D11DynamicRHI::RHICreateUnorderedAccessView_RenderThread()
ProjectCoral_Win64_Shipping!FTextureRenderTarget2DResource::InitDynamicRHI()
ProjectCoral_Win64_Shipping!FRenderResource::InitResource()
ProjectCoral_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<FBatchedReleaseResources::Flush'::5'::BatchReleaseCommandName,<lambda_5beb31fd242d901e6eb3f90a964cb1ba> > >::ExecuteTask()
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
ProjectCoral_Win64_Shipping!RenderingThreadMain()
ProjectCoral_Win64_Shipping!FRenderingThread::Run()
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run()