#Crash happening. Idk why..

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shell thicket
#
  • **Title ** : Crash happening. I don't know why..

  • Reproduction Steps : I was running around the village as usual and it was coming out of the museum. It stopped as it was in the black background when the screen was switched. This happened more than once. It just stops while running. Is it because my computer's specifications are low? Or I don't know if it's a problem with the Unreal engine.

  • Repro Rate : At least once every time the game is activated

  • Game Platform : Steam on laptop

  • Game Version : v1.1 - 1225

  • Input Mode : Keyboard and mouse

  • PC and GPU specs details :
    Processor: Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz 2.40GHz
    Installed RAM: 8.00GB (7.89GB available)
    System type: 64-bit operating system, x64-based processor
    Edition: Windows 10 Home
    Version: 22H2
    OS build: 19045.4780
    Experience: Windows Feature Experience Pack 1000.19060.1000.0
    Display adapter : NVIDA GeForce 940MX

  • Crash log
    LoginId:af96f89f452cf88057df52bd003a25d6
    EpicAccountId:e1316c776a8e461e833953af9fa80852

LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - 'REMOVED')

ProjectCoral_Win64_Shipping!FD3D11DynamicRHI::RHIAsyncCreateTexture2D()
ProjectCoral_Win64_Shipping!UAutomationTestSettings::~UAutomationTestSettings()
ProjectCoral_Win64_Shipping!TRenderAssetUpdate<FTexture2DUpdateContext>::TickInternal()
ProjectCoral_Win64_Shipping!FAutoDeleteAsyncTaskFRenderAssetUpdate::FMipUpdateTask::DoWork()
ProjectCoral_Win64_Shipping!FQueuedThread::Run()
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run()