So I have a few questions and i'll just leave them here and hopefully people might know the answers to some of them. Some might only be answerable by the team of coral island.
1.Is quality for catching and foraging meant to be this low compared to other aspects of the game? I've maxed out all skill levels apart from combat and ranching. For example, when harvesting crops, collecting ocean scavengeables, ranching and fishing, the payout seems to be something like 65% osmium, 35% gold and 10% silver. Whereas the drop rate for foraging and catching is more like 15% base, 50% bronze 20% silver 10% gold 5% osmium. I do have the rarity upgrades selected and osmium tools. I'm trying to get osmium of every collectable so if i'm missing something that could boost the rates please let me know!
EDIT: This also seems to apply to fruit trees, the saplings not the seedlings.
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What part of the map is considered giant village? On the forecast is shows specific bugs can be captured there, however no bugs have spawned there and you cannot place traps in there either. Is the hardwood forest and the path left of the farm considered giant village or is that also general forest. Also what biome does the bamboo forest come under?
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What is the flower icon above rings and next to bait for in the inventory? I've seen someone say scents so i've tried to equip it but it wouldn't let me. Also while i'm on scents, when I consume them, how long do they last for, i've checked the wiki and it said it should be displayed in the buffs section, but there is no timer or indication I even have the buff.
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Has the perk that makes crops grow 10% faster changed? I saw in a video that it makes all crops grow a different rates and makes them grow fully on different days, making it unorganised. The video was 7 months old so i'm wondering if it has been changed so they all grow at the same time, just 10% faster.
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If I equip multiple of the same ring, do the buffs stack? Like 2 rings for weapon use spread (30% each) become 60%?
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The ring that gives you rare drop, and the enchantment rare drop. What does that apply to? The wiki says only treasure such as coffers, geodes and fossils but I just wanted to confirm it that is didn't upgrade the quality of lets say crops you harvest with the scythe, or scavengables/catching you have with the ring on also.
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Are the following features potentially going to be implemented/changed? Auto-collectors progressing towards skill level, a way to multiply ocean scavengables, like an aquarium. Will you be able to enchant fishing rods/nets at some point. Will the stats/price on weapons be changed at some point, because some weapons cost more than others yet have the same or worse stats (wiki based, can't confirm). Will lamps that you purchase for your farm turn on at night, i'm certain I saw in in a video in the alpha as a feature, but it might because i'm playing on Xbox and the graphics have been turned down to help it run, but they looked so good on the farm.
Sorry, I know its long, but mainly question 1 and 2 is most important. Thanks for any help you can give!