This is the 4th day and STILL have no solution to this ongoing game crash issue... its frustrating. I am currently on my 8TH GAME CRASH in a 4 day span and I'm having no luck to all the sent-crash reports.
Steam Version: v1-162
PC: Ryzen 9 5950X 16-Core Proc / NVIDIA GeForce RTX 3080 Ti
I've done various steam troubeshooting: Verified Files, Uninstalled and reinstalled... multiple times. Checked every software and hardware for any possible update or issue - none.
CRASH REPORT
"UE4-ProjectCoral"
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
ProjectCoral_Win64_Shipping!AC_AutoChest::OnDateChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\AutoChest\C_AutoChest.cpp:664]
ProjectCoral_Win64_Shipping!AC_AutoChest::execOnDateChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_AutoChest.gen.cpp:170]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!AC_TimeManager::AdvanceCalendar_Implementation() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:670]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!AC_TimeManager::SetCurrentState() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:549]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
I am so frustrated that every time I spend the entire in-game day upgrading everything, gathering resources, all to "go to sleep" and right when I hit "ESC TO NEXT" to start the next day (Save) - it crashes. Wasted all my time these past few days. It's nolonger exciting, but giving me PTSD everytime I'm looking at the "Saving" icon... just for it to crash 8 times within a 4 day span.
