I was trying to eat a candied seed thing at the festival and the game crashed
1st time it happened, will attempt to reproduce.
LoginId:609ad1be459827e92beeae9f6da35bc5
EpicAccountId:b22ac9e1031c4df68aa8f01dd95a7ff3
LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
ProjectCoral_Win64_Shipping!FD3D11DynamicRHI::GetQueryData() [d:\denny-ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:361]
ProjectCoral_Win64_Shipping!FD3D11DynamicRHI::RHIGetRenderQueryResult() [d:\denny-ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:236]
ProjectCoral_Win64_Shipping!FetchVisibilityForPrimitives_Range<1>() [d:\denny-ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:989]
ProjectCoral_Win64_Shipping!FetchVisibilityForPrimitives() [d:\denny-ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:1538]
ProjectCoral_Win64_Shipping!OcclusionCull() [d:\denny-ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:1710]
ProjectCoral_Win64_Shipping!FSceneRenderer::ComputeViewVisibility() [d:\denny-ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:4029]
ProjectCoral_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews() [d:\denny-ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:4371]
ProjectCoral_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [d:\denny-ue4\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1468]
ProjectCoral_Win64_Shipping!RenderViewFamily_RenderThread() [d:\denny-ue4\engine\source\runtime\renderer\private\scenerendering.cpp:3742]
ProjectCoral_Win64_Shipping!<lambda_e7c703eb254d3dc263478f324da40a04>::operator()() [d:\denny-ue4\engine\source\runtime\renderer\private\scenerendering.cpp:4009]
ProjectCoral_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::24'::FDrawSceneCommandName,<lambda_e7c703eb254d3dc263478f324da40a04> > >::ExecuteTask() [d:\denny-ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:901]
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:601]
ProjectCoral_Win64_Shipping!RenderingThreadMain() [d:\denny-ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:373]
ProjectCoral_Win64_Shipping!FRenderingThread::Run() [d:\denny-ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:509]
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run() [d:\denny-ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]
Playing on PC, year 1 beach clean up
v1-176