#Crash on PC : In the shed when try to decoration

1 messages · Page 1 of 1 (latest)

cold radish
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I'm trying to decorate my shed. But found that the decorations that had been decorated yesterday were gone. So I checked and clicked to see if it's just invisible or something, and when I click on that spot in decoration mode. it crash immediately. Now I can't do anything in that spot or it will suddenly crash (and I have the same problem in another spot in the shed).

hybrid cipher
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Hello @cold radish. Thank you for reporting the crash. I'm here to help you with this issue! 😊

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I noticed you've got a crash log after the crash occurred. Can you please copy-paste and send it here? 🙂

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You can access the crash log under this file path: C:\Users\ <username>\AppData\ Local\ProjectCoral\Saved\Crashes (the .xml file) and send the entire log here

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Can you also share the location/spot in your shed that crashed immediately when clicking? If you can share it on video, it will be very helpful 😉

cold radish
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Hello @hybrid cipher. Thank you for helping. Here a crash log you ask me.

LoginId:51e948ed4fec1d8d11b4e7b7ac71f138
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000130

ProjectCoral_Win64_Shipping!UC_WorldEnumUtils::GetActorFacingDirection() [D:\BuildAgent\work\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\World\C_WorldEnums.cpp:61]
ProjectCoral_Win64_Shipping!AC_FurnitureManager::GetDecorObject() [D:\BuildAgent\work\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Furniture\C_FurnitureManager.cpp:467]
ProjectCoral_Win64_Shipping!AC_GrabberActor::GrabDecor() [D:\BuildAgent\work\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\DecorMode\C_GrabberActor.cpp:221]
ProjectCoral_Win64_Shipping!AC_DecorModePawn_V2::OnSelect() [D:\BuildAgent\work\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\DecorMode\V2\C_DecorModePawn_V2.cpp:213]
ProjectCoral_Win64_Shipping!TBaseFunctorDelegateInstance<bool __cdecl(void),FDefaultDelegateUserPolicy,<lambda_2385a5a5a7e07012b9b0e10f73ce5d8b> >::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:830]
ProjectCoral_Win64_Shipping!UC_InputSubsystem::TryToUseInputActionEvent() [D:\BuildAgent\work\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\Input\C_InputSystem.cpp:432]
ProjectCoral_Win64_Shipping!UC_InputSubsystem::OnKeyEvent() [D:\BuildAgent\work\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\Input\C_InputSystem.cpp:404]
ProjectCoral_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(FKey),FDefaultDelegateUserPolicy,<lambda_1aa45febdc26a3863db80b243029a891> >::Execute() [C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:830]
ProjectCoral_Win64_Shipping!FInputActionUnifiedDelegate::Execute()
ProjectCoral_Win64_Shipping!UPlayerInput::ProcessInputStack()
ProjectCoral_Win64_Shipping!APlayerController::ProcessPlayerInput()
ProjectCoral_Win64_Shipping!APlayerController::TickPlayerInput()
ProjectCoral_Win64_Shipping!APlayerController::PlayerTick()
ProjectCoral_Win64_Shipping!APlayerController::TickActor()
ProjectCoral_Win64_Shipping!FActorTickFunction::ExecuteTick()
ProjectCoral_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
ProjectCoral_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
ProjectCoral_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
ProjectCoral_Win64_Shipping!FTickTaskManager::RunTickGroup()
ProjectCoral_Win64_Shipping!UWorld::Tick()
ProjectCoral_Win64_Shipping!UGameEngine::Tick()
ProjectCoral_Win64_Shipping!FEngineLoop::Tick()
ProjectCoral_Win64_Shipping!GuardedMain()
ProjectCoral_Win64_Shipping!GuardedMainWrapper()
ProjectCoral_Win64_Shipping!LaunchWindowsStartup()
ProjectCoral_Win64_Shipping!WinMain()
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll