#Crash on save

1 messages · Page 1 of 1 (latest)

vivid bridge
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The game crashed during the save process. I am unable to progress further because I can no longer save. In addition to this critical issue, numerous other bugs persist in the game, including item duplication, spike duplication, and more. Another bug involves cows ending up in the coop, among other unexpected occurrences. Despite my efforts to stay positive and address these issues by selling cows, deleting buildings, and rebuilding, the problems persist. Now, I find myself unable to save the game at all. I have attempted to restart the day for four times, and each time I took an hour, and it crashes when I try to go to bed in-game.

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platform : PC

odd hound
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I am having the same issue. I repeated Y2Spring2 3 times before I finally did nothing and just went to bed and it saved. Managed a couple more in game days and then it crashed again.

past ruin
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I'm also in Year 2 Spring and can't get past day 3. First it crashed after going to bed at day 2, then after a few tries I managed to get to day 3 but then it crashed again as I'm trying to go to bed/safe the game.

keen tiger
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Same issue here, on PC. Summer year two, finish a full day, go to bed and at the next screen it crashes. Restarting game or computer does not help

sick cloak
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Do you happen to have an automated-chest on your farm?

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If you do have an automated-chest on your farm, remove it. I've had crash-on-save issues that were frustrating (trust me, 120% and 160% OP stats on tools - all gone) but taking the automated-chest, so far, no crashes.

keen tiger
sick cloak
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I've had 8 game crashes, read the report and in the first part of the crash report stated failed auto-chest queue. I removed it, placed all chests into storage and it stopped crashing. IDK if using it thru the day and then removing it before the day ends may help, but so far, I'm just happy there's no more crashes. Hope that helps

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Seriously... the butterfly effect was real in this game >.<

keen tiger
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I still have 15 auto chests running now, but they all have the same machines on the production line if that makes sense. So 4 chests with mason jars only, 5 chests with kegs only and 6 chests with bee houses. Maybe the issue is related to having different machines on the chests so it gets confused? I haven't dared placing one with just recyclers 😂 Will experiment tomorrow I think.

sharp bough
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Hi everyone. May I ask which platform you’re currently playing (Steam PC/Deck, Xbox PC/S/X, PlayStation 5)?

sick cloak
odd hound
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@sharp bough also steam/pc and had just placed an auto chest before the crashes.

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sorry for the link in the message, I don't post often on discord and did it wrong 😢

past ruin
past ruin
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ok, so there was a fence bugged inside my coop. I removed that fence and now the game is working

shut hound
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@past ruin lol I noticed that too if to close to coop or barn the fence post get placed inside buildings

I'm xbox s

sharp bough
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Hi everyone. Can you send us your crash log? Thank you for understanding

sick cloak
# sharp bough Hi everyone. Can you send us your crash log? Thank you for understanding

CRASH REPORT

"UE4-ProjectCoral"

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

ProjectCoral_Win64_Shipping!AC_AutoChest::OnDateChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\AutoChest\C_AutoChest.cpp:664]
ProjectCoral_Win64_Shipping!AC_AutoChest::execOnDateChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_AutoChest.gen.cpp:170]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!AC_TimeManager::AdvanceCalendar_Implementation() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:670]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!AC_TimeManager::SetCurrentState() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:549]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll