#Consistent Crash when Exiting Barn (beta 1.1)
2 messages · Page 1 of 1 (latest)
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000130
ProjectCoral_Win64_Shipping!AC_RanchBuildingInterior::OnFadingStateChanged() [D:\TC\a01f0cb1edb339ff\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\Interior\C_RanchBuildingInterior.cpp:122]
ProjectCoral_Win64_Shipping!AC_RanchBuildingInterior::execOnFadingStateChanged() [D:\TC\a01f0cb1edb339ff\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_RanchBuildingInterior.gen.cpp:107]
ProjectCoral_Win64_Shipping!UFunction::Invoke()
ProjectCoral_Win64_Shipping!UObject::ProcessEvent()
ProjectCoral_Win64_Shipping!AActor::ProcessEvent()
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!UC_CameraFadingSubsystem::Update() [D:\TC\a01f0cb1edb339ff\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\CameraFadingSubsystem\C_CameraFadingSubsystem.cpp:528]
ProjectCoral_Win64_Shipping!FTimerManager::Tick()
ProjectCoral_Win64_Shipping!UWorld::Tick()
ProjectCoral_Win64_Shipping!UGameEngine::Tick()
ProjectCoral_Win64_Shipping!FEngineLoop::Tick()
ProjectCoral_Win64_Shipping!GuardedMain()
ProjectCoral_Win64_Shipping!GuardedMainWrapper()
ProjectCoral_Win64_Shipping!LaunchWindowsStartup()
ProjectCoral_Win64_Shipping!WinMain()
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll