#Unreal crash opening the game

1 messages ยท Page 1 of 1 (latest)

cyan fractal
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I was missing my farm, and decided to play cause I don't play since before Christmas, and the game crashes opening :/

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`LoginId:a8739847401993ddd1d921b126e72dbf
EpicAccountId:2aad971b3f8b4964927f602ba2130fbc

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030

ProjectCoral_Win64_Shipping!TSet<FString,DefaultKeyFuncs<FString,0>,FDefaultSetAllocator>::FindId()
ProjectCoral_Win64_Shipping!UC_SaveSubsystem::RestoreSaveList() [D:\BuildAgent\work\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.cpp:703]
ProjectCoral_Win64_Shipping!UC_SaveSubsystem::Initialize() [D:\BuildAgent\work\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.cpp:73]
ProjectCoral_Win64_Shipping!FSubsystemCollectionBase::AddAndInitializeSubsystem()
ProjectCoral_Win64_Shipping!FSubsystemCollectionBase::Initialize()
ProjectCoral_Win64_Shipping!UC_GameInstance::Init() [D:\BuildAgent\work\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameInstance.cpp:31]
ProjectCoral_Win64_Shipping!UGameEngine::Init()
ProjectCoral_Win64_Shipping!FEngineLoop::Init()
ProjectCoral_Win64_Shipping!GuardedMain()
ProjectCoral_Win64_Shipping!GuardedMainWrapper()
ProjectCoral_Win64_Shipping!LaunchWindowsStartup()
ProjectCoral_Win64_Shipping!WinMain()
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll`

primal shore
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Hello @cyan fractal. Thank you for reaching out to us about the crash. Have you tried to verify integrity of game files? You can do that by clicking properties on the Steam library and then clicking Installed Files ๐Ÿ™‚

cyan fractal
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Hi, Dinda, I verified and it's okay

cyan fractal
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I uninstalled and installed again and the same thing appears ๐Ÿ˜ฆ

primal shore
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Hello @cyan fractal. I'm sorry for the late reply ๐Ÿ™‡โ€โ™€๏ธ

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Can you send us your save file so our team can take a closer look? You can access it under this file path: C:\Users\ <username>\AppData\Local\ProjectCoral\Saved\SaveGames and send it here ๐Ÿ™‚

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Save file is the one with "DailySave_(number).sav" you can send it all to us ๐Ÿ™‚

cyan fractal
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Okay

primal shore
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Thank you! We will inform our teams about this ๐Ÿ˜Š

cyan fractal
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`Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030

ProjectCoral_Win64_Shipping!TSet<FString,DefaultKeyFuncs<FString,0>,FDefaultSetAllocator>::FindId() [d:\denny-ue4\engine\source\runtime\core\public\containers\set.h:780]
ProjectCoral_Win64_Shipping!UC_SaveSubsystem::RestoreSaveList() [E:\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.cpp:715]
ProjectCoral_Win64_Shipping!UC_SaveSubsystem::Initialize() [E:\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.cpp:79]
ProjectCoral_Win64_Shipping!FSubsystemCollectionBase::AddAndInitializeSubsystem() [d:\denny-ue4\engine\source\runtime\engine\private\subsystems\subsystemcollection.cpp:210]
ProjectCoral_Win64_Shipping!FSubsystemCollectionBase::Initialize() [d:\denny-ue4\engine\source\runtime\engine\private\subsystems\subsystemcollection.cpp:132]
ProjectCoral_Win64_Shipping!UC_GameInstance::Init() [E:\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameInstance.cpp:31]
ProjectCoral_Win64_Shipping!UGameEngine::Init() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1100]
ProjectCoral_Win64_Shipping!FEngineLoop::Init() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4020]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:160]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll`

cyan fractal
#

The errors continue, unfortunately. But I guess are other ones.

primal shore
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Hi @cyan fractal. May I ask you to zip all of your SavedGames folder and send it to us? This will help the teams solve the issue. Thanks in advance! ๐Ÿ˜Š

primal shore
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Hi @cyan fractal. Hi everyone. After analyzing the issue, there's a possibility that your save file is corrupted. But don't worry! The game will scan your backups so you don't lose your save file forever. Every time you open the game, it will scan 1 of your save file/backup, so you have to keep opening the game until it can find the file that's not corrupted. I'm really sorry about this issue and please let us know again ๐Ÿ™‡โ€โ™€๏ธ

cyan fractal
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Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030

0x00007ff7bca454ca ProjectCoral-Win64-Shipping.exe!TSet<FString,DefaultKeyFuncs<FString,0>,FDefaultSetAllocator>::FindId() []
0x00007ff7bd644b76 ProjectCoral-Win64-Shipping.exe!UC_SaveSubsystem::RestoreSaveList() [E:\TC\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.cpp:715]
0x00007ff7bd630efe ProjectCoral-Win64-Shipping.exe!UC_SaveSubsystem::Initialize() [E:\TC\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.cpp:79]
0x00007ff7bfa98c2e ProjectCoral-Win64-Shipping.exe!FSubsystemCollectionBase::AddAndInitializeSubsystem() []
0x00007ff7bfaa29d0 ProjectCoral-Win64-Shipping.exe!FSubsystemCollectionBase::Initialize() []
0x00007ff7bd15440c ProjectCoral-Win64-Shipping.exe!UC_GameInstance::Init() [E:\TC\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameInstance.cpp:31]
0x00007ff7bf6c3bc3 ProjectCoral-Win64-Shipping.exe!UGameEngine::Init() []
0x00007ff7bc7eb78c ProjectCoral-Win64-Shipping.exe!FEngineLoop::Init() []
0x00007ff7bc7f2e4d ProjectCoral-Win64-Shipping.exe!GuardedMain() []
0x00007ff7bc7f2f8a ProjectCoral-Win64-Shipping.exe!GuardedMainWrapper() []
0x00007ff7bc7f46d4 ProjectCoral-Win64-Shipping.exe!LaunchWindowsStartup() []
0x00007ff7bc7fd314 ProjectCoral-Win64-Shipping.exe!WinMain() []
0x00007ff7c05f65ee ProjectCoral-Win64-Shipping.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffabdcf7344 KERNEL32.DLL!UnknownFunction []
0x00007ffabf4226b1 ntdll.dll!UnknownFunction []

#

LoginId:a8739847401993ddd1d921b126e72dbf
EpicAccountId:2aad971b3f8b4964927f602ba2130fbc

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030

ProjectCoral_Win64_Shipping!TSet<FString,DefaultKeyFuncs<FString,0>,FDefaultSetAllocator>::FindId()
ProjectCoral_Win64_Shipping!UC_SaveSubsystem::RestoreSaveList() [E:\TC\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.cpp:715]
ProjectCoral_Win64_Shipping!UC_SaveSubsystem::Initialize() [E:\TC\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.cpp:79]
ProjectCoral_Win64_Shipping!FSubsystemCollectionBase::AddAndInitializeSubsystem()
ProjectCoral_Win64_Shipping!FSubsystemCollectionBase::Initialize()
ProjectCoral_Win64_Shipping!UC_GameInstance::Init() [E:\TC\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameInstance.cpp:31]
ProjectCoral_Win64_Shipping!UGameEngine::Init()
ProjectCoral_Win64_Shipping!FEngineLoop::Init()
ProjectCoral_Win64_Shipping!GuardedMain()
ProjectCoral_Win64_Shipping!GuardedMainWrapper()
ProjectCoral_Win64_Shipping!LaunchWindowsStartup()
ProjectCoral_Win64_Shipping!WinMain()
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

primal shore
primal shore
cyan fractal
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I'm trying

cyan fractal
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Dinda, I guess it's impossible cause all the times, it happens almost the same thing... The game load until that epilepsy (?) warning then it's black and crashes. Sometimes doesn't even load until that warning... ๐Ÿ˜ฆ

primal shore
cyan fractal
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More than 30

primal shore
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I see. I will inform this back to the teams ๐Ÿ™‡โ€โ™€๏ธ

primal shore
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Hi @cyan fractal. Good news! Our teams have found another way for you to open the game ๐Ÿ™‚

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First you need to turn off your SteamCloud, then go to the SaveGames folder and delete this file ๐Ÿ™‚

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And then try open the game, if you can open the game successfully, close the game again then turn on the SteamCloud ๐Ÿ™‚

cyan fractal
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I'll try, Dinda Butter_Saranghae_Emoji Butter_Saranghae_Emoji Butter_Saranghae_Emoji

cyan fractal
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Dinda, the game opened when I turned off the SteamCloud, but when I turned on again, it crashed ๐Ÿ˜ฆ

primal shore
cyan fractal
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The file was recreated after the crash, Dinda...

primal shore
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When you open the game and the Steam Cloud is turned off, have to tried opening your save file too then closed it again and turning on the Steam Cloud again? ๐Ÿ˜ฎ

cyan fractal
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I didn't, I'll try later, Dinda

cyan fractal
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LoginId:a8739847401993ddd1d921b126e72dbf
EpicAccountId:2aad971b3f8b4964927f602ba2130fbc

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000114

ProjectCoral_Win64_Shipping!TMulticastDelegateBase<FDefaultDelegateUserPolicy>::CompactInvocationList()
ProjectCoral_Win64_Shipping!AC_OfferingBaseActor::BeginPlay() [E:\TC\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\Placeables\C_OfferingBaseActor.cpp:19]
ProjectCoral_Win64_Shipping!AActor::DispatchBeginPlay()
ProjectCoral_Win64_Shipping!ULevel::RouteActorInitialize()
ProjectCoral_Win64_Shipping!UWorld::AddToWorld()
ProjectCoral_Win64_Shipping!ULevelStreaming::UpdateStreamingState()
ProjectCoral_Win64_Shipping!UWorld::UpdateLevelStreaming()
ProjectCoral_Win64_Shipping!UWorld::FlushLevelStreaming()
ProjectCoral_Win64_Shipping!UGameEngine::PreExit()
ProjectCoral_Win64_Shipping!FEngineLoop::Exit()
ProjectCoral_Win64_Shipping!GuardedMain()
ProjectCoral_Win64_Shipping!GuardedMainWrapper()
ProjectCoral_Win64_Shipping!LaunchWindowsStartup()
ProjectCoral_Win64_Shipping!WinMain()
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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Dinda, this ocurred after I played a bit without the cloud save

cyan fractal
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And the errors continue, Dinda. Even doing what you said ๐Ÿ˜ฆ

primal shore
primal shore
cyan fractal
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After, cloud off

primal shore
#

I see. I will notify the teams about this right away Duck_Saluting_Emoji

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Hi @cyan fractal. Can you try turning off your Steam Cloud again and play for one day full, then turning it on the cloud again? When you turn on the cloud, there will be an option to download or upload. You can choose the "upload" option.

There's a possibility it hasn't successfully synced between your folder and Steam Cloud; that's why the CorruptedSaveList.sav is still there whenever you turn on your cloud ๐Ÿ™‚

cyan fractal
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Right, Dinda, I'll try again

cyan fractal
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LoginId:a8739847401993ddd1d921b126e72dbf
EpicAccountId:2aad971b3f8b4964927f602ba2130fbc

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030

ProjectCoral_Win64_Shipping!TSet<FString,DefaultKeyFuncs<FString,0>,FDefaultSetAllocator>::FindId()
ProjectCoral_Win64_Shipping!UC_SaveSubsystem::RestoreSaveList() [E:\TC\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.cpp:715]
ProjectCoral_Win64_Shipping!UC_SaveSubsystem::Initialize() [E:\TC\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.cpp:79]
ProjectCoral_Win64_Shipping!FSubsystemCollectionBase::AddAndInitializeSubsystem()
ProjectCoral_Win64_Shipping!FSubsystemCollectionBase::Initialize()
ProjectCoral_Win64_Shipping!UC_GameInstance::Init() [E:\TC\98e29a195cc56ee7\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameInstance.cpp:31]
ProjectCoral_Win64_Shipping!UGameEngine::Init()
ProjectCoral_Win64_Shipping!FEngineLoop::Init()
ProjectCoral_Win64_Shipping!GuardedMain()
ProjectCoral_Win64_Shipping!GuardedMainWrapper()
ProjectCoral_Win64_Shipping!LaunchWindowsStartup()
ProjectCoral_Win64_Shipping!WinMain()
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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Dinda, I turned off the Steam Cloud to play and occurred this

primal shore
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Alright. Thanks for trying! It seems the crash is still persistent ๐Ÿ™

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Do you mind sharing a video recording of you deleting the CorruptedSaveList.sav and opening the game until you get the crash again? ๐Ÿ™‡โ€โ™€๏ธ

cyan fractal
cyan fractal
primal shore
cyan fractal
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I'll do it ASAP, Dinda, thank you

cyan fractal
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Dinda, I just downloaded Bandicam, to record what you said and the game opened?! :Llama_Lmao_Emoji

hollow oxide
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hello, i recently wiped my pc and when trying to play coral island it crashes before getting to main option screen

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LoginId:98c645214a5081d6c4da378974f7de87
EpicAccountId:

LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

ProjectCoral_Win64_Shipping!FD3D11DynamicRHI::RHIReadSurfaceFloatData()
ProjectCoral_Win64_Shipping!FDynamicRHI::RHIReadSurfaceFloatData_RenderThread()
ProjectCoral_Win64_Shipping!ComputeSingleAverageBrightnessFromCubemap()
ProjectCoral_Win64_Shipping!ComputeAverageBrightness()
ProjectCoral_Win64_Shipping!FScene::DisableSkyLight()
ProjectCoral_Win64_Shipping!TRDGLambdaPass<FGenerateSkyLightVisibilityRaysCS::FParameters,<lambda_670478a2d7b6d4eb6d567893b1706c05> >::ExecuteImpl()
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
ProjectCoral_Win64_Shipping!RenderingThreadMain()
ProjectCoral_Win64_Shipping!FRenderingThread::Run()
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run()

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here is the crash report from it

hollow oxide
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im on the steam version of the game

cyan fractal
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Hi, Obsidian, I guess it's good to you to create your report to let it easier to Dinda and other mods to answer you

primal shore
primal shore
hollow oxide