The game crashed during the save process. I am unable to progress further because I can no longer save. In addition to this critical issue, numerous other bugs persist in the game, including item duplication, spike duplication, and more. Another bug involves cows ending up in the coop, among other unexpected occurrences. Despite my efforts to stay positive and address these issues by selling cows, deleting buildings, and rebuilding, the problems persist. Now, I find myself unable to save the game at all. I have attempted to restart the day for four times, and each time I took an hour, and it crashes when I try to go to bed in-game.
#Crash on save
1 messages · Page 1 of 1 (latest)
I am having the same issue. I repeated Y2Spring2 3 times before I finally did nothing and just went to bed and it saved. Managed a couple more in game days and then it crashed again.
I'm also in Year 2 Spring and can't get past day 3. First it crashed after going to bed at day 2, then after a few tries I managed to get to day 3 but then it crashed again as I'm trying to go to bed/safe the game.
Same issue here, on PC. Summer year two, finish a full day, go to bed and at the next screen it crashes. Restarting game or computer does not help
Do you happen to have an automated-chest on your farm?
If you do have an automated-chest on your farm, remove it. I've had crash-on-save issues that were frustrating (trust me, 120% and 160% OP stats on tools - all gone) but taking the automated-chest, so far, no crashes.
I got like... 15 atm. Started with the most recent one I guess so I'll whittle them down or remove entirely depending on what worked. Saw someone else had an issue with trash processing auto chests and that's the last one I put down so maybe it's just that one
I've had 8 game crashes, read the report and in the first part of the crash report stated failed auto-chest queue. I removed it, placed all chests into storage and it stopped crashing. IDK if using it thru the day and then removing it before the day ends may help, but so far, I'm just happy there's no more crashes. Hope that helps
Seriously... the butterfly effect was real in this game >.<
Can't believe it.. I removed that last auto chest I placed (processing trash into scrap and stone into glass) aaaaand no more crashes. Played 13 days I think, zero issues!
I still have 15 auto chests running now, but they all have the same machines on the production line if that makes sense. So 4 chests with mason jars only, 5 chests with kegs only and 6 chests with bee houses. Maybe the issue is related to having different machines on the chests so it gets confused? I haven't dared placing one with just recyclers 😂 Will experiment tomorrow I think.
Hi everyone. May I ask which platform you’re currently playing (Steam PC/Deck, Xbox PC/S/X, PlayStation 5)?
Glad that helped! Yeah I've had the trash and stone being automated, so I'll test which is causing the crash later, I'm sure I read on the report that it has to do with the queue of trash not being executed correctly for the next day. I'll post later. But very happy to hear you've continued as well!
I'm on Steam PC
Also steam/pc
@sharp bough also steam/pc and had just placed an auto chest before the crashes.
sorry for the link in the message, I don't post often on discord and did it wrong 😢
Steam/PC and I don't have an auto chest yet
ok, so there was a fence bugged inside my coop. I removed that fence and now the game is working
@past ruin lol I noticed that too if to close to coop or barn the fence post get placed inside buildings
I'm xbox s
Hi everyone. Can you send us your crash log? Thank you for understanding
CRASH REPORT
"UE4-ProjectCoral"
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
ProjectCoral_Win64_Shipping!AC_AutoChest::OnDateChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\AutoChest\C_AutoChest.cpp:664]
ProjectCoral_Win64_Shipping!AC_AutoChest::execOnDateChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_AutoChest.gen.cpp:170]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!AC_TimeManager::AdvanceCalendar_Implementation() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:670]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!AC_TimeManager::SetCurrentState() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:549]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll