#Crashed when going to bed

1 messages · Page 1 of 1 (latest)

last imp
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I went to bed and got the "saving game..." popup and then Unreal Engine crashed. It still showed as RUNNING for a few minutes in Steam. I tried clicking STOP, it warned me that unsaved game data would be lost, and I clicked ok. Then for the next 10+ min Steam was stuck on STOPPING Coral Island.

ProjectCoral_Win64_Shipping!AActor::GetAttachedActors()
ProjectCoral_Win64_Shipping!UWorld::DestroyActor()
ProjectCoral_Win64_Shipping!AActor::Destroy()
ProjectCoral_Win64_Shipping!AC_SavannahMineLevelManager::ResetSavannahMines() [E:\TC\a1bf577e1817e987\ue4\ProjectCoral\Source\ProjectCoral\Savannah\C_SavannahMineLevelManager.cpp:157]
ProjectCoral_Win64_Shipping!UFunction::Invoke()
ProjectCoral_Win64_Shipping!UObject::ProcessEvent()
ProjectCoral_Win64_Shipping!AActor::ProcessEvent()
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick()
ProjectCoral_Win64_Shipping!UWorld::Tick()
ProjectCoral_Win64_Shipping!UGameEngine::Tick()
ProjectCoral_Win64_Shipping!FEngineLoop::Tick()
ProjectCoral_Win64_Shipping!GuardedMain()
ProjectCoral_Win64_Shipping!GuardedMainWrapper()
ProjectCoral_Win64_Shipping!LaunchWindowsStartup()
ProjectCoral_Win64_Shipping!WinMain()
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
#
  • Repro Rate Has happened 2x in last ~week of game. No pattern that I can tell.
  • Game Platform Steam
  • Game Version v1.1-1225
  • Input Mode Keyboard and mouse
  • PC and GPU specs details
    • 32.0 GB physical RAM
    • 33.9 GB virtual memory
    • AMD Ryzen 5 3600 6-Core Processor, 3593 Mhz, 6 Core(s), 12 Logical Processor(s)
#

It says "Last played: yesterday" because I was playing a game while midnight passed, so it hasn't recorded that playtime.

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The only available save file has a last modified date of before midnight, so it didn't save the day I just did.

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I quit steam, it said "waiting for coral island to shut down..." for a few seconds and then quit. When I reopened steam it said "last played: today" for coral island which is correct.

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Confirmed it did not save the day I just did.

static vector
last imp
# static vector Can you tell me your full activities before the crash happened? did you happen ...

It's now happened 2x in a row on Year 4 Winter 28, right after I go to bed. It tells me my merit points earned and the friendship hearts gained in the day, and then Unreal Engine crashes before the game saves.

I did slightly different activities the two times I played the day. Both days I:

  • harvested land crops including from greenhouse
  • processed artisan items
  • harvested land animal products
  • harvested underwater crops
  • harvested underwater animal products
  • completed the 3 Petalia quest for Semeru
  • upgraded my underwater animal quality at the oracle from silver to gold
  • mined several levels at the cave of memories
  • sold items in the shipping chests (both land and underwater)
  • put away items in chests and house storage

The first time I did not go to the new year festival, the second time I did.

#
LoginId:0c3781d74396c90a12da45baca669b43
EpicAccountId:368b1000f060427982d513b57e0596cb

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

ProjectCoral_Win64_Shipping!AActor::ForEachAttachedActors()
ProjectCoral_Win64_Shipping!AActor::GetAttachedActors()
ProjectCoral_Win64_Shipping!UWorld::DestroyActor()
ProjectCoral_Win64_Shipping!AActor::Destroy()
ProjectCoral_Win64_Shipping!AC_SavannahMineLevelManager::ResetSavannahMines() [E:\TC\a1bf577e1817e987\ue4\ProjectCoral\Source\ProjectCoral\Savannah\C_SavannahMineLevelManager.cpp:157]
ProjectCoral_Win64_Shipping!UFunction::Invoke()
ProjectCoral_Win64_Shipping!UObject::ProcessEvent()
ProjectCoral_Win64_Shipping!AActor::ProcessEvent()
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick()
ProjectCoral_Win64_Shipping!UWorld::Tick()
ProjectCoral_Win64_Shipping!UGameEngine::Tick()
ProjectCoral_Win64_Shipping!FEngineLoop::Tick()
ProjectCoral_Win64_Shipping!GuardedMain()
ProjectCoral_Win64_Shipping!GuardedMainWrapper()
ProjectCoral_Win64_Shipping!LaunchWindowsStartup()
ProjectCoral_Win64_Shipping!WinMain()
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll